Lrm Target Bug Fixed In Aug. 5Th Patch?
#1
Posted 05 August 2014 - 10:10 AM
For those who don't know. With LRMs right now, often after getting target lock the first full salvo goes into the ground and nowhere near the targeted, locked, enemy mech. Very frustrating.
#2
Posted 05 August 2014 - 10:12 AM
#3
Posted 05 August 2014 - 10:13 AM
#4
Posted 05 August 2014 - 10:16 AM
Apnu, on 05 August 2014 - 10:10 AM, said:
They only care about money grab this patch.
I've sen this bug a lot in games in the last week. It's ridiculous. I have target, hold it for a second or two, then launch...they LRMs go nowhere near the target, even when the target is on open ground with nothing to interrupt he targeting. It happens often, EVEN WITH TAG. This is in addition to the LRM-ground bug. They did something to %$#@ up the targeting. Fix your bugs before putting in more money grab patches PGI.
Edited by damonwolf, 05 August 2014 - 12:05 PM.
#5
Posted 05 August 2014 - 10:18 AM
The visual indicator shows a hard lock but when you fire the missile don't track and smash harmlessly into the ground (or not so harmlessly into the back of a team mate). If you listen carefully you can hear the audio indicator takes a split second longer to acquire it's lock. If you wait for that you'll find the missiles track normally.
Not sure if this small delay is intentional or not, but it would be better if it matched up with the visual cues.
M0E
#6
Posted 05 August 2014 - 10:20 AM
P.S. I posted this in the FIRST clan test server feedback post, they have yet to acknowledge it, much less indicate a fix.
#7
Posted 05 August 2014 - 10:25 AM
MagicM0E, on 05 August 2014 - 10:18 AM, said:
The visual indicator shows a hard lock but when you fire the missile don't track and smash harmlessly into the ground (or not so harmlessly into the back of a team mate). If you listen carefully you can hear the audio indicator takes a split second longer to acquire it's lock. If you wait for that you'll find the missiles track normally.
Not sure if this small delay is intentional or not, but it would be better if it matched up with the visual cues.
M0E
I'm strictly IS pilot here. I happened in every match I played last night. I was running with 3xLRM10 w/ Artemis. If I waited a few seconds more, sometimes I'd get a good launch other times I'd fire into the dirt for a while before getting decent tracking. Really sucks when you've only got so many missiles on a tight build.
#8
Posted 05 August 2014 - 10:26 AM
I feel for you, Bro if you're having such problems but I'm sure PGI/IGP are on it (or at least have it on their list of stuff to investigate)
I assume it's purely a LRM (Streaks?) problem and your other, non-tracking weapons are as intended?
Apnu, sorry mate most of my group have only run Clan since their launch. Looks like your problems are bigger than those I've experienced. Let me know how you get on.
M0E
Edited by MagicM0E, 05 August 2014 - 10:29 AM.
#9
Posted 05 August 2014 - 10:34 AM
The other issue has to do with registering ECM. I've had some strange instances where a DDC without being tagged or narc'd has remained lockable beyond BAP (use that too) range. No ECM counters. I can imagine thats incredibly frustrating for the DDC (with ECM). Unfortunately, sometimes it's a "fake" lock too, so I waste missiles firing dumbfire into the ground or other obstacles. Can occur with mechs shrouded by ECM.
I wish I had a computer that supported video recording - this sucker plugs along at 30-40 fps in pretty low settings. It bugs me more than anything because it's such an obvious flaw and they won't acknowledge. I'm not tied to LRMs, I greatly prefer crit'ing with the new clan lasers
#10
Posted 05 August 2014 - 11:29 AM
No, they haven't mentioned anything about a fix. Odds are because it's beyond their ability to fix or it's "working as intended." You'd be surprised at how much game breaking crap is there because it's "working as intended."
#11
Posted 05 August 2014 - 11:58 AM
#14
Posted 05 August 2014 - 12:22 PM
Mcgral18, on 05 August 2014 - 12:16 PM, said:
When I wait for the sound, it works normally.
Your ping?
As I posted, I do wait for the sound and it still does it. I've learned to handle the missiles-ground ****, but this is something entirely new. The missiles fly straight, they do not arc towards the target, even after seconds of lock and the tone. It's a nasty bug that happens often.
My ping is between 65-85
#15
Posted 05 August 2014 - 02:01 PM
MagicM0E, on 05 August 2014 - 10:18 AM, said:
The visual indicator shows a hard lock but when you fire the missile don't track and smash harmlessly into the ground (or not so harmlessly into the back of a team mate). If you listen carefully you can hear the audio indicator takes a split second longer to acquire it's lock. If you wait for that you'll find the missiles track normally.
Not sure if this small delay is intentional or not, but it would be better if it matched up with the visual cues.
M0E
Nope, happens all the time on my IS Kintaro and Atlas. Lucky for me my kintaro is chain fire lrm5's so I don't lose many missiles.
#16
Posted 05 August 2014 - 02:11 PM
If I get a visual lock and an audio tone and wait a few more seconds for another audio tone, and I fire, my LRM's are guided.
If I hold the fire button for my SSRS while obtaining a lock, they'll fired guided before I get any audio/visual lock confirmation.
Been like this since clan patch.
#17
Posted 05 August 2014 - 02:22 PM
MagicM0E, on 05 August 2014 - 10:18 AM, said:
This has been my experience most of the time. If you listen, the lock tone goes up slightly when the lock is finally achieved. Generally the swirly red reticule of death shows lock, but the tone takes a couple/few seconds more. USUALLY if I wait for the tone I'm fine, but there have been a couple of times when that hasn't seemed to matter and my missiles nose-dived into the side of a mountain anyway.
#18
Posted 05 August 2014 - 02:48 PM
LauLiao, on 05 August 2014 - 02:22 PM, said:
This has been my experience most of the time. If you listen, the lock tone goes up slightly when the lock is finally achieved. Generally the swirly red reticule of death shows lock, but the tone takes a couple/few seconds more. USUALLY if I wait for the tone I'm fine, but there have been a couple of times when that hasn't seemed to matter and my missiles nose-dived into the side of a mountain anyway.
You can wait for tone and still nail the guy in front of you its totally random
#19
Posted 05 August 2014 - 03:31 PM
#20
Posted 05 August 2014 - 04:22 PM
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