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What’S The Worst Mech?


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#41 Mainhunter

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Posted 03 August 2014 - 11:05 AM

I never use the "best" Mech, I'm always playing with the mech I have the most fun with.

#42 Voidcrafter

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Posted 03 August 2014 - 11:09 AM

View PostCreovex, on 03 August 2014 - 08:08 AM, said:

So aside from your rant that does little to support much of any of the conversation I am having... let me go back to my original point that the HBK is not the worst mech. Everything you have stated is about how you play and use meta builds on your Shadowhawk to get high damage and kills today does nothing to argue for the HBK being the worst mec or the fact you think the TBR is the best mech around.

I still run all classes and chassises today. I think the problem is I am a pilot who can play various mechs(lights, mediums, heavies, assaults. .. IS and Clan) well while you are a pilot that plays only the best chassis of each class and not others.


Aside from the fact you didn't bother to realize I am not talking about meta builds, which is not hard to figure, considering I find mediums to be most consistent while using STD engines(kinda cuts off the the meta stuff which I sooo sooooo much hate) - shadowhawk is better all around.
The upper statement seems logical to me just because you should be really, respectfully mad to put an XL on the T-REX torsed Hunchie.
Funny what sort of stuff you think about me tbh :P
I play the TBR for santimental reasons mainly - before that I was piloting mainly hunchie(9SP - my favorite!), Cata 3D(2xUAC5s, 4xMediums, 1JJ - before it was even cool OR 4xMed + AC20, 5 tonns of ammo, with speed ~82/83kph using a STD engine, while retaining good heat effitiency and a JJ - I'll let you wonder how that happens), 3xAC5(or UAC5s - depends on my mood) Muromets, AWS-9M, some kintaros, brawler XL-engine Orion(don't know if you have an idea how careful you gotto be to make it work), Battlemasters(1D is my favorite - but I'll take 3xAC2s over any meta builds any time, anywhere), some 2xAC5/AC10s Jaggers, I just LOVED the zombie Cent 9A, and about the Thunderbolt - which probably is the main reason you thought of me as of a metha who... eer slave :blink: - I just had more fun with that build - 2xPPCs hardly make you a meta tard - quite the oposite - you gotto be careful, since we all know how fragile the Thunderbolts are...
Aside of that - and the other mechs I forgot to mention - yea I admit - I don't pilot light mechs - but you can hardly call me a sissie that'll gladly sell it's soul to the devil himself to see the stupid sign "VICTORY!" more often...
But as a player, who don't run sniper metas and don't like poptarting at all, as one that playing mainly brawler builds and prefer being face-to-face with all the madness the that the different gameplay states have to offer - splatcats, gauss cats, LRMgeddons, poptarts, high alphas, streak madness, bugged hitboxes, etc. etc. - I kinda think I have very clear idea of what dies quick and what does not.
So to finally make it clear:
Hunchbacks die quick.
Shadowhawks does not.
Locusts are the thing that dies fastest in the game.
3Ls, Jeneers, Firestarters, spiders, even commandos are quite better in terms of surviving enough time to actually do something of value.
Trebuchetes - if piloted well they could be a tough rock to swallow. If not - they die quite quick.

So what I was saying, that you took too personally(it seems) is that the hunchie's greatest drawback is the hitboxes - that makes it easy target, no matter how you armed it.
I just know when a see a hunchie, that I WILL aim in his RT, I WILL hit it two consecutive times and I WILL destroy it - and that's that.
Oh btw - my 2D2 Shadowhawk has AC20 + 2xMed Lasers - you could hardly blame the meta plague on it - and still it's performing excellent, to say the least - as I claimed.

EDIT:
Forgot to mention the most important thing - I love the hunchbacks - every time I see my 4SP while I am scrolling through my mechs something dies in me...
I'm not saying they're useless - I am just saying they're really weak considering what the current medium chasis have to offer, or considering what builds the majority of players run in majority of the games...
You have no idea how I wanna play my hunchie and feel like I am doing something for the team instead of blaming myself I didn't picked another mech...
You can always say that this is cause of my skill, build, etc. - but if you look behind your prejustices you'll agree with me that anyone that plays this game knows it weak spots and how to hit you exactly there...
The sad thing is I don't see a resolution to all those issues making some mechs really strong while others really weak - aside from some game mode restrictions that allow you to drop with carefully chosen mechs.
Call it CW if you wish - anyhow I've lost hope I've ever see that.

Edited by Voidcrafter, 03 August 2014 - 11:15 AM.


#43 Yiazmat

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Posted 03 August 2014 - 11:09 AM

Rofl. Big man you are, challenging hunchbacks in a mech 25 more tons of clan tech and guns. In a straight 1v1 , unless you're dumb enough to let me cockpit you, OF COURSE A TIMMY WILL WIN!

Trolls will be trolls.

#44 Voidcrafter

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Posted 03 August 2014 - 11:31 AM

View PostYiazmat, on 03 August 2014 - 11:09 AM, said:

Rofl. Big man you are, challenging hunchbacks in a mech 25 more tons of clan tech and guns. In a straight 1v1 , unless you're dumb enough to let me cockpit you, OF COURSE A TIMMY WILL WIN!

