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3-3-3-3 Now!


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#1 Thrudvangar

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Posted 06 August 2014 - 09:34 AM

Give us 4x3 now...

i'm sick of getting killed at the end of a match where my team already has beaten 3 whales and 2 Atlas and there are still at least two assaults left, wich aren't damaged
at all, of course and they just kill everybody left in my team....


i'm just sick about it!

Edited by Enzlaved, 06 August 2014 - 09:40 AM.


#2 Wintersdark

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Posted 06 August 2014 - 09:38 AM

You understand that's impossible in the group queue, right?

You DO get 3/3/3/3 in the solo queue most of the time (and if you don't, the opposing team has the same weight classes).

The group queue, however, has extreme constraints on team makeup.

It needs to build 12 man teams out of large chunks. A 9 man team, for example, can only be matched alongside a 3man team. And then, it's making a group out of not all the 9 and 3 man teams playing, but those that are searching for a match inside a very narrow window.

The class disparity is an unavoidable consequence of the group queue, and it can only be fixed by LOTS of groups queuing, AND a reasonable distribution of people playing weight classes.

There's no MM coding that will fix it.

#3 Mitsuragi

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Posted 06 August 2014 - 10:21 AM

You forgot that MM also matches groups by ELO and by tonnage. So if there are 7 assaults on the opponents team then there is equivalent tonnage on your side spread however matchmaker was able to balance. That could be 5 assaults and 5 heavies or 3 assaults and 9 heavies. I think you get the idea.

#4 SethAbercromby

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Posted 06 August 2014 - 10:40 AM

View PostWintersdark, on 06 August 2014 - 09:38 AM, said:

You understand that's impossible in the group queue, right?

You DO get 3/3/3/3 in the solo queue most of the time (and if you don't, the opposing team has the same weight classes).

The group queue, however, has extreme constraints on team makeup.

It needs to build 12 man teams out of large chunks. A 9 man team, for example, can only be matched alongside a 3man team. And then, it's making a group out of not all the 9 and 3 man teams playing, but those that are searching for a match inside a very narrow window.

The class disparity is an unavoidable consequence of the group queue, and it can only be fixed by LOTS of groups queuing, AND a reasonable distribution of people playing weight classes.

There's no MM coding that will fix it.

We'd need a playerbase about 10 times bigger as the current one to get reliable Group Queue matches with 3/3/3/3. The Matchmaker does its best to match with the system in mind, but it it was forced, it would be just as bad as when we had 8v8 where you just had to have 8 players. The wait times were horrible and thus nobody except the most dedicated ever used it.

#5 Wintersdark

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Posted 06 August 2014 - 10:44 AM

View PostSethAbercromby, on 06 August 2014 - 10:40 AM, said:

We'd need a playerbase about 10 times bigger as the current one to get reliable Group Queue matches with 3/3/3/3. The Matchmaker does its best to match with the system in mind, but it it was forced, it would be just as bad as when we had 8v8 where you just had to have 8 players. The wait times were horrible and thus nobody except the most dedicated ever used it.

Exactly. Wait times are long enough just to get matches with the correct number of players. It's basically Matchmaker Tetris to get random groups into teams simply by fitting them there, let alone matching weight classes or Elo.

Something simply has to be sacrificed.

Wait times, Elo, Weight classes, you simply can't have them all, and in the group queue in particular you only get one.

#6 Sudden

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Posted 06 August 2014 - 10:50 AM

THE MM is fine now at least that how I find it.now its down to piloting skill. just my 2 cents

#7 Thrudvangar

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Posted 06 August 2014 - 11:28 AM

View PostWintersdark, on 06 August 2014 - 09:38 AM, said:

You understand that's impossible in the group queue, right?


no, i dont understand.. why?


View PostWintersdark, on 06 August 2014 - 09:38 AM, said:

You DO get 3/3/3/3 in the solo queue most of the time (and if you don't, the opposing team has the same weight classes).


1. isn't 3-3-3-3 about the same weight classes?

2. Thats simply not true... if my team, or even the opposing team has 4 or 5 lights and another 4 or 5 mediums and heavies and only 2 assaults and the other team has only mediums, heavies and assaults mixed up then there is something wrong...

there are lots of games where one team is clearly out-tonned at present. sometimes its good when theres a pack of good light pilots working together and kill one after another of the fat guys but most of the times its just horrible. nobody can be that ignorant to not know this.

and what has piloting skills to do with an unfair MM? The case because i started this thread is about that. you can be as good as you want, the longer the battle lasts and if youre outtonned, the more damage your mech/your team will suffer and if you killed more than half of the other team and lead the scoreboard in kills and THEN those almost not damaged fat guy lance appears out of nothing and kill your whole team after your team killed a few assaults already.. so in wich universe is this about piloting skills?

#8 EekaBlitzer

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Posted 06 August 2014 - 12:59 PM

rather than 3-3-3-3, which probably won't work as there will never be enough volunteers to play the light and medium mechs ...

Could the tonnage of the mech, and possible if its Clan or not, be used to generate a modifier to a players ELO, so that the lighter the mech the lower ELO rating will mean that they can still, on average, earn a decent x/p and c-bill return for their time ?

(I posted this elsewhere, before I better understood the forum structure)





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