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Hero Mech Hellslinger


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#181 Artur Valour

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Posted 06 August 2014 - 08:27 AM

<p>

View PostBullseye69, on 05 August 2014 - 04:21 PM, said:

They could have used the original Red Corsair(identity of Katrina Steiner during her adventure in thePeriphery, see Red Corsair (3004)). I could find any info on it on sarna but I know it was consider canon tale and was mentioned in the warrior books but I don;t know what mech she used.
</p>

Check here: http://www.sarna.net/wiki/BattleMaster under Custom Variants.
  • BLR-1G BattleMaster Red Corsair The personal 'Mech of the mysterious Red Corsair started life as a Royal BLR-1Gbc model, but was refitted with a Clan-tech weaponry and structural components. A single ER PPC was located in each arm, with a Large Pulse Laser installed in the center torso, and all six the Medium Lasers were upgraded to Medium Pulse Lasers. Twenty-one double heat sinks managed the heat generated by these weapons. To command her force, the Red Corsair's BattleMaster mounted a Command Console in the head. Sixteen tons of standard armor protected an Endo Steel skeleton and an XL Engine. BV (2.0) = 2,472[43]

Edited by Artur Valour, 06 August 2014 - 08:31 AM.


#182 Tiamat of the Sea

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Posted 06 August 2014 - 10:54 AM

View PostIraqiWalker, on 06 August 2014 - 06:49 AM, said:

Actually the rules are the same for mechs and vehicles.

Ferro gives you more armor for the same tonnage. HOWEVER! the max amount of armor a vehicle carries cannot be changed.


Aye, Iraqi. But just to be sure that the other side of the argument follows:

Battletech Compendium, 1995 Printing, Pg 102: Allocate Armor Points.

"The player chooses the exact number of Armor Points used to protect a given area, but the number of Armor Points in a single location may not exceed twice the number of Internal Structure boxes in that location, regardless of whether the armor is standard or ferro-fibrous. For example, if a BattleMech has 10 Internal Structure boxes in its left arm, then the left arm can carry no more than 20 Armor Points. The only exception to this rule is that all BattleMechs may place up to 9 Armor Points on their heads."

Battletech Introductory Rulebook, 2007-2013 printing, page 69, quote:

"The maximum amount of armor a BattleMech may mount is based on the number of points of internal structure it has. For all locations but the head, the BattleMech may mount twice as many armor points as it has internal structure in that location- for example, if an arm has 9 points of internal structure, it may carry up to 18 points of armor. The head of all BattleMechs (regardless of size) may support up to 9 armor points."

Battletech TechManual, 2007 and later printings, page 54, quote:

"The maximum amount of armor a BattleMech may mount is based on the number of points of internal structure it has. For all locations but the head, the BattleMech may mount twice as many armor points as it has internal structure in that location- for example, if an arm has 9 points of internal structure, it may carry up to 18 points of armor. The head of all BattleMechs (regardless of size) may support up to 18 points of armor."

Sarna.net Wiki, Ferro-Fibrous Armor page, quote:

"Ferro-Fibrous armor (FF) is a special type of armor used by vehicles and BattleMechs. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating[1][2], it provides more protection per ton than standard armor (12% for Inner Sphere FF, 20% for Clan FF), but takes up more space on the 'Mech or vehicle (14 critical slots for Inner Sphere, 7 for Clan 'Mechs; two slots for Inner Sphere vehicles, one for Clan). The maximum amount of protection is not changed; merely the weight of armor required to achieve that level of protection. For a unit which already has maximum armor protection, it is therefore considered a weight-saving measure, at the cost of critical space. The weight savings for Endo Steel are greater than those saved by ferro-fibrous armor, but it is more costly and obviously more difficult to repair or add as an upgrade to a 'Mech."


Is that enough for you, yet? Ferro-Fibrous armor does not affect the number of armor points a 'Mech may mount. Ever.