Trolls will be trolls.


My idea is that a brawler hunchie doesn't pose a treat, while a brawler Shadowhawk could do way more.
And clan mechs aint OP - they seems so to people who either a) never played one :P played only meta ones c) played against meta ones or good pilots.
Or actually had some really bad games filled with CERPPCs and lots of LRMs.
Oh and btw - the last game I was in with my Cata 3D(4xMed L, 1xAC20) I actually killed a pair of TBRs - when I get back to my IS mechs I actually feel like piloting clans made me a better pilot.

#45 AlexEss

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Posted 03 August 2014 - 11:34 AM

Locus... hands down... Open to expand with any other 20 tonner released in the future.

A stock UrbanMech would be worse.

#46 Y E O N N E

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Posted 03 August 2014 - 01:46 PM

Why does everybody say the LCT-3S is the worst Locust? That thing can output greater DPS than any other variant, outputting (on an XL180) 9.85 using quad SRM2 and a medium laser and two tons of ammo or 9.60 with a small laser and 2.5 tons of ammo. The alpha isn't bad, either, at 24.2 and 22.2, respectively. It will destroy a Direwolf from any direction faster than the LCT-3M can.

It's not that bad.

The hardest to run, by far, is the LCT-1V. The optimum loadout is an XL190 with 4 MG, a medium pulse laser, and two tons of ammo. There is nothing else you can do with it that both takes advantage of its features and does more damage.

View PostJohn1352, on 03 August 2014 - 03:59 AM, said:

Locust doesn't have the tonnage to put a useful loadout on it, but is really tiny, hard to hit, and goes along at ~170. Commando has a similar issue, but has the ECM variant to save it. Spider 5V is a contender, especially now that you can't fall your own height without taking leg damage.


The ECM Commando 2D can't run at 170, making the Raven 3L a much better choice.

#47 KharnZor

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Posted 03 August 2014 - 02:18 PM

View PostVoidcrafter, on 03 August 2014 - 11:31 AM, said:


My idea is that a brawler hunchie doesn't pose a treat, while a brawler Shadowhawk could do way more.
And clan mechs aint OP - they seems so to people who either a) never played one :P played only meta ones c) played against meta ones or good pilots.
Or actually had some really bad games filled with CERPPCs and lots of LRMs.
Oh and btw - the last game I was in with my Cata 3D(4xMed L, 1xAC20) I actually killed a pair of TBRs - when I get back to my IS mechs I actually feel like piloting clans made me a better pilot.

LOL fear the secret hunchie. i've seen many a timberwolf undone by a well played Hunchback. To say its a bad mech is plain wrong.

#48 Coralld

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Posted 03 August 2014 - 04:41 PM

View PostYeonne Greene, on 03 August 2014 - 01:46 PM, said:

Why does everybody say the LCT-3S is the worst Locust? That thing can output greater DPS than any other variant, outputting (on an XL180) 9.85 using quad SRM2 and a medium laser and two tons of ammo or 9.60 with a small laser and 2.5 tons of ammo. The alpha isn't bad, either, at 24.2 and 22.2, respectively. It will destroy a Direwolf from any direction faster than the LCT-3M can.

It's not that bad.

The hardest to run, by far, is the LCT-1V. The optimum loadout is an XL190 with 4 MG, a medium pulse laser, and two tons of ammo. There is nothing else you can do with it that both takes advantage of its features and does more damage.



The ECM Commando 2D can't run at 170, making the Raven 3L a much better choice.

The Locust 1M with 2x SRM4s and 2x MLs is better for that. The 3S however with 4x Streak2s is a mean Light mech hunter killer... Just avoid ECM as its the bane of its existence, no weight left for BAP.

#49 Spheroid

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Posted 03 August 2014 - 05:09 PM

Lemon list?

Locust-1V, 3S
Non-ECM Commandos
Spider (the one terrible one, I can't remember)
Oxide
Non-ECM Ravens
Cicada-3C
X-5
Treb-7K
Centurion-9A
Wolverine-6K
Golden Boy
IV Four
All Dragons
Cataphract-4X
Victor-9B
Awesomes?
Stalker-4N
Some/all Highlanders
Hero Banshee

Edited by Spheroid, 03 August 2014 - 05:09 PM.


#50 John1352

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Posted 03 August 2014 - 05:24 PM

Cataphract 4X? heaviest IS mech with more than one component holding 2 ballistics? I don't think there is such a thing as a bad stalker, but the the 4N is inferior to the others.

Edited by John1352, 03 August 2014 - 05:26 PM.


#51 ShinVector

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Posted 03 August 2014 - 06:08 PM

View PostCoralld, on 03 August 2014 - 09:46 AM, said:

The Locust 1M and 3M are actually not that bad. The 1M with 2x SRM4s and 2x MLs can be very very nasty.

Worst mech of all would have to be the Adder, Unless you have it built to be an SRM carrier.


I forgot they added more Locust...

No way any other mech in the game can be worst than the 20 Tonners... That can be killed by a single AC20.
Especially not the clan mechs.

