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Why Yell At Direwhale Guard?


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#21 Unnatural Growth

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Posted 07 August 2014 - 04:41 AM

I've become a very infrequent casual player due to CW and content (yadda, yadda), but when I've played assault mechs, I've always welcomed a "little buddy" that has tagged along with me. I find it pretty rare that it even happens at all (yes I'm a 100% PUG'er). I bought 3 Atlai when they had all the variants on sale last time, so what few drops I've done recently have been in Atlai.

Yes, I'm slow, I know, but the majority of the time I get left behind to fend for myself. It was the same way with the Stalkers too. I don't say anything in chat when it happens, there's really no point in it. I'm by no means a L33t player at all, but in my mid-tier elo level, my team mates should know better. So I figure they've made their decision to leave me behind. Fine. Leave the ECM D-DC behind. I'll trundle over as best I can. Of course, if you're all dead and smoking by the time I get there... well, what do you expect me to do about it? And as I'm torn apart from being vastly outnumbered, I will do my best to avenge you before I die.

On the flip side, when I'm driving a medium, I specifically look for an assault mech to pair up with and be his wingman. I usually will say in chat "I've got your back 'xx' " or something similar. I've never had an assault driver yet get pissed about that. Sure, you have to stay out of their way, usually slightly behind and to one side, and don't run up behind them when they poke around a corner, etc. But from the side and slightly behind, I can see them, and what they're shooting at, lend fire support to them and keep an eye out for enemy fast movers and shoot them off my big brother's back at the same time.

That's pretty much how I mastered Hunchbacks and Cent's.

#22 Mazod

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Posted 07 August 2014 - 07:41 AM

As a fulltime Dire Wolf pilot (love my big slow assaults), I wish others had this mind set. Too often I am forced away from the main battle to deal with the "gnats" nipping at me. I pug because of my schedule, so this doesn't happen for me on a regular basis but when it does....oh the destruction that ensues. My thanks and hats off to the few who offer themselves to the support role.

#23 nehebkau

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Posted 20 August 2014 - 03:38 PM

View PostRF Greywolf, on 06 August 2014 - 05:22 AM, said:

So I'm running my Adder's, one of my favorite clan omni mechs second only to the TW. (Don't judge me, I'm a wolf :)) I'm running my Adder-A and usually buddy up with a friendly Direwhale to watch his six and keep the ankle biters off of him. While doing this I usually only end up with a couple assists and maybe 200 damage if I'm lucky where my big buddy usually gets 4-5 kills with a ton of damage since he can ply his death trade without worry of getting picked at from behind. Now in the past couple matches I am continuously getting yelled at by teammates about me not pulling my weight since I'm not up front soaking damage. When I try telling them about being a 'Whale Guard' they say that's a stupid idea and it's only an excuse to pad my stats. It's not like I get tons of kills off of it, but it does usually guarantee that the friendly DW can do what it's good at and gives us a good shot at victory.

Thoughts?


So I tried the 'assault guard' with a SRM6 ECM triple AMS Kitfox. When we had "non window-licking, firing into the air then into the dirt while walking backwards oh wait this little mech behind me must be an enemy ill shoot it" assault pilot we won every time

#24 IraqiWalker

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Posted 20 August 2014 - 03:45 PM

View PostRF Greywolf, on 06 August 2014 - 05:22 AM, said:

So I'm running my Adder's, one of my favorite clan omni mechs second only to the TW. (Don't judge me, I'm a wolf :)) I'm running my Adder-A and usually buddy up with a friendly Direwhale to watch his six and keep the ankle biters off of him. While doing this I usually only end up with a couple assists and maybe 200 damage if I'm lucky where my big buddy usually gets 4-5 kills with a ton of damage since he can ply his death trade without worry of getting picked at from behind. Now in the past couple matches I am continuously getting yelled at by teammates about me not pulling my weight since I'm not up front soaking damage. When I try telling them about being a 'Whale Guard' they say that's a stupid idea and it's only an excuse to pad my stats. It's not like I get tons of kills off of it, but it does usually guarantee that the friendly DW can do what it's good at and gives us a good shot at victory.

Thoughts?


I would recommend using SSRM4s, and using the tonnage for other things. You end up with 2 free tons, for either more DHS, a Targeting Computer MK. II (helps the lasers, don't remember if it helps pulse lasers), or more ammo.

