HeroForHire, on 14 August 2014 - 04:12 PM, said:
It's not like that?
It would be, if said textures all ran 2k, 4k, etc.
Most of the textures are 1k (medium setting).
Some are 2k (high setting).
None are 4k.
And when you choose to run at very high settings... it looks for 4k mipmaps. There are none. So it looks for 2k mipmaps. There are some. Now for the ones left over, it looks for 1k mipmaps. It finds some, and now you have a mishmash of 1k and 2k textures.
Ever noticed how certain mechs in your field of view will bog your fps down more than others?
Back in the day before they could be painted, every Founder's mech would do that due to the much higher texture quality... without the ability of being consistent... the engine has trouble as it's not designed for that. CryEngine is designed for high visual quality, it wasn't designed to handle half-baked textures of random mipmap resolutions.
To mention it. Which textures are which.