Why Yell At Direwhale Guard?
#21
Posted 07 August 2014 - 04:41 AM
Yes, I'm slow, I know, but the majority of the time I get left behind to fend for myself. It was the same way with the Stalkers too. I don't say anything in chat when it happens, there's really no point in it. I'm by no means a L33t player at all, but in my mid-tier elo level, my team mates should know better. So I figure they've made their decision to leave me behind. Fine. Leave the ECM D-DC behind. I'll trundle over as best I can. Of course, if you're all dead and smoking by the time I get there... well, what do you expect me to do about it? And as I'm torn apart from being vastly outnumbered, I will do my best to avenge you before I die.
On the flip side, when I'm driving a medium, I specifically look for an assault mech to pair up with and be his wingman. I usually will say in chat "I've got your back 'xx' " or something similar. I've never had an assault driver yet get pissed about that. Sure, you have to stay out of their way, usually slightly behind and to one side, and don't run up behind them when they poke around a corner, etc. But from the side and slightly behind, I can see them, and what they're shooting at, lend fire support to them and keep an eye out for enemy fast movers and shoot them off my big brother's back at the same time.
That's pretty much how I mastered Hunchbacks and Cent's.
#22
Posted 07 August 2014 - 07:41 AM
#23
Posted 20 August 2014 - 03:38 PM
RF Greywolf, on 06 August 2014 - 05:22 AM, said:
Thoughts?
So I tried the 'assault guard' with a SRM6 ECM triple AMS Kitfox. When we had "non window-licking, firing into the air then into the dirt while walking backwards oh wait this little mech behind me must be an enemy ill shoot it" assault pilot we won every time
#24
Posted 20 August 2014 - 03:45 PM
RF Greywolf, on 06 August 2014 - 05:22 AM, said:
Thoughts?
I would recommend using SSRM4s, and using the tonnage for other things. You end up with 2 free tons, for either more DHS, a Targeting Computer MK. II (helps the lasers, don't remember if it helps pulse lasers), or more ammo.
Other than that, you are doing a good job. Your teammates that are criticizing you for not "soaking damage" in your adder, wouldn't know which end of a gun to NOT point at their heads. Keep up the good work, and help your team win, instead of worry about critique from tactically inept idiots.
#25
Posted 20 August 2014 - 04:05 PM
You've got a good example.
The crybabies are probably playing your typical run-and-gun speedster out looking for soft targets, mismatches and their K/D.
Light mechs make solid guards/flankers. It is not a bad role choice. Even better - when a light does come to harass your sweet, cuddly whale it is harder for them to disengage because you may nearly match their speed. Critical failure.
#26
Posted 20 August 2014 - 06:03 PM
If they decide to charge in head long into the fray with or without backup, i'll be one step right ahead of them dishing out as much as i can even if we both get shot down i know i did my job and gave the Assault the confidence to step into the fray knowing some one had his back.
#27
Posted 20 August 2014 - 06:09 PM
#28
Posted 05 September 2014 - 07:48 PM
slow assaults always appreciate when the entire team doesnt leave them behind and its gives them the confidence to push hard if they have a reliable escort
having all the firepower of a direwhales really sucks when have to take 20 years turning around and shoot that spider nibbling on your back when instead you could have knocked out that enemy atlas that is smashing your heavies if that friendly adder had your back
#29
Posted 05 September 2014 - 11:09 PM
GamerGirlGundam, on 05 September 2014 - 07:48 PM, said:
slow assaults always appreciate when the entire team doesnt leave them behind and its gives them the confidence to push hard if they have a reliable escort
having all the firepower of a direwhales really sucks when have to take 20 years turning around and shoot that spider nibbling on your back when instead you could have knocked out that enemy atlas that is smashing your heavies if that friendly adder had your back
More like knocked that Atlas, the cataphract next to him, and the two TImberwolves behind them.
One of my favorite things to bear witness to (group drop, it was a Clan Wolf 4 comp), was a friendly DWF powering down inside the tunnel on Forest Colony, a bit to the side, and not easily spotted. Two Jenners drag a small compliment of enemy mechs into the tunnel. First a T-Wolf poked his head in, once he was sure it was clear, him, an Atlas, and a Heavy Metal charged in. They passed right by the DWF and didn't spot it. The DWF pilot powers back up, and then 6 UAC5s drill into the back of the Heavy Metal, killing it in short order. The other two mechs didn't know what hit them, they turned around, and got cut down in that tunnel where they couldn't circle around the DWF.
