Dear PGI-devs,
recently I get a lot of packet loss issues. At some random point in-game, the client simply stops to update the world-state (everything remains frozen). I can move, and shoot and stuff, but it will take several seconds until it re-syncs.
I guess there is some severe packet loss somewhere involved. I have a new ISP that gave me a suboptimal modem and I am aware the issue could be on my side. But the last time it happened, I could connect to other servers just fine (hence, it might be an issue solely occuring on established connections). My new ISP also switched me to ipv6, so the issue might be in the ISPs ipv4 nat (assuming the game servers run ipv4 solely).
Every time this happens, it destroys one perfectly fine game (never happened in a roflstomp), so I am really inclined to debug this one.
Is there any way to debug the issue? Could you e.g. give me a representative ip adress to ping (some server close to the actual game servers)?
Packet Loss
Started by Ted The Prussian Striker, Aug 07 2014 08:47 AM
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