Jump to content

Minor Suggestions For Many Things


No replies to this topic

Poll: Feedback on Thoughts (5 member(s) have cast votes)

Which of the Following ideas do you Like

  1. Auto-Cannon Min-Range (2 votes [25.00%] - View)

    Percentage of vote: 25.00%

  2. JumpJets (2 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. Pseudo Strike (4 votes [50.00%] - View)

    Percentage of vote: 50.00%

  4. None of the Above (0 votes [0.00%])

    Percentage of vote: 0.00%

Which of the Following ideas do you Hate

  1. Auto Cannon Min-Range (2 votes [28.57%] - View)

    Percentage of vote: 28.57%

  2. JumpJets (3 votes [42.86%] - View)

    Percentage of vote: 42.86%

  3. Pseudo Strike (1 votes [14.29%] - View)

    Percentage of vote: 14.29%

  4. None of the Above (1 votes [14.29%] - View)

    Percentage of vote: 14.29%

Vote Guests cannot vote

#1 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 02 August 2014 - 10:00 PM

Weapons Thoughts
AC-2,5 / UAC-2,5 / LB-2x,5x Reuse the Clan LRM mini-range Code on these weapons to add there Mini-CBT Ranges and than you could Remove or Raise Mini-Weapon count on the Ghost Heat due to the Fact they will most likely not be used a Brawling weapons anymore.



Jumpjet Thoughts
For Omni-Fixed Jump jets Give them a 5% to 15% effectives over Pod JumpJets.
To Help Balance Standard Mech get a 5%-10% to Stock Location and Number of JumpJets
Example the Spider 5V comes with 8 of 12 possible jumpjet. Only the stock 8 (4 in the RT and 4 in th LT) would get a Bonus and only IF there in those torsos. The Extra 4 Jumpjet would give the Current normal of Boost.

Consumable Items:
Pseudo-Strike: Put a Air/Arty Strike Smoke Can down (50% longer smoke time) but does not Call Air/Arty Strike down, Cost $20,000, two Uses a Game.

Edited the Poll to add the "None of the above" to both question.

Edited by wolf74, 02 August 2014 - 09:59 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users