The four main problems with MWO right now are:
1. Maps/Game Modes: Each map is a generic arena. Maps should be custom tailored to a specific game mode with specific objectives other than "kill the enemy."
2. TT Rules Coversion: They F*cked up trying to do a straight conversion from the TT rules as far as weapons balance goes. This lead to some VERY weird and convoluted "balancing" rules. They should have just kept it in the spirit of the TT rules, but not slaved to it. That is, instead of trying to copy stat values, it should have been generalized.
3. Role Warfare: Or lack thereof. They missed the mark on this. But this largely has to do with the first point above. Without meaningful game modes and maps, role warfare will be virtually impossible.
4. Matchmaker. I think Elo was a bad idea for a game like MWO.
That said, the good news is that each one of these issues can be remedied without "starting over."
1. From here on out, each map should be a specific game mode in itself. The current maps are perfect for casual deathmatch arena-style play — which is still a lot of fun, so no need to trash them. But from now on, each new map should be designed specifically with a game mode in mind (e.g., Escort Mission, Raid Mission, Sabotage Mission, Rescue Mission, etc.).
2. While I'm perfectly fine with where weapons balance is now, I wouldn't mind if they did a complete overhaul of the weapons design. Rather than trying to adhere to TT stats, they should balance according to what works in a real-time environment like MWO, but keep the weapons in the same spirit of the TT rules (e.g. small laser has shorter range and less damage than medium laser, medium laser has shorter range and less damage than large laser, etc.).
3. Once we have maps that call for specific tasks other than killing the enemy outright, there will be much more of a necessity for specific roles like scouts, skirmishers, brawlers, etc.
4. It's time to ditch Elo and 3/3/3/3 and bring in a custom BattleValue system to MWO....one that specifically rates the loadout that the player is bringing to the table. While it's hard to rate player skill, you CAN rate the value of their gear and their experience.
Edited by Bhael Fire, 06 August 2014 - 08:27 AM.