By contrast, Battletech Compendium 1995 printing, page 109, quote:

"Divide the total number of Armor Points carried by the vehicle among the 5 locations shown on the Vehicle Record Sheet (4 for vehicles without a turret or rotor). The player chooses the exact number of Armor Points used to protect each location- the number of Armor boxes and Internal Structure boxes on the record sheet are not limitations on how much armor may be assigned to a location."

Furthermore, in Battletech Tech Manual 2007+ printing, page 105, quote:

"Unlike BattleMechs, which limit their armor maximums by body locations, the maximum amount of armor a Combat Vehicle may mount is not based on the number of points of internal structure it has, but on its total tonnage. Regardless of the technology base chosen, a Combat Vehicle may mount a number of armor points equal to 3.5 times the vehicle's weight, plus 40 (rounded down to the nearest number). This limit applies regardless of the type of armor chosen, but with the exception of VTOL rotors, no Combat Vehicle's hit location has an actual maximum limit (unlike BattleMechs). VTOL rotors have a maximum armor limit of 2 points, regardless of the unit's size."

So, while Ferro-Fibrous armor used to affect a vehicle's maximum armor points, it no longer does, and the vehicle also has a set armor maximum.

Ferro-Fibrous armor no longer increases the maximum armor points of vehicles either. This is because it is intended as a tonnage-saving measure, not to allow machines to be extra-durable beyond the ordinary means of others of their tonnage.

Edited by Quickdraw Crobat, 06 August 2014 - 11:25 AM.


#183 Fang01

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Posted 06 August 2014 - 11:18 AM

View PostIraqiWalker, on 05 August 2014 - 12:42 PM, said:



We have a spider hero, Anansi. Check your skill tree. t hasn't been entered into the game yet.



Its bad and they should feel bad

#184 GRAND MASTER GORE

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Posted 06 August 2014 - 01:11 PM

IT'S A RANCOR ON HIS TORSO!

#185 IraqiWalker

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Posted 06 August 2014 - 01:20 PM

View PostKhajja nar Jatargk, on 06 August 2014 - 11:18 AM, said:


Its bad and they should feel bad


I don't know.

ANANSI

That seems like it could be fun. Might switch the MG and SRM ammo quantities though. Will need testing.

#186 Tiamat of the Sea

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Posted 06 August 2014 - 02:15 PM

Y'know, when the Anansi comes out, you can make a Panther with it too.

#187 JJBussey

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Posted 06 August 2014 - 04:15 PM

Anyone else reminded of the DOOM cacodemons when looking at this thing? xD

#188 NocturnalBeast

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Posted 06 August 2014 - 04:27 PM

View PostQuickdraw Crobat, on 06 August 2014 - 02:15 PM, said:

Y'know, when the Anansi comes out, you can make a Panther with it too.


The Panther is too slow for MWO.

#189 Superlag

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Posted 06 August 2014 - 05:11 PM

Eh eh... maybe good...
http://mwo.smurfy-ne...7b27b313b25f30e

Edited by Superlag, 06 August 2014 - 05:13 PM.


#190 Tiamat of the Sea

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Posted 06 August 2014 - 06:25 PM

View PostEd Steele, on 06 August 2014 - 04:27 PM, said:

The Panther is too slow for MWO.


'Can' is not the same word as 'should'.

#191 MechWarrior Black Knight

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Posted 06 August 2014 - 06:55 PM

no promo movie for this mech? ;)

#192 IraqiWalker

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Posted 06 August 2014 - 08:12 PM

View PostSplicerb, on 06 August 2014 - 04:15 PM, said:

Anyone else reminded of the DOOM cacodemons when looking at this thing? xD

That's actually what's painted on it. Minus the eye. Look at the screen shots.

#193 Y E O N N E

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Posted 06 August 2014 - 09:45 PM

View PostThunder Child, on 05 August 2014 - 09:03 PM, said:

Seeing as how they are doing Phoenix Heros now, I think a Locust with JJs and ECM is in order ;).... go on, it'd be worth it for the irony of the P2W QQ!


I'd be happy for a Locust with six ballistics and a single energy hardpoint. Boat all the machine guns!

