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Mechs Are Not Dying Fast Enough When Narced.


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#1 El Bandito

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Posted 01 August 2014 - 06:57 PM

Just had a match in Caustic Valley. We had Lurms and our scout, a Jenner, had NARC. We fought around the caldera. Predictably, it was a 12-1 easy victory for us. I did 900 damage, mostly on NARCed targets. However, none of my targets died while under the effect of NARC, be it 85 ton 4N, or the 50 ton YLW. The enemy managed to walk all the way from their side to our side of the crater and tagged me. Then there is this Victor which got NARCed twice, ate hundreds of missiles, and lived until near the end! This is entirely unacceptable. NARCed mechs should die under 5 seconds, by all logical explanation. I demand a fix (and by fix I mean nerf) on Victor hit-box, and LRM buff--preferably all missiles hitting the cockpit or failing that, the CT.
How is it possible for a great pugger such as me to get 0 kills when Lurming NARCed targets? :P

This is simply:
Posted Image


Posted Image

Edited by El Bandito, 02 August 2014 - 06:55 AM.


#2 Tw1stedMonkey

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Posted 01 August 2014 - 07:01 PM

Obvious troll is obvious. However, I played frozen city day with an lrm 45 warhawk with NARC. I maybe had one other lrm teammate and yet nearly every mech I narced died before it's narc ran out, or was at least combat crippled (everything red armor or lower.) admittedly the other team chose very poorly in their positioning but still, it felt unfair.

#3 El Bandito

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Posted 01 August 2014 - 07:03 PM

The truth still remains that those mechs did not die under NARC. Therefore Victors, and Centurions are clearly OP!

#4 Wintersdark

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Posted 01 August 2014 - 07:03 PM

Clearly, because your opponents where exploiting that hack called AMS. I know its real, I saw it once on YouTube. You can buy it in the form of a not-at-all-sketchy executable.

#5 Yokaiko

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Posted 01 August 2014 - 07:05 PM

View PostTw1stedMonkey, on 01 August 2014 - 07:01 PM, said:

Obvious troll is obvious. However, I played frozen city day with an lrm 45 warhawk with NARC. I maybe had one other lrm teammate and yet nearly every mech I narced died before it's narc ran out, or was at least combat crippled (everything red armor or lower.) admittedly the other team chose very poorly in their positioning but still, it felt unfair.



I've noticed NARC tends to call direct fire nearly as well.

#6 El Bandito

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Posted 01 August 2014 - 07:05 PM

View PostWintersdark, on 01 August 2014 - 07:03 PM, said:

Clearly, because your opponents where exploiting that hack called AMS. I know its real, I saw it once on YouTube. You can buy it in the form of a not-at-all-sketchy executable.


But AMS is suppose to do nothing against my mighty ball of LRM death! Nerf AMS!

Edited by El Bandito, 01 August 2014 - 07:29 PM.


#7 Alistair Winter

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Posted 01 August 2014 - 07:30 PM

At first I lol'd. Then I serious'd.

You know what's really ironic? People were upset with the high alpha meta MWO has been struggling with since the PPC Stalker and even before that. The forum probably has a million posts from people saying "It's not fun when you stick your head out of cover for one second, and get killed almost instantly. This isn't what a Mechwarrior game should be like!"

PGI's solution was to buff LRMs by buffing TAG and NARC and nerfing ECM. However... how hard is it actually for a team with LRM boats and NARC to take out an enemy team, if they were unlucky enough to drop without ECM? I use the word 'luck', because there is not an iota of skill or strategy involved in deciding team composition, except in 12-man groups.

You stick your head out of cover for one second, you get hit by a NARC. Now, death by LRMs isn't exactly instant. But it's sometimes almost inevitable, and you were doomed the instant you got hit by the NARC. And then you just bounce around your cockpit for thirty seconds, while LRMs shake your mech to bits. Are we having fun yet?

"But... it's your own fault for not being in cover."
Do you even underhive bro? If you're playing in the solo queue, more often than not, you have the choice of following your team when they choose the stupidest route possible OR being last man standing on your team and dying alone, because you were the only one playing smart. The last option is a nice way to boost your KDR and damage stats, but it doesn't help your W/L ratio a lot.

#8 Wintersdark

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Posted 01 August 2014 - 07:35 PM

View PostAlistair Winter, on 01 August 2014 - 07:30 PM, said:

At first I lol'd. Then I serious'd.

"But... it's your own fault for not being in cover."
Do you even underhive bro? If you're playing in the solo queue, more often than not, you have the choice of following your team when they choose the stupidest route possible OR being last man standing on your team and dying alone, because you were the only one playing smart. The last option is a nice way to boost your KDR and damage stats, but it doesn't help your W/L ratio a lot.


But, but but! If I take the later choice, then I can loudly proclaim I was the only good player on my team, because OMG look at my stats! Never mind that I didn't support my team, and hid in the back and watched them die.

#9 NovaFury

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Posted 01 August 2014 - 07:47 PM

I was playing my Raven 3L earlier today, and the targets I NARC'd did not die instantly, thus permitting them to fire back at my mech's exposed chicken-legs.

This is unacceptable. NARCs should increase LRM speed so fire support arrives promptly, as a forward observer quality of life buff.

#10 Sandslice

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Posted 01 August 2014 - 07:52 PM

I was the last survivor on my team - in a Kit Fox that had run out of LRM ammo and had its ERPPC taken off --- leaving me with only TAG. Knowing I was doomed (skirmish,) I decided to end it, and took drek from a teammate who thought I should have fought.

