

Feedback From Aws Pilot.
#21
Posted 03 August 2014 - 02:55 PM
#22
Posted 03 August 2014 - 03:33 PM
Mazzyplz, on 03 August 2014 - 02:48 PM, said:
except in your example those are the bad chassis among the 4.
in his example the 9m is the only "good" one among the 4-5
not the same thing. unless you're 2 years old
and can't tell the difference
it would be exactly like the stalker is already. nothing more
the stalkers side torsos are about that big and their front face is not wide at all, only their side profile is on that sidetorso.
or did you not realize that while playing the game or shooting one of them?
lrm and shots from above would still hit the awesome as much as they do the stalker, only they wouldn't disarm it
stupid overpowered? maybe if it had jumpjets, or ballistics or it went faster MAYBE, but as it is no. you're sadly mistaken
Rejoice! PGI has implemented the Awesome you have been waiting for! Other then jump jets, the BLR-1G Awesome has everything you guys need! 400XL capable, 7 Energy weapon slots and 2 balistic hard points! It can move upto 83.9 kph with speed tweek!
Edited by Aleksandr Sergeyevich Kerensky, 03 August 2014 - 03:34 PM.
#23
Posted 03 August 2014 - 03:51 PM
Mazzyplz, on 03 August 2014 - 02:48 PM, said:
the stalkers side torsos are about that big and their front face is not wide at all, only their side profile is on that sidetorso...
So you want to buff Awesomes sidetorsos to make it as XL-friendly as Stalker. I'm out of here.
Edited by Kamies, 03 August 2014 - 03:52 PM.
#24
Posted 03 August 2014 - 04:35 PM
#25
Posted 03 August 2014 - 06:58 PM
Kamies, on 03 August 2014 - 11:43 AM, said:
And CTF-3D should have ECM because CTF-2X is awful.
I don't get why people say the 2x is so bad.. I really like this mech, Adding a pair of streaks+bap, turns this mech into something of an odd duck, but very effectice as LR/Lance support.. Nothing sends a ECM mech running faster than getting a face full of streaks and loosing their ECM when they try to sneak up on some LRM boats.
Pair of streaks, Pair of LL's, an AC-20 with 4 tons, and Tag+bap... It really is a really fun mech to play, Tagging away ECM from a far, while pilling on some LR damage... and when you move into Brawl range you have an AC-20 to blast away with. Sure it is not the most AC-20 ammo, but if you are making shots count verse wasting them 4 tons is plenty.
as for the awesome, it is really nice to see this mech get some love. though i still wont be getting one for a while down the road,, To many other mechs already in the bays to level as it is..
#26
Posted 04 August 2014 - 10:38 AM
however i don't think they have quite the same understanding as a pilot who mains this chassis. sorry
i will try to get some other AWS pilots to post feedback on here i hang out with a few
#27
Posted 04 August 2014 - 12:14 PM
Mazzyplz, on 02 August 2014 - 01:38 PM, said:

implement this instead, which would make the awesome tank much better the shots from down range, since it is unfair that the weakest shoulders (side torsos) where all your arsenal is sitting can peek off a hill or be visible before the cockpit. it is terrible - this is one of the reasons the stalker is flat out better .
please make it this way, get rid of the quirks.
the ct quirk is useless since all your arsenal sits on either side, so one good alpha to each side will leave you weaponless very quickly, extremely so if facing big mechs.
just make this and make the torso twist a little bit faster so you can better extend that UAC20 from dire wolves -
good players will be able to manage the heat, the heat is not the problem if you want to fire ppcs.
Can we have all that and keep the quirks too? Even with that change, the CT will still be massive.
Oh, and boost the max engine to 325 for the non-9M variants!
#28
Posted 04 August 2014 - 02:43 PM
The CT buff is nice also, if you twist well you can really tank it out, but you notice the comparative lack of structure when your armour is gone.
I still refuse to run an XL engine on my 9M, even if it means i'm limited to a pedestrian 73kph, a side torso will get destroyed far too quickly if you make a mistake, and for a brawler awesome those are quite literally around every corner. I've been a long time advocate of making the arm hitboxes bigger, but that would really shaft the 8T...
#29
Posted 05 August 2014 - 01:50 AM
the buffs they gave the awesome, just reward a more suicidal aproach to piloting the chassis than what it was before.
the buff to ct is good but once they disarm 4/6 models you have only a head laser! and sidetorso survival rate hasn't gone up at all! it is very difficult to twist just the torso to your enemies, you have to count on them missing, basically and hitting your ct.
it would be best if they balanced the mech's huge torsos out by either the hitbox or the quirks to Sidetorso (instead of ct) at least
#30
Posted 05 August 2014 - 01:56 AM
by the way, once every other mech gets a quirk, guess where the aws will stand again - lets avoid this quirk thing if at all possible (although i fear it is too late) and go with more basic approach and get the fixing going on in a meaningful way- not only skin-deep
#31
Posted 05 August 2014 - 07:21 AM
I agree with you, the SIDE TORSO hit boxes need adjustment. Desperately.
However, I do think the new Mech Quirks, have made the Awesome much more playable, and closer still to the way it plays on the table top. I had little issue the past several games with my 9M so far as heat went when unloading PPC's, and I did notice I took a few shots to the CT that would normally have killed me, and kept me in the fight longer.
Still, with the SIDE TORSO still being an issue, it's hard to justifiy the 320 engine I have in the thing, when my ST is a better target than the CT.
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