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#1 Arithian

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Posted 02 August 2014 - 05:44 PM

Fix this premade bull****. I'm sick of 80% of my games having a 6-12 man group of guys curbstomp the opposing team. I don't want them on my team, I don't want to fight against them. If you can't design a matchmaking system that pairs premades against equally sized premades, then don't allow them in standard matches period. It's not fun getting stomped 2-12 or stomping 12-2. I want matches that actually play out somewhat close.

If I see anything that even hints towards a large group, I go play another mech. I do not care which side they're on. This was a problem that was minimized greatly until your newest elo patch, then matchmaker starting failing again.

EDIT for clarity: I typically run with one other. This doens't make seeing large groups any more fun.

Edited by Arithian, 02 August 2014 - 05:49 PM.


#2 Mcgral18

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Posted 02 August 2014 - 05:45 PM

.....Are you playing solo?


If so, you've never met a premade since the matchmaker update. There simply aren't any Premades in the Solo queue. Group queue allows premades from 2 mans to 10 mans, and then a 12 man.

They never mix with the solo players.

Edited by Mcgral18, 02 August 2014 - 06:31 PM.


#3 FupDup

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Posted 02 August 2014 - 05:46 PM

Ya'know, premades no longer appear in the pug queue. You now only face premades if you are in one yourself.

#4 TercieI

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Posted 02 August 2014 - 05:46 PM

Wow...you complain about a non-existent problem and admit to a reportable offense. Great first post. :/

#5 Arithian

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Posted 02 August 2014 - 05:47 PM

View PostFupDup, on 02 August 2014 - 05:46 PM, said:

Ya'know, premades no longer appear in the pug queue. You now only face premades if you are in one yourself.


I generally run alone or with one other. Two can't compete with a group of 6+

#6 Roland

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Posted 02 August 2014 - 05:49 PM

Shut up

#7 Scratx

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Posted 02 August 2014 - 05:50 PM

View PostArithian, on 02 August 2014 - 05:44 PM, said:

Fix this premade bull****. I'm sick of 80% of my games having a 6-12 man group of guys curbstomp the opposing team. I don't want them on my team, I don't want to fight against them. If you can't design a matchmaking system that pairs premades against equally sized premades, then don't allow them in standard matches period. It's not fun getting stomped 2-12 or stomping 12-2. I want matches that actually play out somewhat close.

If I see anything that even hints towards a large group, I go play another mech. I do not care which side they're on. This was a problem that was minimized greatly until your newest elo patch, then matchmaker starting failing again.


Excuse me, but if you are running solo, **** you.

There are no groups in the solo queue and you are ******* over your team with your imagined problem.

People like you help cause 12-0's.


And seeing the post later on, if you're in the group queue, deal with it.

Edited by Scratx, 02 August 2014 - 05:51 PM.


#8 Koniving

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Posted 02 August 2014 - 05:50 PM

View PostArithian, on 02 August 2014 - 05:44 PM, said:

Fix this premade bull****. I'm sick of 80% of my games having a 6-12 man group of guys curbstomp the opposing team.


There isn't even 2-man premades in the 'standard' matches anymore. None. Nada. They're gone.

But if you want to stop one sided curb stomps, you can do what the other side of those winning curb stomps have been doing. Take up the commander role, give out a plan, and dish out orders. Communicate. "Enemy C3. Full lance, headed North."
"Enemy, traveling the 6-line, all of them."
"Lone Jenner sighted, K1. Seems too obvious; could be a... yep, it's a trap. 3 Dire Wolves hiding in the woodwork."

Now if you're running a 2-man, then you will always see 'larger groups'.

The funny thing is the "larger group" only wins on coordination. The larger the enemy group the more restrained they are by 4x3.

A team of 6 2-man groups will almost always win versus a team of 12-players.
As that team of 6 2-man groups could have 12 assaults while the other team has 3 assaults, 3 heavies, 3 mediums and 3 lights. (Experienced that. Never seen a more depressing curb stomp from completely unorganized mini-groups. "Why do you have so many assaults?").

Sadly the individual 2-man groups are likely to be screwed as they really are "on their own."

Edited by Koniving, 02 August 2014 - 05:54 PM.


