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I Want My Elemental Suit!


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#21 FupDup

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Posted 03 August 2014 - 09:16 PM

View PostKhobai, on 03 August 2014 - 09:12 PM, said:

In MW3 elementals could go 200kph. Because their engine rating system was based on tonnage and elementals didnt weigh anything so they could abuse the system lol. I remember I could also fit on an LRM15 and one or two tons of ammo.

Yeah, MW3 really had some derpiness when it came to Elementals. My favorite loadout was 2 Medium X-Pulse Lasers, and having a whole lance of them gang up on an assault mech or something...

MW4 wasn't as crazy, but they did still fudge the construction quite a bit. MW4 had dedicated BA-only weapons that dealt surprisingly good damage for their puny size, and packed a lot of ammo (whereas BT gave BA very very little ammo). MekTek even went crazy enough to add infantry, which were utterly terrible because they could overheat just by running for a little bit (to simulate fatigue).

#22 RangerGee412

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Posted 03 August 2014 - 09:19 PM

Yes please. Make a star of elementals equal one mech.

No hit boxes to help with HSR hitreg

No customization allowed.

#23 Carrioncrows

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Posted 03 August 2014 - 09:20 PM

Mmmmmmm.....elemental

Posted Image

#24 Be Rough With Me Plz

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Posted 03 August 2014 - 09:38 PM

I want my suit as well. It's a battle of who gets squished first in the hip joint!

#25 Gyrok

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Posted 03 August 2014 - 10:14 PM

Later Elementals actually had speeds in the 20-30 kph range...the 2-3 T armor suits had aided propulsion systems that were superior, of course that did not come until roughly 3058-3059ish

#26 Kubernetes

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Posted 03 August 2014 - 10:21 PM

They could be viable on some maps, but on something like Caustic or Alpine? Dead at first contact.

Also, have fun swarming my assault-- I'll just drop an arty on myself and kill you all in one shot.

#27 Scratx

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Posted 03 August 2014 - 10:24 PM

View PostKhobai, on 03 August 2014 - 09:12 PM, said:


In MW3 elementals could go 200kph. Because their engine rating system was based on tonnage and elementals didnt weigh anything so they could abuse the system lol. I remember I could also fit on an LRM15 and one or two tons of ammo. I used to beat cauldron borns 1v1 in multiplayer.


Holy crap, that's totally broken. Nothing really to say there...

View PostGyrok, on 03 August 2014 - 10:14 PM, said:

Later Elementals actually had speeds in the 20-30 kph range...the 2-3 T armor suits had aided propulsion systems that were superior, of course that did not come until roughly 3058-3059ish


Actually, I believe Battle Armor tops out at 2t. Above that is Protomechs.

Anyway, the basic Elemental suit does have an SRM2 that can fire twice, a detachable weapon mount that can fit an MG or a Small Laser and it can take an IS Medium Laser in the face and survive, I believe.

But it would be rather silly for anyone to pilot one in MWO, even a Locust would be more combat effective. The Locust 1V, that is. Stock.

Though I admit... Adders would gain some popularity. ;)

#28 Kiiyor

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Posted 04 August 2014 - 02:03 AM

View PostJacobei, on 03 August 2014 - 06:13 PM, said:

It is key to the Clan Tech and Tactics.

I would be happy if it was just classed as a light mech.


I'd be happy if it were a phone game that linked to the servers and had ludicrously low-fi graphics, so I could play while pooping waiting between matches. Don't need much health or survivability, just the ability to tear my enemies bodily from their cockpits.

#29 MeiSooHaityu

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Posted 04 August 2014 - 02:12 AM

Probably no elemental, but a mech slightly larger than an Elemental, say an Urbanmech maybe?

The only way an Urbanmech would work in MWO is if it was TINY. I have no problem with that. We all have seen the graphic posted on the site, it can fit inside a Jagermech LOL. I wish I could find that pic, I am sure somone will link it.

#30 101011

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Posted 04 August 2014 - 03:47 AM

View PostXiang, on 03 August 2014 - 07:59 PM, said:


Aff, MW 101011, i guess i will just have to do that.....as soon as they are available for C-bills, or when PGI lets us get salvage, whichever comes first.

I may be Davion by name, but respect the Clans, so maybe I can get some by winning a Trial of Posession.

I challenge you to a Trial - Augmented or un-augmented?

Xiang

For a Trial of Possession to work, your opponent must first have the item you wish to possess ;). Nonetheless, I am always up for a duel. Therefore, I will accept your challenge. The battle will be augmented and will be conducted without the aid of targeting systems. As challenger, you may choose the location of the Circle of Equals. Rather than deviating from the thread, let us take this conversation to private messages, quiaff?

#31 Captain Carrot Ironfoundersson

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Posted 04 August 2014 - 04:04 AM

If the OP wants a try at a battle suit they should try MWLL. Yes there is no mechlab to it but you do get a chance to play around with other vehicles other than mechs in MWLL.

#32 Strum Wealh

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Posted 04 August 2014 - 04:58 AM

View PostMeiSooHaityu, on 04 August 2014 - 02:12 AM, said:

Probably no elemental, but a mech slightly larger than an Elemental, say an Urbanmech maybe?

The only way an Urbanmech would work in MWO is if it was TINY. I have no problem with that. We all have seen the graphic posted on the site, it can fit inside a Jagermech LOL. I wish I could find that pic, I am sure somone will link it.

[redacted] confirms that UrbanMechs in BattleTech (30 tons) are ~9 meters tall.
"The UrbanMech lay on its back, nine meters of ferro-fibrous steel and carballoy sprawled across a mound of rubble and twisted I-beams. The Pegasus lay halfway across its legs, which had been twisted far out of alignment by the collision."

