Koniving, on 05 August 2014 - 11:43 AM, said:
Now the percentage of the 50% heat transfer quirk aside...
Fitting the environmental sealing was impossible, sadly. Even if I converted it to a Omnimech. So it was impossible to test to see if it had similar results. (This is on something I was saying several pages back on this thread about seeing if environmental sealing would do something similar on tabletop).
Anyway, I'm actually glad that we got our Hellslinger. It's an actual canon mech of notoriety.
"BLR-1GHE BattleMaster HellSlinger
This Star League Era variant removes the Machine Guns and SRM launcher and their ammunition. The SRM launcher is replaced by three Streak SRM-2 launchers with a single ton of ammunition. Two forward Medium Lasers are removed, and an extra PPC is mounted in the left arm. Sixteen Double Heat Sinks keep the 'Mech cool, and the 'Mech's armor is upgraded to Ferro-Fibrous armor. An extra half ton of armor is also installed."
Rare, but common enough to be acceptable in some numbers on the same field.
Since I'm one of the ones that threw this at NGNG, I'll be buying one in the near future.. Though anything beyond 25% better/worse of anything is always questionable (in regards to the external heat transfer).
Mate i think you are really worrying about the heat quirk a bit too much.
Having 50% less heat affecting you on hot maps is far more noticeable than having 50% less cooling affecting you on cold maps.
I really can't see why people can't see the obvious advantage of this, unless no one can manage their heat normally anyway regardless of map. I very rarely come too close to overheating on cold maps, whereas i am always running hot on hot maps. I am sure there are others out there who are the same? In which case this quirk is a very good one.
Love the Hellslinger, torso twisting is slightly slower than i would like but with 6 x ML and 3 x SRM6, AMS, BAP, full armour, lots of ammo and heat sinks and a STD 325 its a real nice brawler.