#9 ApolloKaras

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Posted 02 August 2014 - 05:51 PM

View PostArithian, on 02 August 2014 - 05:47 PM, said:


I generally run alone or with one other. Two can't compete with a group of 6+

I'm confused as to what you are complaining about... Solo queue... Group queue...

#10 Yokaiko

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Posted 02 August 2014 - 05:52 PM

View PostArithian, on 02 August 2014 - 05:44 PM, said:

Fix this premade bull****. I'm sick of 80% of my games having a 6-12 man group of guys curbstomp the opposing team. I don't want them on my team, I don't want to fight against them. If you can't design a matchmaking system that pairs premades against equally sized premades, then don't allow them in standard matches period. It's not fun getting stomped 2-12 or stomping 12-2. I want matches that actually play out somewhat close.

If I see anything that even hints towards a large group, I go play another mech. I do not care which side they're on. This was a problem that was minimized greatly until your newest elo patch, then matchmaker starting failing again.

EDIT for clarity: I typically run with one other. This doens't make seeing large groups any more fun.



Run with another get the whole herd and lose the right to *****, solo is solo, everyone else is everyone else.

#11 Arithian

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Posted 02 August 2014 - 05:54 PM

View PostKoniving, on 02 August 2014 - 05:50 PM, said:


There isn't even 2-man premades in the 'standard' matches anymore. None. Nada. They're gone.

But if you want to stop one sided curb stomps, you can do what the other side of those winning curb stomps have been doing. Take up the commander role, give out a plan, and dish out orders. Communicate. "Enemy C3. Full lance, headed North."
"Enemy, traveling the 6-line, all of them."
"Lone Jenner sighted, K1. Seems too obvious; could be a... yep, it's a trap. 3 Dire Wolves hiding in the woodwork."


I call bs. I just finished a match where not only did my team of 10 guys rocking the same tags fight off against the enemy with 12, they openly said "the two direwolves alone, grooup up. We're a 10 man". I fail to see any reason they would lie.

#12 gunghoblazes

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Posted 02 August 2014 - 05:56 PM

View PostArithian, on 02 August 2014 - 05:54 PM, said:


I call bs. I just finished a match where not only did my team of 10 guys rocking the same tags fight off against the enemy with 12, they openly said "the two direwolves alone, grooup up. We're a 10 man". I fail to see any reason they would lie.


When you fix everything with your time machine let me know. I wanna go back in time too!

#13 Scratx

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Posted 02 August 2014 - 05:58 PM

View PostArithian, on 02 August 2014 - 05:54 PM, said:


I call bs. I just finished a match where not only did my team of 10 guys rocking the same tags fight off against the enemy with 12, they openly said "the two direwolves alone, grooup up. We're a 10 man". I fail to see any reason they would lie.


2-mans will often be used to fill in 10-mans. This should be obvious. 3-mans will fill in 9-mans. 8-mans can have 2 2-mans or one 4-man to fill in. And so on.

If 2-mans are removed from the group queue, 10-mans are impossible. Same with 3-mans vis a vis 9-mans. This is self-evident.

If you're in a group, you're going to play with other groups. If you're in a small group, you may be used as filler for large groups. That's the price you pay for grouping.

And finally, to clarify... the MM will also happily throw multiple small groups per side at each other. In fact, it prefers this. But filler must be used for the large groups.

Edited by Scratx, 02 August 2014 - 05:59 PM.


#14 Mcgral18

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Posted 02 August 2014 - 06:00 PM

View PostArithian, on 02 August 2014 - 05:54 PM, said:


I call bs. I just finished a match where not only did my team of 10 guys rocking the same tags fight off against the enemy with 12, they openly said "the two direwolves alone, grooup up. We're a 10 man". I fail to see any reason they would lie.


I assume you were in a 2 man, since with their 10 man you make a 12 man!

Maths.

#15 Foxwalker

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Posted 02 August 2014 - 06:06 PM

View PostKoniving, on 02 August 2014 - 05:50 PM, said:



A team of 6 2-man groups will almost always win versus a team of 12-players.
As that team of 6 2-man groups could have 12 assaults while the other team has 3 assaults, 3 heavies, 3 mediums and 3 lights. (Experienced that. Never seen a more depressing curb stomp from completely unorganized mini-groups. "Why do you have so many assaults?").