For comparison, [redacted] states that the Firestarter in BattleTech (35 tons) is 12 meters tall.
"Short-spaced crashes filled the air, the massive footsteps of the approaching Steiner guard 'Mech. The beat of those footsteps slowed as the machine neared the barracks court. Then it appeared from around the corner, striding slowly forward as the flames from the burning Strikers underlit the twelve-meter 'Mech, giving it the aspect of a hellish demon. Fuhito recognized the machine as a thirty-five ton Fire-starter, a dangerous anti-personnel BattleMech."

Moreover,[redacted] indicates that the Phoenix Hawk in BattleTech (45 tons) is 11 meters tall.
"As his men acknowledged the order, Shin moved his Phoenix Hawk out to the battalion's left flank. Massive jump jets, looking like a folded pair of wings, clung to the back of the eleven-meter tall 'Mech. The war machine carried a pistol-like large laser in its right hand and each arm mounted a medium laser and a 50-caliber machine gun for anti-personnel use."

Additionally,[redacted] of Lethal Heritage indicates that the Victor in BattleTech (80 tons) is 14 meters tall.
"Standing fourteen meters tall and with an autocannon muzzle where its right forearm should have been, Davion's Victor strode down from the hills and led the Tenth Lyran Guards into the mouth of hell."

Officially, the smallest 'Mechs in BattleTech are ~8 meters tall & the tallest 'Mechs are ~14 meters tall ("These huge, mostly humanoid vehicles stand eight to fourteen meters tall and weigh as much as one hundred tons." [redacted]
Also of interest is this thread from the BT forums, where the third post includes an Excel document with a listing of heights for several 'Mechs, with sources/references (mainly MechWarrior: Technology of Destruction).

Most of the Light 'Mechs currently in MWO are underscaled; by contrast, most of the Mediums, Heavies, and Assaults are within single-digit percentage points of where they "shoukd be".
The UrbanMech is not a powered armor, and should not be scaled as such.

Edited by Marvyn Dodgers, 26 January 2015 - 08:55 PM.
Links to copyright infringing material


#33 Lily from animove

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Posted 04 August 2014 - 05:14 AM

View PostMister D, on 03 August 2014 - 07:10 PM, said:

Need special matches then, where its 30 elementals vs 8 regular mechs ;)

Fear the Small laser 1 mg and Srm2!

Posted Image


with the current speed they have, one strike to kill em all.

#34 Jacobei

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Posted 04 August 2014 - 05:48 AM

An Elemental Suit should be hard to hit and have a point blank laser cutter and ability to attach. You do not want them to get close BUT they are vulnerable at long distances or if they don't stick to the group similar to light mechs now.

Edited by Jacobei, 04 August 2014 - 05:49 AM.


#35 FireSlade

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Posted 04 August 2014 - 06:03 AM

They could be easily balanced by having 5 elementals = 1 mech. To keep them from being picked off at range make it so that mechs cannot target them due to their size. It prevents the enemy from tracking them or launching LRMs or Streaks at them. Think about how effective that an ECM Spider is at sneaking around the battlefield. With some very powerful JJs and the ability to latch on and peel armor off with the claw expose internals and then melt the inside of the mech with a 4 damage 200/400 meter CSL. Not sure if you know about Halo, but the effect would be like if an infection Flood guy latched on to you when you have no shields and you are playing on legendary. Basically unless a buddy could shoot them off you fast enough you were ******.

#36 Mechteric

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Posted 04 August 2014 - 06:09 AM

Here's what happens to Battle Armor that tries to fight mechs ;)

http://youtu.be/GF8uZ4VYRW8?t=3m30s


SPLAT!

Edited by CapperDeluxe, 04 August 2014 - 06:10 AM.


#37 Angel of Annihilation

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Posted 04 August 2014 - 06:50 AM

View PostFupDup, on 03 August 2014 - 09:09 PM, said:

Elementals in previous MW games like MW3 and MW4 were essentially designed as "Ghetto Protomechs" with a smaller size than normal mechs and generally less tonnage for mounting stuff (although you could cram an ERPPC on an Elemental in MW3 if you tried hard enough, lol). They were essentially buffed from their BT effectiveness, and even then they weren't that great.

In reality, the suits weigh 1000 kilograms, or 1 metric ton. They have the same tonnage as a Medium Laser. They run at 10.8 kph. They pack an SRM2 with 1 shot, and can use a modular mount to carrying something like a Machine Gun or ER Small Laser. Their anti-personnel mount can't carry things strong enough to hurt giant robots. I don't know what their armor is (can't find a PDF record sheet), but it's not particularly thick. You'll basically die the instant an enemy sweeps a laser over you.

You really sure you wanna pilot one of those?


Takes about a single large laser to kill them so around 8 armor I think.

#38 Lefty Lucy

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Posted 04 August 2014 - 06:55 AM

So many misconceptions about TT whenever it's brought up.

Elementals have 10 points of armor, and1 point of internals, so they can survive hits from *plenty* of anti-mech weaponry. They're not exposed infantry on the battlefield.

They can run about 10 kph, or jump about 30 kph.

In TT mechs that are still fully operational are pretty much immune to swarm attacks; they have several options to remove battle armor with a simple piloting check, and most non-braindead players simply won't even end up in that situation because mechs move so much faster than BA.

#39 MeiSooHaityu

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Posted 04 August 2014 - 07:10 AM

Strum Wealh, your crazy lol. A no would have sufficed, it looks like you researched half the morning for your response. Its ok, I would have taken your word for it.

I just figured a 36kph light would need some size balancing help in this game ;). Your right of course, it couldn't be THAT small. It would still have to be small though if it had any chance of survival.

#40 CDLord HHGD

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Posted 04 August 2014 - 12:44 PM

Just make is a Clan only consumable. Elemental drop, causes X damage to a lased mech.b





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