This video show how badly the damage of Ballistics is affected by increasing the range to target. It clearly shows how badly a mechjock could be wasting ammo by firing outside of effective range. SAVE AMMO! Also, long range LRM/TAG Griffin gameplay for the Steiner mechbay challenge!
I hope you enjoy the video! If so, please SUBSCRIBE & SHARE & LIKE! Thanks for watching!


4 replies to this topic
#1
Posted 11 August 2014 - 08:49 AM
#2
Posted 11 August 2014 - 08:56 AM
Well I really want to watch this but Im at work so it will have to wait, I like the content idea alot however.
#3
Posted 11 August 2014 - 09:05 AM
Hey Dontor. Yea, I've been exploring how drastically range affects several of the weapon systems. Previous video was the medium laser. There really is a sweet spot for each weapon system AFTER the listed effective range and its usually within 120m or so or you are just wasting ammo/heat! I hope you like the video and please subscribe if ya do!
#4
Posted 19 August 2014 - 05:21 PM
Great info, I didn't realize the just how much damage was lost at range.
#5
Posted 20 August 2014 - 06:59 AM
Hello Shinobi: Yep, check out the other videos as well to see the effects of range on energy weapons and especially missiles where the falloff goes from max to zero in 1 meter. Glad you liked it! Thanks for watching!
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