#52 CocoaJin

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Posted 03 August 2014 - 06:15 PM

The one that doesn't fit your play style.

Mechs are tools, they are only as good as the pilot makes them and the situation they are put in. Unfortunately, our arena style, "battle in a bottle", play-date matchs don't really allow some mechs to shine in my opinion.

#53 Y E O N N E

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Posted 03 August 2014 - 06:57 PM

View PostCoralld, on 03 August 2014 - 04:41 PM, said:

The Locust 1M with 2x SRM4s and 2x MLs is better for that. The 3S however with 4x Streak2s is a mean Light mech hunter killer... Just avoid ECM as its the bane of its existence, no weight left for BAP.


But it's not. With two SRM4 and two lasers, medium or small, you can't get better than 8.23 DPS. You also fit less ammo on account of that second laser, much less if you go for two mediums. On the other hand, if you place two SRM2 onto the LCT-1M, you can fit two medium lasers and THREE tons of ammo. Your DPS will suffer, but you can stay dangerous in the fight for much, much longer.

A lot of people think that the LCT-1M and LCT-3S are interchangeable, but they aren't. Not quite. The LCT-3S is the master of hit-and-run among the Locust variants, able to put out more damage than the rest in the smallest window. The LCT-1M, on the other hand, makes for a much better support 'Mech. Having two lasers makes it more suited to warding away enemy Lights while those two SRM2 with bunches of ammo allow it to take shots of opportunity without worrying about ammo. An alpha of 18 is also better than you can do using small pulse on the LCT-3M.

More succinctly, the LCT-1M makes for a better endurance fighter than the LCT-3S while the LCT-3S is the one you want to brawl with.

As for quad streaks....eh, no. I tried that way back when I was first starting my Locusts. Too hot, too frequently defeated by ECM. This is really bad, considering that it seems a majority of the reason players take a light is for its ECM. If you really want to hunt Lights in a Locust, the LCT-1E is the best, followed closely by the LCT-3M. A full complement of Small Pulse on either one will remove legs and core torsos pretty quickly.

#54 Angel of Annihilation

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Posted 03 August 2014 - 07:18 PM

Dragon's are really bad most often. Hitboxes really suck and now that you can't really brawl with a Gauss, the Dragon kind of got neutered with that one.

Some of the others mentioned show lack of understanding. Quickdraws for example are excellent mechs for people who understand how to pilot them. In fact, when you see a Quickdraw in a match nowadays, you better watch your rear because only those people who understand and love them, pilot them now and usually the pilots are very skilled with them.

#55 Wintersdark

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Posted 03 August 2014 - 07:21 PM

View PostShinVector, on 03 August 2014 - 06:08 PM, said:



I forgot they added more Locust...

No way any other mech in the game can be worst than the 20 Tonners... That can be killed by a single AC20.
Especially not the clan mechs.
It's hilarious that they did. Adding more locusts, a mech that's hilariously bad no matter what it's hardpoints or anything else. In MWO, a 20t mech is a non-starter. It's just too fragile and capped at the same speeds several much larger mechs get to.

And they felt adding more was a good idea.

*boggle*

#56 Impyrium

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Posted 03 August 2014 - 07:26 PM

Any 'Mech can be 'good' if played by the right person. In that respect, I don't think you can compare 'Mechs unless you have a controlled test environment- for example, a straight up close range brawl... but on which map? Some 'Mechs will do better on hot maps, others not. Perhaps a 800m snipe fight? I guarantee you that I'd win in a Awesome. But what about LRMs? Cover? Too many variables.

If you're asking 'what 'Mech is best for the meta-focused competitive gameplay that may or may not still exist', then that's just silly, because it contributes to the thinking that these meta scumbags are the best and only way to play.

I can't pick a worse 'Mech, though I'm tempted to say Locust, but it has that lovely speed that only the Commando shares. Even that can have its uses with a experienced pilot.

#57 Y E O N N E

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Posted 03 August 2014 - 07:36 PM

Spiders can also run at the same speed as a Locust using the XL285. You can build an SDR-5K with 5 jump jets and the same optimum build as an LCT-1V while also running the same speed and sporting almost twice the armor.

It's kind of sad, really, that PGI didn't give the Locust any special characteristic (i.e. being faster than any other Light) to make up for its shortcomings.

#58 TyphonCh

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Posted 03 August 2014 - 07:37 PM

In my opinion there is no 'worst mech'. I know some mechs have crap hardpoints, or slow default speed, but they're all fairly balanced. I run what I have the most fun in, and I get bashed a lot but I love my Dragons and Adders

#59 Kilbourne Jorgensson

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Posted 03 August 2014 - 07:46 PM

Locust is by far the worst.

Wow, all the hate on the Orion. I've seen some good loadouts and pilots do well in them.

#60 DaZur

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Posted 03 August 2014 - 08:15 PM

There is no such thing as a "bad mech"...

There's only bad pilots and the elitist meta-driven intelligentsia that propagate the lie that certain mechs are worthless.

Are some mech better that others? Absolutely... That said, a good pilot can take a marginal mech and make it perform like the meta-monsters spoken of in hush tones and dark corners.





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