Thorqemada, on 06 August 2014 - 08:05 PM, said:
Ok, mean the TTK needs to be longer and the speed of being killed should be slower
True. However, remembering a couple years back, the thing I disliked about Mechwarrior 4 is that unlike the previous games of the series, the medium and small lasers felt like complete peashooters. If you didn't pack large weapons in that game, the TTK was so atrociously high, which is likely why gauss poptarts ultimately ended up dominating that game's multiplayer experience.
I remember going into the mechlab, stripping an atlas of all its guns, and going out in a flea with 1 SL to see how long it took me to kill it. It took a good 15 minutes, and that's all we have in this game's matches.
Needless to say, you're absolutely right. If TTK is too high, the weapons feel like peashooters and there's no reason to take anything but larger weapons. If it's too low, you instantly get vaped trying to peek around a corner, and that's no fun either.
But I like where the weapons' damage is right now.