Other than that, you are doing a good job. Your teammates that are criticizing you for not "soaking damage" in your adder, wouldn't know which end of a gun to NOT point at their heads. Keep up the good work, and help your team win, instead of worry about critique from tactically inept idiots.

#25 Sahoj

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Posted 20 August 2014 - 04:05 PM

The worst about playing a stout Assault mech is when your teammates are too busy scavenging kills to back you up.

You've got a good example.

The crybabies are probably playing your typical run-and-gun speedster out looking for soft targets, mismatches and their K/D.

Light mechs make solid guards/flankers. It is not a bad role choice. Even better - when a light does come to harass your sweet, cuddly whale it is harder for them to disengage because you may nearly match their speed. Critical failure.

#26 CN9 ACE PILOT

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Posted 20 August 2014 - 06:03 PM

Heh, if i have a Whale, Slakkkker, or a Atli. I'll keep them company where they go.

If they decide to charge in head long into the fray with or without backup, i'll be one step right ahead of them dishing out as much as i can even if we both get shot down i know i did my job and gave the Assault the confidence to step into the fray knowing some one had his back.

#27 kosmos1214

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Posted 20 August 2014 - 06:09 PM

yah as med or even a fastish heavy pairing up with a assault helps both them and you out a lot the smart thing is to help out the stronger slower mechs

#28 Mobile Ordnance Platform

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Posted 05 September 2014 - 07:48 PM

your being a good team player

slow assaults always appreciate when the entire team doesnt leave them behind and its gives them the confidence to push hard if they have a reliable escort

having all the firepower of a direwhales really sucks when have to take 20 years turning around and shoot that spider nibbling on your back when instead you could have knocked out that enemy atlas that is smashing your heavies if that friendly adder had your back

#29 IraqiWalker

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Posted 05 September 2014 - 11:09 PM

View PostGamerGirlGundam, on 05 September 2014 - 07:48 PM, said:

your being a good team player

slow assaults always appreciate when the entire team doesnt leave them behind and its gives them the confidence to push hard if they have a reliable escort

having all the firepower of a direwhales really sucks when have to take 20 years turning around and shoot that spider nibbling on your back when instead you could have knocked out that enemy atlas that is smashing your heavies if that friendly adder had your back


More like knocked that Atlas, the cataphract next to him, and the two TImberwolves behind them.

One of my favorite things to bear witness to (group drop, it was a Clan Wolf 4 comp), was a friendly DWF powering down inside the tunnel on Forest Colony, a bit to the side, and not easily spotted. Two Jenners drag a small compliment of enemy mechs into the tunnel. First a T-Wolf poked his head in, once he was sure it was clear, him, an Atlas, and a Heavy Metal charged in. They passed right by the DWF and didn't spot it. The DWF pilot powers back up, and then 6 UAC5s drill into the back of the Heavy Metal, killing it in short order. The other two mechs didn't know what hit them, they turned around, and got cut down in that tunnel where they couldn't circle around the DWF.

That was made possible, because the Jenners escorted that DWF, and made sure it was safe before pulling their squirrel routine.

#30 kosmos1214

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Posted 06 September 2014 - 10:48 AM

and this is what team work looks like folks

#31 Alaskan Nobody

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Posted 06 September 2014 - 10:53 AM

Verily.

And it is utterly horrifying to be on the other side of it. :lol:

#32 B0oN

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Posted 06 September 2014 - 10:58 AM

Greywolf, every proper Assaultpilot will like you for helping him and in the endeffect all 12 of youse team, so there cannot be anything wrong with doing what you do.

We need more like this .

And yeah .... tanking in an Adder ?
Any other wishes ?
World peace ?
Reappearance of magic ?
At least choose something that is more likely to happen than succesfully tanking in an Adder .

Geez, some people ...

Edited by Rad Hanzo, 06 September 2014 - 10:58 AM.


#33 IraqiWalker

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Posted 06 September 2014 - 11:06 AM

View PostRad Hanzo, on 06 September 2014 - 10:58 AM, said:

Greywolf, every proper Assaultpilot will like you for helping him and in the endeffect all 12 of youse team, so there cannot be anything wrong with doing what you do.

We need more like this .

And yeah .... tanking in an Adder ?
Any other wishes ?
World peace ?
Reappearance of magic ?
At least choose something that is more likely to happen than succesfully tanking in an Adder .

Geez, some people ...


