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The Last Bit Of Code That Should Ever Have Problems In An Mmo
Started by The Mad Katter, Aug 02 2014 07:57 PM
9 replies to this topic
#1
Posted 02 August 2014 - 07:57 PM
Is the network code. What a bunch of useless monkeys PGI are. I really want to like this game, but they really do go out of their way to make it suck.
#2
Posted 02 August 2014 - 09:50 PM
Wait...MWO is a MMO? News to me.
(cue debate over the definition of "MMO")
(cue debate over the definition of "MMO")
#6
Posted 02 August 2014 - 10:50 PM
Okay, what, exactly, is wrong with the network code? I'll admit, it's not the slickest I've ever seen, but it still works in BFE where I live.
In fact, I think it lends a certain amount of character to the game. The code does not often fail me, but when it does I am reminded of the circumstances that IS mechwarriors have to face. Centuries-old targeting systems, worn-out parts, goddamn sticky actuator, and why in the hell am I missing my target? What is with this frame-rate slowdown?
Nine times out of ten, I can fix the problem by kicking everyone else in the house off the internet. The rest of the time it's these goddamned college kids sucking all the bandwidth out of the internet. I don't know what they're doing over there, but whatever it is, it's noisy, it involves computers, and it is most certainly not studying. THAT'S MY THING!
I love those moments. Not the college kids, they always suck, but when I fix the band-width problem, screaming and cussing the whole time, pulling wires out of things, and then coming back to my mech' to find she's ALIVE! AHAHAHAHAHA! YEAH BABY! MORE FUNS WITH THE BIG GUNS!!!!
Ahem. Sorry. I really have a difficult time not enjoying MechWarrior, What I really wanted to ask was whether or not you are certain your issues are not related to bandwidth. I only ask and laugh maniacally because I was a Marine comms specialist, and bandwidth tends to be a ***** no matter how good the coding is. It's only as good as the network that supports it, and in many places that means copper analogue. Even if you have fiber-optics, your data-transfer will be little better than a telegraph if the junction is copper.
Remember, electronic data is transferred at the speed of light unless something is in the way. I'm not going to say that PGI did the best job with coding, I haven't programmed anything since BASIC, but with the speed that modern processors operate, network coding shouldn't be a problem.
So go back and explain exactly what you mean when you say there is a problem with the network code.
In fact, I think it lends a certain amount of character to the game. The code does not often fail me, but when it does I am reminded of the circumstances that IS mechwarriors have to face. Centuries-old targeting systems, worn-out parts, goddamn sticky actuator, and why in the hell am I missing my target? What is with this frame-rate slowdown?
Nine times out of ten, I can fix the problem by kicking everyone else in the house off the internet. The rest of the time it's these goddamned college kids sucking all the bandwidth out of the internet. I don't know what they're doing over there, but whatever it is, it's noisy, it involves computers, and it is most certainly not studying. THAT'S MY THING!
I love those moments. Not the college kids, they always suck, but when I fix the band-width problem, screaming and cussing the whole time, pulling wires out of things, and then coming back to my mech' to find she's ALIVE! AHAHAHAHAHA! YEAH BABY! MORE FUNS WITH THE BIG GUNS!!!!
Ahem. Sorry. I really have a difficult time not enjoying MechWarrior, What I really wanted to ask was whether or not you are certain your issues are not related to bandwidth. I only ask and laugh maniacally because I was a Marine comms specialist, and bandwidth tends to be a ***** no matter how good the coding is. It's only as good as the network that supports it, and in many places that means copper analogue. Even if you have fiber-optics, your data-transfer will be little better than a telegraph if the junction is copper.
Remember, electronic data is transferred at the speed of light unless something is in the way. I'm not going to say that PGI did the best job with coding, I haven't programmed anything since BASIC, but with the speed that modern processors operate, network coding shouldn't be a problem.
So go back and explain exactly what you mean when you say there is a problem with the network code.
#7
Posted 03 August 2014 - 06:11 AM
Edited by MarineTech, 03 August 2014 - 06:16 AM.
#8
Posted 03 August 2014 - 12:52 PM
My connection doesn't suck. I have 80mbps incoming and 30mbps outgoing. It's only been since the last major patch that suddenly my game randomly STOPS for no apparent reason from a few seconds to possibly the end of time (not the end of the round, no, that would almost make sense, I have to hit escape and exit the match after the timer expires because the server connection never returns and the client is too stupid to go back to the mechlab on its own). Nothing else has problems like this, and my connection is far from saturated. My favorites are when the client and server do manage to start talking again and I've gone from barely damaged to dead because your mech doesn't stop, nope, it just marches right out into the open and keeps going till it's been shot to pieces.
Seriously, if your game is entirely dependant on talking to the network stack, and you can't manage that, you have far more serious problems that we, the player community, aren't seeing.
Seriously, if your game is entirely dependant on talking to the network stack, and you can't manage that, you have far more serious problems that we, the player community, aren't seeing.
#9
Posted 03 August 2014 - 02:29 PM
#10
Posted 03 August 2014 - 03:07 PM
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