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Losing 4/5 Games In The Group Queue Makes Me Lose Interest In Playing Altogether

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#21 Mystere

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Posted 03 August 2014 - 04:19 PM

Let us crazy solo player into the group queue already so we can all show 'em how it's done. ;)

#22 MonkeyDCecil

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Posted 03 August 2014 - 04:30 PM

All of this would be fixed with in game VOIP. But PGI is still taking it's sweet ass time on that one. Even though VOIP is game breaking if you don't have it and the other team does. This has been the whole problem from the beginning.

#23 SVK Puskin

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Posted 03 August 2014 - 05:02 PM

View PostFelio, on 03 August 2014 - 01:20 PM, said:

If I had not investeted in a clan pack so recently, I would probably stop playing until changes to the group queue are made (if that ever happens).

This is sort of the cycle with me and online games: My friends stop playing, and I play by myself until it starts to feel like it has no purpose with noone to share it with. Only this time, my friends are still playing; very much so, and one friend loves MW and will probably play forever.

Playing with friends just isn't fun, because your matchmaker has made it not fun.

This has been pointed out before, but there are different kinds of groups with different kinds of players, and you treat them all the same.

Elo doesn't sort it out -- we have one Elo score for solo and group, Elo moves very slowly, and there are so few players in the group queue that Elo often gets ignored anyway.

In most games, it seems one team has an exceptionally well-coordinated or large group that tips the scales, and it's a tossup whether that group is on the red team or the blue team.

Additionally, in 100% of the games we play, our team is at a disadvantage because it has a small group (us). The other team only shares that disadvantage in some games.

I realize the group queue needs meat for the grinder if large groups are going to be able to play at all. I don't really care. If the matchmaker can't find an equitable matchup for a large group, maybe that should just be their problem, rather than mine.

I would honestly rather there be just one queue for all players, solo and group, and then I would just get pubstomped now and then rather than have so very, very many group queue matches be so miserable.


Agree, new dynamic group queue favors big groups. I think they made this becuase it was hard to find a match for 12 men pre-made or other big pre-mades. Now the groups are mixed together and this is the result! Being a member of a clan is necessity! Many clans recruiting new mebers just check forums.

#24 JigglyMoobs

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Posted 03 August 2014 - 05:02 PM

View PostMonkeyDCecil, on 03 August 2014 - 04:30 PM, said:

All of this would be fixed with in game VOIP. But PGI is still taking it's sweet ass time on that one. Even though VOIP is game breaking if you don't have it and the other team does. This has been the whole problem from the beginning.


I can't imagine the havoc on HSR if their creaky servers also have to handle VOIP traffic. No thanks. Leave that one to team speak.

#25 SVK Puskin

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Posted 03 August 2014 - 05:03 PM

View PostMonkeyDCecil, on 03 August 2014 - 04:30 PM, said:

All of this would be fixed with in game VOIP. But PGI is still taking it's sweet ass time on that one. Even though VOIP is game breaking if you don't have it and the other team does. This has been the whole problem from the beginning.


Yep communication and teamwork are key factors.

#26 PANZERKAT

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Posted 03 August 2014 - 05:12 PM

No sense in them doing something half or even less as good as a tool already available that is far superior.

#27 Kjudoon

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Posted 03 August 2014 - 05:20 PM

The problem is large groups hide bigger disparities in Elo leaving leaving teams much more open to stomps. In a group of 8, three excellent players can be hidden by 5 bad ones and just get a smashing. The larger the group, the more likely this is going to be even worse.

I started a thread on the 3 Queue cure for this problem in the Game Suggestions, but it's gone totally ignored, so I don't know if PGI even saw it.

#28 Lightfoot

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Posted 03 August 2014 - 06:25 PM

Wing your teammates. Don't chase the rabbit alone. Wait for your team to attack as a group. If everyone does this you win.

Edited by Lightfoot, 03 August 2014 - 06:26 PM.


#29 CocoaJin

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Posted 03 August 2014 - 06:25 PM

Learn to lose better.

#30 Sug

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Posted 03 August 2014 - 09:25 PM

View Postkeith, on 03 August 2014 - 01:48 PM, said:

its 12v12. leads to more stomps then 8v8.


I'd love it if they switched some of the smaller maps to 8v8 or even 4v4.

#31 kaffeangst

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Posted 04 August 2014 - 12:17 AM

Skirmish 1,205 1,092 98 11.14

B) :P :D ;)

#32 Kutfroat

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Posted 04 August 2014 - 12:41 AM

View PostFelio, on 03 August 2014 - 01:20 PM, said:

If I had not investeted in a clan pack so recently, I would probably stop playing until changes to the group queue are made (if that ever happens).