If the Adder was given it's appropriate hitboxes, you could tank with it like a boss. (the hood would be the rear CT, and STs. While the underbelly would be the front CT and STs) Adder pilots in lore would basically tilt their mech forward, and use the crazy amount of armor on the hood to block shots (put max armor on the hood, and only 1 or 2 points on the underbelly).

#34 Darth Futuza

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Posted 06 September 2014 - 11:54 AM

View Postnehebkau, on 20 August 2014 - 03:38 PM, said:


So I tried the 'assault guard' with a SRM6 ECM triple AMS Kitfox. When we had "non window-licking, firing into the air then into the dirt while walking backwards oh wait this little mech behind me must be an enemy ill shoot it" assault pilot we won every time

I'm clutching my side it hurts. Stop it.

#35 Piney II

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Posted 07 September 2014 - 07:56 AM

I always try cover the whales in my lance / team. I love watching a whale unleash the Death Star firepower into an enemy herd.

I also definitely appreciate the coverage when I drive a whale. :D

#36 RF Greywolf

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Posted 08 September 2014 - 09:31 AM

View PostIraqiWalker, on 06 September 2014 - 11:06 AM, said:


If the Adder was given it's appropriate hitboxes, you could tank with it like a boss. (the hood would be the rear CT, and STs. While the underbelly would be the front CT and STs) Adder pilots in lore would basically tilt their mech forward, and use the crazy amount of armor on the hood to block shots (put max armor on the hood, and only 1 or 2 points on the underbelly).


In stock terms the adder has more armor than most IS mediums! Due to the radical customization in MW:O this doesn't translate well. If you read through the lore of the invasion, most IS commanders actually regarded Adder (Puma) as a pocket heavy.

#37 Saint Scarlett Johan

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Posted 08 September 2014 - 09:35 AM

I like to escort Dire whales in my DDC.

#38 Dano_man

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Posted 08 September 2014 - 09:38 AM

If they enjoy telling you how to play, inform them that you will take your paycheck for being their employee at PO Box (yours) otherwise go pound sand.

#39 Jon Gotham

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Posted 09 September 2014 - 04:22 AM

View PostRF Greywolf, on 06 August 2014 - 05:22 AM, said:

So I'm running my Adder's, one of my favorite clan omni mechs second only to the TW. (Don't judge me, I'm a wolf :P) I'm running my Adder-A and usually buddy up with a friendly Direwhale to watch his six and keep the ankle biters off of him. While doing this I usually only end up with a couple assists and maybe 200 damage if I'm lucky where my big buddy usually gets 4-5 kills with a ton of damage since he can ply his death trade without worry of getting picked at from behind. Now in the past couple matches I am continuously getting yelled at by teammates about me not pulling my weight since I'm not up front soaking damage. When I try telling them about being a 'Whale Guard' they say that's a stupid idea and it's only an excuse to pad my stats. It's not like I get tons of kills off of it, but it does usually guarantee that the friendly DW can do what it's good at and gives us a good shot at victory.

Thoughts?

Escorting a bigger mech? Making sure he's safe and can focus on his job? Playing as a team player foremost?

MADNESS I TELL YOU! IT'S THE END OF DAYS!!!!

On a serious note, if anyone screams at you for doing this-they are a cro magnon that needs to evolve, and rapidly. Keep up the good work.
If I am in my Raven 3L or my Jenner F I will always select an assault to shadow. Leveling up my Direfrogs taught me valuable lessons. :P

Edited by kamiko kross, 09 September 2014 - 04:26 AM.


#40 mad kat

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Posted 30 September 2014 - 01:59 AM

I have to say here that i will very rarely back up a Dire wolf on my team From experience they're mostly driven by complete muppets and i try and avoid getting within 100 metres of one on my team as you can guarantee they'll shoot in the 'general' direction of the enemy regardless who's in front of them friend or foe (prestige car drivers of the mech world). Most direwhales i see couldn't seem to hit an airfield with a guided missile.

As the game stand's now Direwhales are more a hindrance than a help they're only advantage being a bullet magnet to distract the enemy (same goes for fatlasses mind another mech i won't use) while us strikers and brawlers do all the hard work. Which of course works both ways. Sorry to say it but i'm happy to leave a direwolf out in the cold as they're just as much a threat to your own team as they are the enemy with their woeful aim slow and ponderous manoeuvrability a lot of their rounds end up in the back of the friendly mech in front doing the lion's share of the work.

Edited by mad kat, 30 September 2014 - 02:32 AM.






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