SolasTau, on 05 August 2014 - 10:38 AM, said:
I look back at how MechCommander did it. You had an EXTREMELY finite number of strikes per map. Right now, that number isn't really all that finite.
I'd think four 'strikes' per team would be about right. That would allow for tactical complexity without relying on off screen guns to do all your killing for you. But how would you enforce four strikes per team?
I'd think four 'strikes' per team would be about right. That would allow for tactical complexity without relying on off screen guns to do all your killing for you. But how would you enforce four strikes per team?
The problem is if more that 4 people brought strikes, not everyone can use them. There are those who have a problem with that.
SolasTau, on 05 August 2014 - 10:38 AM, said:
...just a thought here. I know I'm crazy... but maybe only mechs that have TAG can designate strikes. Or maybe only scout mechs... that y'know... do spotting? Crazy, right? Role warfare, pssshaw.
This is probably the only change I would accept with regard to them.