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[PAUL] For me it’s the open expanses of flat terrain that evolved into circle strafing madness. While it will still be part of the game, our new environments will allow us to curtail that type of gameplay while opening up new avenues of exploration and Information Warfare bringing every class of ‘Mech to the front lines of combat. Yes you will be able to form a team of all assault class ‘Mechs, but you’re going to end up as fodder to a co-ordinated team of mixed class ‘Mechs and an orchestrating commander.
This got me worried and I'm hoping against hope that we don't see nothing but heavies and assaults and get a more even mix, and in some cases the highest tonnage we'll see in a match is a medium or something. A light/medium mech isn't the equal of an assault, unless the Information/Role Warfare is incredibly powerful.
Here's what I'm thinking/hoping; You'll run "Missions" that are going to be like "engagement rules" in the Conquest matches. They will limit your unit composition (number of players per side, total tonnage/highest class of mech, can only have 1 assault, etc). You'll have scouting, defending, raid, assault, etc type of missions that get run. Essentially this is your merc contract for that match. If you win, you get your full contract value, maybe a fraction of it if you lose. Thoughts?