This is sort of the cycle with me and online games: My friends stop playing, and I play by myself until it starts to feel like it has no purpose with noone to share it with. Only this time, my friends are still playing; very much so, and one friend loves MW and will probably play forever.

Playing with friends just isn't fun, because your matchmaker has made it not fun.

This has been pointed out before, but there are different kinds of groups with different kinds of players, and you treat them all the same.

Elo doesn't sort it out -- we have one Elo score for solo and group, Elo moves very slowly, and there are so few players in the group queue that Elo often gets ignored anyway.

In most games, it seems one team has an exceptionally well-coordinated or large group that tips the scales, and it's a tossup whether that group is on the red team or the blue team.

Additionally, in 100% of the games we play, our team is at a disadvantage because it has a small group (us). The other team only shares that disadvantage in some games.

I realize the group queue needs meat for the grinder if large groups are going to be able to play at all. I don't really care. If the matchmaker can't find an equitable matchup for a large group, maybe that should just be their problem, rather than mine.

I would honestly rather there be just one queue for all players, solo and group, and then I would just get pubstomped now and then rather than have so very, very many group queue matches be so miserable.


tl;dr:
getting stomped is no fun, pls give me back my easy mode, where me and my 4 man premade can pugstomp again.
REALLY?

now your artificially inflated elo is slowly getting down to the level where it belongs...that´s what we "soloplayers" were told for a long, long time.

#33 LordKnightFandragon

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Posted 04 August 2014 - 01:10 AM

Exactly, you can no longer group up unless you wanna take ur little group into a massive comptitive scene...

And yeah, all the losing has my interest in this game sapped...not to mention all the 3 shots my Warhawk seems to take....it goes up to peak and scan, find a target and BLAM, all of a sudden my CT is orange, my side torsos are yellow....I duck back and find another spot.....BLAM, side torso is red....arm is gone...then its just....yup..here, kill me...

#34 Training Instructor

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Posted 04 August 2014 - 01:14 AM

If I lose more than two games in a row, I begin arty striking my own team just because it amuses me to land a beautifully placed strike in the middle of a pack of guys hiding behind walls.

#35 Lily from animove

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Posted 04 August 2014 - 02:59 AM

View PostMischiefSC, on 03 August 2014 - 01:24 PM, said:

I run into this sometimes. You can do 1 of 2 things. 1. Play to your group, use chat to encourage your team to play as a team of 12 and not 2 or 4 little tribes of pugs wanting to stake out their own corner of the map. 2. Quit for a couple of days, then try again. That's it. Combining the queues will never ever happen and should never happen. It was horrible, terrible and miserable. You drop in a group and pugstomp for literally a 90% or better win rate. I would have stretches of 19 out of 20 games a win very commonly. Everyone else hated it, because they were just food for groups. Will never happen. Ever. We've advanced beyond such failed social constructs as a civilization and should never seek to move backward. Playing in a small group is being the new pug queue. You need to work harder to keep up with bigger groups, who are dropping against you with an advantage. Just like small groups used to have in the pug queue. It's the exact same thing - exactly. It is the best choice for the games matchmaking system as it stands right now and in the foreseeable future.


So you say, that we took the issue form the pug, and now created a group pug having the same issue. Moving an issue somewhere else is not a solution to an issue. Its not the way how a civilisation develops further by just pushing problems around.

I opened a topic about this being abad idea, and all those logn term palyers and veterans said its fine, and how I should shut up asince no one else complains. And see now here are these threats about poeple who wanted to play some casual mechmatches with freinds. You killed this freindship, because playing there is no fun anymore. So either stop casual, or stay solo. Which cna hardly be the point at all. It's a bad cosnstruct, since as said, it just pushed the previous issue to another group of palyers, but did not solved the real issue: organised play vs. unorgansied play. There are laods of people who create groups without VOIP, without comm except the chat, without mechchoice that supports them as a team. Just people who want to paly in the same match together. Those people have never been a thrat to the solo queue experience, but now these people are raw stomping meat of the organised groups.

And do not try them to stop being casuals, they are casuals for serveral reasons.
This is one of them. and with him his friends, who may be too casual to join the forum at all.

View PostVotanin FleshRender, on 03 August 2014 - 01:56 PM, said:

I love being social, but I'm almost done grouping on a regular basis. Endless asskickings, endless artillery strikes, and I lose 80% in the group Q, almost always by 4-12 or worse. And before all the get Gud BS starts... I have a RL, I'm as good as I'm ever going to get. So, because I don't have the time to get Gud, I'm just doomed to feed the good groups? What's truly unfortunate, is I used to get my teeth kicked in dropping solo. Losing 9 of my first 10 was a normal night for me, and grouping up was the only way I could find any success. But since the MM changes, I'm winning solo about 75% of the time. So, hang with friends and lose all the time, or drop solo and win. Pretty ****** choice to force mediocre players like me to make.