He's right. I should have fought, and it's clearly the game's fault I couldn't defeat a whole enemy lance with only TAG. TAG needs to do 30 damage per second and instantly cause enemy LRM ammo, along with enemy 'Mechs that have at least one PPC while having ballistic hardpoints, to explode.

Get on it.

#11 CocoaJin

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Posted 01 August 2014 - 08:16 PM

View PostNovaFury, on 01 August 2014 - 07:47 PM, said:

I was playing my Raven 3L earlier today, and the targets I NARC'd did not die instantly, thus permitting them to fire back at my mech's exposed chicken-legs.

This is unacceptable. NARCs should increase LRM speed so fire support arrives promptly, as a forward observer quality of life buff.


Heeyyyy?!?! You can't like your own post! That's like enjoying your own farts...and telling us about it!

#12 NovaFury

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Posted 01 August 2014 - 08:18 PM

Oh, I know. It's a troll post, though, so I'm allowed to do as many tounge-in-cheek things as I want with it, right?

#13 Mcgral18

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Posted 01 August 2014 - 08:20 PM

View PostNovaFury, on 01 August 2014 - 08:18 PM, said:

Oh, I know. It's a troll post, though, so I'm allowed to do as many tounge-in-cheek things as I want with it, right?


I find Comic Sans works nicely for that.

#14 Greyboots

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Posted 01 August 2014 - 08:22 PM

View PostEl Bandito, on 01 August 2014 - 06:57 PM, said:

Just had a match in Caustic Valley. We had Lurms and our scout, a Jenner, had NARC. We fought around the caldera. Predictably, it was a 12-1 easy victory for us. I did 900 damage, mostly on NARCed targets. However, none of my targets died while under the effect of NARC, be it 85 ton 4N, or the 50 ton YLW. The enemy managed to walk all the way from their side to our side of the crater and tagged me. Then there is this Victor which got NARCed twice, ate hundreds of missiles, and lived until near the end! This is entirely unacceptable. NARCed mechs should die under 5 seconds, by all logical explanation. I demand a fix (and by fix I mean nerf) on Victor hit-box, and LRM buff--preferably all missiles hitting the cockpit or failing that, the CT. How is it possible for a great pugger such as me to get 0 kills when Lurming NARCed targets? :P

Posted Image


Highlights that it's easy to get boatloads of damage with LURMS but it's spread all over the place which doesn't necessarily result in kills. Well, personal kills anyway.

Often all you're doing as a boat is softening armour for the pinpoint guys really. A valuable tool to win for sure but it shows how NARC and LRMs aren't the be all and end all of warfare in MWO provided the players you're shooting KNOW WHAT THEY ARE DOING.

View PostYokaiko, on 01 August 2014 - 07:05 PM, said:

I've noticed NARC tends to call direct fire nearly as well.


Yes. I mark primary targets with NARC and TAG all the time as a scout, it provides a "kill this first" icon in the absence of ventrilo/teamspeak and people not looking at team chat in PUGs. It's not just for the LRMs, it's a clear-cut indicator of what to focus fire on.

Cause I tell ya something, just shooting at the biggest target you can see is daft. Let's face it, phracts and jagers are frequently far more dangerous than many of the assaults and FAR quicker to remove from the game. Once all that's left is a lumbering assault without any backup it's easy pickings.

One simple command at the start, "NARC and TAG are focus-fire targets, not for LURMS" and you can help the team's newbies fight like they have far more experience than they do. A good 50% of the newbies pay attention and it makes a lot easier to win.

Edited by Greyboots, 01 August 2014 - 08:24 PM.


#15 CocoaJin

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Posted 01 August 2014 - 08:27 PM

View PostNovaFury, on 01 August 2014 - 08:18 PM, said:

Oh, I know. It's a troll post, though, so I'm allowed to do as many tounge-in-cheek things as I want with it, right?


This is true, carry on.

#16 KharnZor

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Posted 01 August 2014 - 08:33 PM

View PostNovaFury, on 01 August 2014 - 07:47 PM, said:

NARCs should increase LRM speed so fire support arrives promptly, as a forward observer quality of life buff.

lol awesome

#17 MischiefSC

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Posted 01 August 2014 - 08:53 PM

The problem is that you're clearly very bad. 2x15, 1x20 + narc on a Timber Wolf is pretty much a kill farmer on Caustic. If you're not killing NARCed mechs then you're bad and taking a bad build.

#18 KharnZor

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Posted 01 August 2014 - 09:52 PM

View PostMischiefSC, on 01 August 2014 - 08:53 PM, said:

The problem is that you're clearly very bad. 2x15, 1x20 + narc on a Timber Wolf is pretty much a kill farmer on Caustic. If you're not killing NARCed mechs then you're bad and taking a bad build.

Stop before you implode :P

#19 MischiefSC

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Posted 01 August 2014 - 10:54 PM

NARC sucks - when you've got 2 or 3 enemy LRM boats. One guy with LURMs isn't going to do a lot, NARC or not.

That is a fun build to pug with though. You JJ up, narc someone and go 'I think I'll troll.... you!'

Then rain the LRMs for a while, watching him run in circles.

Which happens, btw. A lot of people will stand in the open running in circles.

Kills or no kills, win or lose, that's always worth the price of admission.

#20 SolasTau

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Posted 01 August 2014 - 11:01 PM

I have one. NARC should extend the range of my missiles to the NARC'd target and give my missiles the ability to ignore topography so I can fire them from wherever and not get yelled at by my forward scouter who's 2 kliks away under a bridge that I'm not shooting his target that he worked so hard to NARC.

Then we could all be happy!





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