Sadly the individual 2-man groups are likely to be screwed as they really are "on their own."

I don't know what you are smoking, but I want some. A 12 man Pre-made matching against 6 x 2 mans will usually win? Really? You have to be kidding. Sorry but 12 guys coordinating in TS is usually doing the stomping.

#16 Yokaiko

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Posted 02 August 2014 - 06:14 PM

View PostFoxwalker, on 02 August 2014 - 06:06 PM, said:

I don't know what you are smoking, but I want some. A 12 man Pre-made matching against 6 x 2 mans will usually win? Really? You have to be kidding. Sorry but 12 guys coordinating in TS is usually doing the stomping.



Tough, for every 12 man you find like 12 mixed groups, pt your big girl panties on and deal with it.

#17 Lexx

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Posted 02 August 2014 - 06:14 PM

View PostArithian, on 02 August 2014 - 05:44 PM, said:

Fix this premade bull****. I'm sick of 80% of my games having a 6-12 man group of guys curbstomp the opposing team. I don't want them on my team, I don't want to fight against them. If you can't design a matchmaking system that pairs premades against equally sized premades, then don't allow them in standard matches period. It's not fun getting stomped 2-12 or stomping 12-2. I want matches that actually play out somewhat close.

If I see anything that even hints towards a large group, I go play another mech. I do not care which side they're on. This was a problem that was minimized greatly until your newest elo patch, then matchmaker starting failing again.

EDIT for clarity: I typically run with one other. This doens't make seeing large groups any more fun.


The way you're talking it's like you think your little 2 man group is fighting the whole enemy team alone. You're probably one of those groups of 2 that runs off on your own and does your own thing, ignoring the other 10 players on your team. Then when your 2 mechs face the entire enemy team alone and die, you come on the forum and cry about pre-mades.

You're not fighting 2v6 and 2 vs, any other other sized group. You're fighting as a part of a 12 player team against another 12 player team.

Try sticking with the rest of your team and supporting the other 10 mechs like you are a part of their group. They greatly outnumber you, and unless you group up and help them win you're going to continue to have a bad time.

Even if all you faced were other 2 man groups, you would still end up dying and getting frustrated because it doesn't seem like you're a team player.

Edited by Lexx, 02 August 2014 - 06:20 PM.


#18 Foxwalker

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Posted 02 August 2014 - 06:20 PM

The OP has a valid point which you guys are pointedly ignoring. Players in any group size are regularly being matched now against competitive12 mans. The pickup groups of 2-10 are combining to fight these practiced 12 mans, and being stomped. This is the definition of a PUG stomp. There is no middle ground now, so casual groupings are being pitting against the highly trained teams. I am not sure there is a great solution, as the matchmaker is what it is.

#19 MajorLeeHung

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Posted 02 August 2014 - 06:23 PM

View PostArithian, on 02 August 2014 - 05:44 PM, said:

Fix this premade bull****. I'm sick of 80% of my games having a 6-12 man group of guys curbstomp the opposing team. I don't want them on my team, I don't want to fight against them. If you can't design a matchmaking system that pairs premades against equally sized premades, then don't allow them in standard matches period. It's not fun getting stomped 2-12 or stomping 12-2. I want matches that actually play out somewhat close.

If I see anything that even hints towards a large group, I go play another mech. I do not care which side they're on. This was a problem that was minimized greatly until your newest elo patch, then matchmaker starting failing again.

EDIT for clarity: I typically run with one other. This doens't make seeing large groups any more fun.


lol so many threads like this I feel like were back at the launch of open beta again!

#20 Ryvucz

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Posted 02 August 2014 - 06:35 PM

View PostMajorLeeHung, on 02 August 2014 - 06:23 PM, said:


lol so many threads like this I feel like were back at the launch of open beta again!


Open Beta was more fun, we could just tell people "It's BETA".

Now it's devolved to L2P I think. :)

-EDIT-

No =/= Now

Edited by Ryvucz, 02 August 2014 - 06:36 PM.






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