The game can not afford to lose these players since the game isn't superpopular at all. and there needs to be a solution for these people.

View PostRoland, on 03 August 2014 - 01:25 PM, said:

It's fun for me when I play with my friends in a small group. Not sure what you're doing wrong.

what hes doing wrong? he is playing the game as a casual and has friends. That is by the current MM ways a unwanted feature, because its going to be a useless (cannon fodder) playerbase within the current system.

and for the "solo is now save" I see as many stomps in there as before, so the no group feature hardly made any difference, expect it kept a few "epeen stroking" people out who wanted to brag stomping over randoms. But i don't think sorting them out was worth the current casuals sacrifice.

joined yesterday with my causal and new friend into group queue, and hes totally lost there. I can keep my head up there, but he can't. If I would drop with him in solo queue, it would not be much different than me soloing + a random teammate the MM gave me.

it makes no sense, that average or high skilled gamers can not go into the group queue if they want. Those who seek the challage and the better gamplay may want this. And on the other end, it would still make sense to let groups of 2 or 3 low elo player into the ansom solo pug. I would atm, rather joinh the group queue that the solo queue when palying alone. But with my casual friends I would prefer playing vs casuals, because they cna not keep this current grouplevel play up. These low elo causals are often nothing than unorganised voipless groups. They are nothing more than some randomly thrown together solos. They are no threat for the "solo pug" balance.

Edited by Lily from animove, 04 August 2014 - 03:10 AM.


#36 Lily from animove

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Posted 04 August 2014 - 03:03 AM

herp derp doppelpost

Edited by Lily from animove, 04 August 2014 - 03:07 AM.


#37 Haxburch

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Posted 04 August 2014 - 06:08 AM

I have a friend and he play the game short time. I ply the game since 2012 but casual with loooooong breaks. I droped last week few times with my friend in the new group chain.

After we get the 4/5 stomp like the OP sayed we started do leave evry match wehre we smell a large group like 7+ player against us while we have 3+3+2+2+2 in our drop. But this gets old and now we not even do this anymore . We just stoped play together and tryed some sync drops wich not worked because the mechpool or the ELO ... we dont know.

Now we both play solo and he will stop playing soon , he has say it because its booring for him to play alone without me.
And my next long break is near. The next good patch from Gaijin WarThunder will bring this to me.
I am just a examble what will happen. PGI won a player over me and lost him asap over groupchain ... just lol .

My solutions :

Let 2 men groups drop with solos again , take care both sides have the same number of 2 men groups.
Make some checkboxes for solo people : Ongly solo Drop , Group chain drop , mixed solo drop with duos .
Drop in group chain all 6+ groups ongly against a other minnimum 6+ group and the fillup has to be even. So small groups get most of the time 3+3+2+2+2 vs 4+3+3+2 drops or some thing wich would be fair and better gameplay . The wait times for large groups 6+ will raise but i dont care , nerds can take the own advice and make privat matches.

#38 Felio

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Posted 04 August 2014 - 09:14 AM

View PostHaxburch, on 04 August 2014 - 06:08 AM, said:


After we get the 4/5 stomp like the OP sayed we started do leave evry match wehre we smell a large group like 7+ player against us while we have 3+3+2+2+2 in our drop. But this gets old and now we not even do this anymore . We just stoped play together and tryed some sync drops wich not worked because the mechpool or the ELO ... we dont know.

My solutions :

Let 2 men groups drop with solos again , take care both sides have the same number of 2 men groups.
Make some checkboxes for solo people : Ongly solo Drop , Group chain drop , mixed solo drop with duos .
Drop in group chain all 6+ groups ongly against a other minnimum 6+ group and the fillup has to be even. So small groups get most of the time 3+3+2+2+2 vs 4+3+3+2 drops or some thing wich would be fair and better gameplay . The wait times for large groups 6+ will raise but i dont care , nerds can take the own advice and make privat matches.



Yeah, well, PGI's policy is that you have to stay and be entertainment for the other team.

Really each team should have the same number of groups, or the matchmaker should return that it failed to find a match. Because even with that constraint, casual groups would be running up against competitive ones, and many matches would still not be good.

#39 Kjudoon

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Posted 04 August 2014 - 01:36 PM

The solo queue must remain solo for it serves a specific purpose. Yes it sucks to play alone. So what we need is a "lance" queue like we used to have with solo players being able to opt in and 4. Man groups able to opt into the large group queue. This closes the elo differential causing stomps and keeps the anti group people cordoned off. That is the solution

#40 ExplodedZombie

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Posted 04 August 2014 - 01:42 PM

Dropping in a group of 2 is my favorite because we usually end up with a ton of small groups on my team and a group of 6-10 on the enemy team. Almost always rolled.





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