That was made possible, because the Jenners escorted that DWF, and made sure it was safe before pulling their squirrel routine.
#30
Posted 06 September 2014 - 10:48 AM
#31
Posted 06 September 2014 - 10:53 AM
And it is utterly horrifying to be on the other side of it.
#32
Posted 06 September 2014 - 10:58 AM
We need more like this .
And yeah .... tanking in an Adder ?
Any other wishes ?
World peace ?
Reappearance of magic ?
At least choose something that is more likely to happen than succesfully tanking in an Adder .
Geez, some people ...
Edited by Rad Hanzo, 06 September 2014 - 10:58 AM.
#33
Posted 06 September 2014 - 11:06 AM
Rad Hanzo, on 06 September 2014 - 10:58 AM, said:
We need more like this .
And yeah .... tanking in an Adder ?
Any other wishes ?
World peace ?
Reappearance of magic ?
At least choose something that is more likely to happen than succesfully tanking in an Adder .
Geez, some people ...
If the Adder was given it's appropriate hitboxes, you could tank with it like a boss. (the hood would be the rear CT, and STs. While the underbelly would be the front CT and STs) Adder pilots in lore would basically tilt their mech forward, and use the crazy amount of armor on the hood to block shots (put max armor on the hood, and only 1 or 2 points on the underbelly).
#34
Posted 06 September 2014 - 11:54 AM
nehebkau, on 20 August 2014 - 03:38 PM, said:
So I tried the 'assault guard' with a SRM6 ECM triple AMS Kitfox. When we had "non window-licking, firing into the air then into the dirt while walking backwards oh wait this little mech behind me must be an enemy ill shoot it" assault pilot we won every time
I'm clutching my side it hurts. Stop it.
#35
Posted 07 September 2014 - 07:56 AM
I also definitely appreciate the coverage when I drive a whale.
#36
Posted 08 September 2014 - 09:31 AM
IraqiWalker, on 06 September 2014 - 11:06 AM, said:
If the Adder was given it's appropriate hitboxes, you could tank with it like a boss. (the hood would be the rear CT, and STs. While the underbelly would be the front CT and STs) Adder pilots in lore would basically tilt their mech forward, and use the crazy amount of armor on the hood to block shots (put max armor on the hood, and only 1 or 2 points on the underbelly).
In stock terms the adder has more armor than most IS mediums! Due to the radical customization in MW:O this doesn't translate well. If you read through the lore of the invasion, most IS commanders actually regarded Adder (Puma) as a pocket heavy.
#37
Posted 08 September 2014 - 09:35 AM
#38
Posted 08 September 2014 - 09:38 AM
#39
Posted 09 September 2014 - 04:22 AM
RF Greywolf, on 06 August 2014 - 05:22 AM, said:
Thoughts?
Escorting a bigger mech? Making sure he's safe and can focus on his job? Playing as a team player foremost?
MADNESS I TELL YOU! IT'S THE END OF DAYS!!!!
On a serious note, if anyone screams at you for doing this-they are a cro magnon that needs to evolve, and rapidly. Keep up the good work.
If I am in my Raven 3L or my Jenner F I will always select an assault to shadow. Leveling up my Direfrogs taught me valuable lessons.
Edited by kamiko kross, 09 September 2014 - 04:26 AM.
#40
Posted 30 September 2014 - 01:59 AM
As the game stand's now Direwhales are more a hindrance than a help they're only advantage being a bullet magnet to distract the enemy (same goes for fatlasses mind another mech i won't use) while us strikers and brawlers do all the hard work. Which of course works both ways. Sorry to say it but i'm happy to leave a direwolf out in the cold as they're just as much a threat to your own team as they are the enemy with their woeful aim slow and ponderous manoeuvrability a lot of their rounds end up in the back of the friendly mech in front doing the lion's share of the work.
Edited by mad kat, 30 September 2014 - 02:32 AM.
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