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The Queue Makes My Jenner Feel Special


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#21 Sandslice

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Posted 05 August 2014 - 12:16 PM

View PostLefty Lucy, on 05 August 2014 - 07:39 AM, said:


Yep, progression models only make sense in PVP games if you have strict segregation of players with different progression levels.

I'm not sure if the players who want lights and meds to suck are either slaves to TT fidelity, or just want easy targets since they feel like they've "accomplished something" by saving up for/buying with money a heavy or assault mech. Maybe they use the one as an excuse for the other.

I think part of it is that previous MechWarrior games often used weight progression as progression - and scaled up the challenges accordingly. So the "accomplished something" may be conditioned by that, and/or because that's how it generally happens in games.

As for lights and mediums on TT, speed and LOS-inhibiting "soft cover" contributed effective armour. For example, if you end a movement in the long range band (outer two-thirds of optimal range) of an opponent, you're 5x as likely to be hit if you were standing still, as if you moved 150m by jumping or 210m on the ground, given an average gunner. If there's a couple copses of trees between you and the gunner, the attack becomes impossible.

So no, TT lights and mediums don't suck in a typical environment; but against a Warhawk C who gets oodles of extra accuracy, it's not so hot for them. Against a company where half of the pilots are Natasha Kerensky, and a house rule that each HLT gets to be rerolled once and the preferred result kept? ggclose to the little guys. That's pretty much what they face in MWO.

#22 Lefty Lucy

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Posted 05 August 2014 - 03:35 PM

View PostSolasTau, on 05 August 2014 - 11:58 AM, said:

So that's NOT the Jenner that looked at me confused for a second the other day before I shot it in the face with AC10 and PPC...?


It certainly is. I believe that was one of its first matches. I only paint a mech after I get a kill in it. I just figured you'd shoot the big guys first :)

View PostSandslice, on 05 August 2014 - 12:16 PM, said:

I think part of it is that previous MechWarrior games often used weight progression as progression - and scaled up the challenges accordingly. So the "accomplished something" may be conditioned by that, and/or because that's how it generally happens in games.

As for lights and mediums on TT, speed and LOS-inhibiting "soft cover" contributed effective armour. For example, if you end a movement in the long range band (outer two-thirds of optimal range) of an opponent, you're 5x as likely to be hit if you were standing still, as if you moved 150m by jumping or 210m on the ground, given an average gunner. If there's a couple copses of trees between you and the gunner, the attack becomes impossible.

So no, TT lights and mediums don't suck in a typical environment; but against a Warhawk C who gets oodles of extra accuracy, it's not so hot for them. Against a company where half of the pilots are Natasha Kerensky, and a house rule that each HLT gets to be rerolled once and the preferred result kept? ggclose to the little guys. That's pretty much what they face in MWO.


Most of the people I played with like good gunners and mechs with targeting computers. It makes things hard on the little guys.

#23 Mcgral18

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Posted 05 August 2014 - 03:40 PM

This morning there were actually more lights than heavies, though Meds were lowest. All were over 20%.

There were also 4 lights in a few matches. It was a very strange experience. Time seems to have a large effect on the queue.

#24 SolasTau

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Posted 05 August 2014 - 03:44 PM

It was in group queue when that happened last night! I loved it, the Jenner just came to a stop in front of my Misery, and just slowly looked up, like the pilot was going "...whuh? That's... that's not supposed to be there..."

#25 Gralzeim

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Posted 05 August 2014 - 03:48 PM

View PostSolasTau, on 05 August 2014 - 03:44 PM, said:

It was in group queue when that happened last night! I loved it, the Jenner just came to a stop in front of my Misery, and just slowly looked up, like the pilot was going "...whuh? That's... that's not supposed to be there..."


I remember having moments like that when I had a Raven. Round a corner, Atlas or Stalker right in front, I slam into them, come to a halt, look up, and have just enough time to go "Uhh..." before they take a leg, then death taps my shoulder and tells me my ride is here.





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