If All The Victors Are Nerfed Isn't The Nerf The New Norm?
#1
Posted 04 August 2014 - 10:09 PM
This quirk thing is pretty nifty, if you ask me. I greatly enjoy it, whether from the clan or IS perspective. It just only makes sense if there's actually a variation. Forgive me if this has been discussed.
#2
Posted 04 August 2014 - 10:20 PM
Edited by FupDup, 04 August 2014 - 10:20 PM.
#3
Posted 04 August 2014 - 10:20 PM
#4
Posted 04 August 2014 - 10:24 PM
FupDup, on 04 August 2014 - 10:20 PM, said:
That could very well be. And if that's the case then my point is moot. 'Twas curiosity on my part, and it didn't make a whole lot of sense unless, as you suggest, the stats are based on every/any 80 tonner.
#5
Posted 04 August 2014 - 10:27 PM
Gyrok, on 04 August 2014 - 10:20 PM, said:
IIRC, the Awesome (not to mention the PB specifically) has a -10% turn nerf.
Is there any reason for this at all? It boggles all known logic.
In any case, yes, Paul nerfs are the new norm.
Edited by Deathlike, 04 August 2014 - 10:27 PM.
#6
Posted 04 August 2014 - 10:30 PM
#7
Posted 04 August 2014 - 10:33 PM
Khobai, on 04 August 2014 - 10:30 PM, said:
Great.... except there's only 2 variants that this would only apply to... and 1 of them is still garbage.
I don't think that has actually ever helped the Awesome's case... even BEFORE the CT buff.
#8
Posted 04 August 2014 - 10:36 PM
Khobai, on 04 August 2014 - 10:30 PM, said:
Only two variants can have a really big engine.
Edited by FupDup, 04 August 2014 - 10:37 PM.
#9
Posted 04 August 2014 - 10:41 PM
turn speed and torso twist speed should be based entirely on the base engine of the mech plus any quirks that mech might have.
#10
Posted 04 August 2014 - 10:43 PM
Khobai, on 04 August 2014 - 10:41 PM, said:
turn speed and torso twist speed should be based entirely on the base engine of the mech plus any quirks that mech might have.
It's been said for a while, including Open Beta.
It's not as if it hadn't been mentioned before... only to fall on deaf ears.
#11
Posted 04 August 2014 - 11:27 PM
this is how PGI balance the game
"now you can only use ONE weapon at the time, you right leg doesnt work, knees dont work, Jump Jets are just Hover Jets and you may not torso twist... in fact lets just lock the torso all together"
When a mod(MWLL) holds higher quality, what does that say about MWO?
Edited by Turist0AT, 04 August 2014 - 11:33 PM.
#12
Posted 05 August 2014 - 03:15 AM
really PGI should just reassign or fire paul. the greater good of the game demands it. and truthfully he really doesn't do a good job.
#13
Posted 05 August 2014 - 03:22 AM
Stop whining about things. And then the could be what they should be.
Victors need to be un-nerfed.
#14
Posted 05 August 2014 - 03:31 AM
FupDup, on 04 August 2014 - 10:20 PM, said:
As far as I can tell twisting and turning speed is related to top speed, or more accurately, engine rating and mech tonnage. Acceleration is also related to engine rating and tonnage, but it's higher for lighter mechs that have the same top speed as heavier ones. The quirks are the deviation from those numbers. I could try to find out the actual formulas, but that would definitely be a violation of the ToS.
If someone at PGI wants to give us the formulas that'd be very helpful.
Edited by Satan n stuff, 05 August 2014 - 03:31 AM.
#15
Posted 05 August 2014 - 03:41 AM
#16
Posted 05 August 2014 - 04:15 AM
FupDup, on 04 August 2014 - 10:20 PM, said:
I believe it's vs. "movement archetype" which is not-quite-weight-class, but pretty close.
#17
Posted 05 August 2014 - 04:26 AM
VTR-9K
(ATLAS)
-0%
-0%
-0%
-0%
#18
Posted 05 August 2014 - 05:11 AM
#19
Posted 05 August 2014 - 06:12 AM
Mellifluer, on 05 August 2014 - 03:15 AM, said:
really PGI should just reassign or fire paul. the greater good of the game demands it. and truthfully he really doesn't do a good job.
PGI's not firing Paul.
Because reasons.
I could repeat what I've said before, but ultimately the problem really starts at the top.
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