#194 NocturnalBeast

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Posted 06 August 2014 - 10:07 PM

View PostQuickdraw Crobat, on 06 August 2014 - 06:25 PM, said:


'Can' is not the same word as 'should'.


My statement did not imply that you said either "can" or "should", smart guy.

#195 Tiamat of the Sea

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Posted 06 August 2014 - 10:13 PM

No, but indicated that when I said 'You can make a Panther.' you read 'You should make a Panther.'

#196 Strum Wealh

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Posted 07 August 2014 - 03:11 AM

View PostEd Steele, on 06 August 2014 - 04:27 PM, said:

The Panther is too slow for MWO.

The Panther would be starting with a 140-rated Engine, which gives it an upper bound of 200 (140 * 1.4 = 196, rounded up to the nearest multiple of 5 = 200) & a maximum possible speed of 101.83 kph after Speed Tweak.

For comparison, this is only slightly slower than the Uller & Puma (both of which top out at 106.9 kph with Speed Tweak), and is faster than most of the Blackjacks (where every one except the 1X tops out at 93.1 kph after Speed Tweak).

#197 Kivatu

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Posted 07 August 2014 - 05:29 AM

hey PGI ,,i checked my skill' tab (skills upgrade) for spiders and it shows a red white spider hero chassis among them.i know its hero cause it has 'H'... why does it shows there? if you guys havent yet announce it and its not available for purchase??? so much for the surprise element lol,, but i love the color,,cant wait for the speks.

Edited by Kivatu, 07 August 2014 - 05:30 AM.


#198 IraqiWalker

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Posted 07 August 2014 - 08:36 AM

View PostKivatu, on 07 August 2014 - 05:29 AM, said:

hey PGI ,,i checked my skill' tab (skills upgrade) for spiders and it shows a red white spider hero chassis among them.i know its hero cause it has 'H'... why does it shows there? if you guys havent yet announce it and its not available for purchase??? so much for the surprise element lol,, but i love the color,,cant wait for the speks.


Hasn't been announced yet, but you can see it's specs in smurfy.

2 energy 2 ballistic, and 1 missile, with a max engine rating of 240 I think.

View PostYeonne Greene, on 06 August 2014 - 09:45 PM, said:


I'd be happy for a Locust with six ballistics and a single energy hardpoint. Boat all the machine guns!

The MG lover in me is really excited about the idea. Although it's nothing unique compared to the 1V.

The ECM locust is a Jihad era mech, so sadly we won't see a hero with that any time soon.

#199 HlynkaCG

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Posted 07 August 2014 - 09:47 AM

View PostQuickdraw Crobat, on 06 August 2014 - 10:54 AM, said:

...So, while Ferro-Fibrous armor used to affect a vehicle's maximum armor points, it no longer does, and the vehicle also has a set armor maximum.

Ferro-Fibrous armor no longer increases the maximum armor points of vehicles either. This is because it is intended as a tonnage-saving measure, not to allow machines to be extra-durable beyond the ordinary means of others of their tonnage.


Fair enough, It seems I was working from a source that was out-of-date.

Point conceded. You sir are a scholar and a gentleman. (and I need to get my hands on a current edition book)

o7

Edited by HlynkaCG, 07 August 2014 - 02:02 PM.


#200 Y E O N N E

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Posted 08 August 2014 - 04:32 AM

View PostIraqiWalker, on 07 August 2014 - 08:36 AM, said:


The MG lover in me is really excited about the idea. Although it's nothing unique compared to the 1V.

The ECM locust is a Jihad era mech, so sadly we won't see a hero with that any time soon.


It'll be way better than the 1V! The Arrow does some amazing damage with the MGs alone when you have six, think of that combined with the speed necessary to rapidly assess the field and move among vulnerable targets. The 3M will be rendered obsolete as a crit-seeking death machine!

As for ECM....yeah. That's unfortunate, however I think I'd rather have some quirks in the Locust that increases turn rate/reduces turn radius and also improve braking and acceleration. Or how about a natural 5% increase to top speed?

ECM...overrated. :P





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