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Clan Vs Is Test... Time To Reverse The Is Mech Nerfs?


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#1 DarthPeanut

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Posted 06 August 2014 - 03:46 PM

Title says it all. I am not going the route of a rant or anything cause that is not productive... so just a simple suggestion.

Might be time to reverse some IS nerfs and buff some others slightly. 123go. Release the chains on us IS pilots.

;)

ETA: Just wanted to refine my post a little so people did not think I wanted to start a rant thread.

Edited by DarthPeanut, 06 August 2014 - 03:50 PM.


#2 Ph30nix

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Posted 06 August 2014 - 03:47 PM

biggest change needed is lower IS ML heat

#3 Noth

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Posted 06 August 2014 - 03:49 PM

just needs 10v12, that is all.

#4 Raide Six

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Posted 06 August 2014 - 03:49 PM

View PostDarthPeanut, on 06 August 2014 - 03:46 PM, said:

Title says it all.

Time to reverse some IS nerfs and buff some others. 123go.



Yep or give IS mechs some good quirks. Or release some ComGuard mechs as hero mechs. That way the IS players can have a so called "P2W" option.

I don't think Clan mechs are OP - IS mechs are UP, thanks to all the nerfs in the past.

It's ironic actually - in lore it was all the IS faction infighting that allowed the clans to get so far before the IS banded together. in MWO it was all the nerf this, nerf that, that made the IS mechs underpowered so when clan mechs arrived they get stomped....

Edited by SeccaBravo9, 06 August 2014 - 03:56 PM.


#5 Green Mamba

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Posted 06 August 2014 - 03:49 PM

Not until Clan Mechs are sold for Cbill's ;) Still have to keep the IS Mechs Less competitive to encourage more Clan Mech Sales

#6 Clit Beastwood

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Posted 06 August 2014 - 04:01 PM

View PostDarthPeanut, on 06 August 2014 - 03:46 PM, said:

Title says it all. I am not going the route of a rant or anything cause that is not productive... so just a simple suggestion.

Might be time to reverse some IS nerfs and buff some others slightly. 123go. Release the chains on us IS pilots.

;)

ETA: Just wanted to refine my post a little so people did not think I wanted to start a rant thread.


But wouldn't that result in the mechs that were considered OP going back to that state? I'd still rather take the old dragonslayer than a timberwolf, but not the current dragonslayer with its slow twist...

#7 Mcgral18

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Posted 06 August 2014 - 04:15 PM

View PostPh30nix, on 06 August 2014 - 03:47 PM, said:

biggest change needed is lower IS ML heat


Don't forget the 200% heat on the SL!

Fear the Slunchback....wait...we haven't done that in over a year.

#8 Bartholomew bartholomew

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Posted 06 August 2014 - 04:20 PM

It's past time to un-nerf stuff. Not that anybody out here ranting would care. They just have nerf on the brain.

#9 Thorqemada

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Posted 06 August 2014 - 06:30 PM

I am against shorter TTKs - i am for a reasonable good amount of TIFUN (Time in Fight/Fun) per match.
Watching Mechs melt away in ~5 seconds is unfun on both ends as it is unfun to hide 12 of 15 minutes in cover bcs the potential TTK of an exposed Mech is ~5 seconds and nobody can risk to expose the slightest bit of any Mech which may lead to increased staying times in matches but also increased boring times.

It is the Task of PGI to find the sweetspot of TTK that offers the most TIFUN where use cover (aka BT/Boring Time) is temporarily and not permanently so its value as (temporarily fun) tactical option can be used without ending up being the only (permanently boring) tactic.left over.

Edited by Thorqemada, 06 August 2014 - 08:07 PM.


#10 Mcgral18

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Posted 06 August 2014 - 06:50 PM

View PostThorqemada, on 06 August 2014 - 06:30 PM, said:

I am against increased TTKs - i am for a reasonable good amount of TIFUN (Time in Fight/Fun) per match.
Watching Mechs melt away in ~5 seconds is unfun on both ends as it is unfun to hide 12 of 15 minutes in cover bcs the potential TTK of an exposed Mech is ~5 seconds and nobody can risk to expose the slightest bit of any Mech which may lead to increased staying times in matches but also increased boring times.


Quick correction: Increasing the time to kill means it takes longer to kill, while reducing the time to kill means things die faster.

So, you want a longer TTK, so you survive longer.

#11 Thorqemada

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Posted 06 August 2014 - 08:05 PM

Ok, mean the TTK needs to be longer and the speed of being killed should be slower ;)

PS: The autocorrrection does more wrong than right...

Edited by Thorqemada, 06 August 2014 - 08:06 PM.


#12 BourbonFaucet

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Posted 06 August 2014 - 08:41 PM

View PostThorqemada, on 06 August 2014 - 08:05 PM, said:

Ok, mean the TTK needs to be longer and the speed of being killed should be slower ;)


True. However, remembering a couple years back, the thing I disliked about Mechwarrior 4 is that unlike the previous games of the series, the medium and small lasers felt like complete peashooters. If you didn't pack large weapons in that game, the TTK was so atrociously high, which is likely why gauss poptarts ultimately ended up dominating that game's multiplayer experience.

I remember going into the mechlab, stripping an atlas of all its guns, and going out in a flea with 1 SL to see how long it took me to kill it. It took a good 15 minutes, and that's all we have in this game's matches.

Needless to say, you're absolutely right. If TTK is too high, the weapons feel like peashooters and there's no reason to take anything but larger weapons. If it's too low, you instantly get vaped trying to peek around a corner, and that's no fun either.

But I like where the weapons' damage is right now.

#13 ratgoat

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Posted 06 August 2014 - 08:53 PM

Would very much like to see my highlander have the gaping chasm punched through its chest by Paul's nerf howitzer repaired.

#14 MasterBLB

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Posted 06 August 2014 - 09:26 PM

After a good amount of games as Storm Crow/Timber Wolf I've proposed few weapon adjustments,both for IS and Clans:
http://mwomercs.com/...__fromsearch__1
they are minor one,as PGI this time make a good work in balancing clans' technology against IS counterparts.

EDIT:
And yes,I up to that IS medium lasers should have canonical heat generation.

Edited by MasterBLB, 06 August 2014 - 09:34 PM.






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