Jump to content

What Gives In The Map Making Department

Maps

188 replies to this topic

#21 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 07 August 2014 - 01:33 AM

View PostMadPanda, on 07 August 2014 - 01:10 AM, said:


Mr. Troll


Grow up.

Quote

"It also means their indirect impact on MC sales hasn't actually been significant enough in the past to make them a top priority"


It's pretty plain English. I don't know why you would need an explanation.

In CONTEXT it says that giving the fact that map making takes away resources from other (non money making activities), maps are not a TOP priority.


then in the very next sentence he said that "that isn't to say they aren't a priority at all".

but as usual, people focus on on line that seems to verify what they already believe, and ignore the context and the content of the rest of the comment.

View PostDV McKenna, on 07 August 2014 - 01:18 AM, said:

Yep


such wit

#22 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,955 posts
  • LocationKansas City, MO

Posted 07 August 2014 - 01:47 AM

View PostKilo 40, on 07 August 2014 - 01:33 AM, said:

In CONTEXT it says that giving the fact that map making takes away resources from other (non money making activities), maps are not a TOP priority.

PGI kinda proved with the Clan pack (the thing they devoted all resources to ensure timely release) that if it isn't a top priority, it really isn't a priority at all. Hell, we have customization passes, new mechs, new heroes before we will have a new map, despite the fact they just had a giant Clan fundraiser and knowing full well it has been over half a year since our last map.

So my question is, knowing that the game has started to become monotonous for many people despite the recent Clan injection and had a decent inflow of cash, why wouldn't you devote all resources to a map or two instead of more mechs to monetize as well as cockpit items, warhorns, camos, etc.

Edited by majora incarnate, 07 August 2014 - 01:49 AM.


#23 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 07 August 2014 - 01:48 AM

View Postmajora incarnate, on 07 August 2014 - 01:47 AM, said:

PGI kinda proved with the Clan pack (the thing they devoted all resources to ensure timely release) that if it isn't a top priority, it really isn't a priority at all. Hell, we have customization passes, new mechs, new heroes before we will have a new map, despite the fact they just had a giant Clan fundraiser and knowing full well it has been over half a year since our last map.



Better than years like some games I know.

#24 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 07 August 2014 - 01:54 AM

View Postmajora incarnate, on 07 August 2014 - 01:47 AM, said:

So my question is, knowing that the game has started to become monotonous for many people despite the recent Clan injection and had a decent inflow of cash, why wouldn't you devote all resources to a map or two instead of more mechs to monetize as well as cockpit items, warhorns, camos, etc.


1. community warfare.
2. they are working on 2 maps right now.
3. I highly doubt new cockpit items are holding back map production.

#25 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 07 August 2014 - 02:01 AM

View PostMonkey Lover, on 07 August 2014 - 12:01 AM, said:

YA two maps isn't going to cut it. Designing every map is not how you make a game with limit resources. They need to allow the community to make maps or they need to make a random map generator. They should make the tools for the community to make the maps too. This is how most games are designed. Very few sit around making one large 3d model of map.


Do you know how hard it is to make a good random level generator? It's bloody hard. You can also completely forget about balanced maps too.

As for community tools those in themselves would be quite laborious to make, and then someone would have to go through and vet maps, and then someone would have to go over that map and make sure everything is up to spec.

Even with those excuses I still think that this game needs more maps pronto. The existing maps all really need to be refined as well, with crappy hitboxes and stupid pebbles everywhere.

Edited by Troutmonkey, 07 August 2014 - 03:40 AM.


#26 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 07 August 2014 - 02:05 AM

View PostTroutmonkey, on 07 August 2014 - 02:01 AM, said:


Do you know how hard it is to make a good random level generator? I'd bloody hard. You can also completely forget about balanced maps too.

As for community tools those in themselves would be quite laborious to make, and then someone would have to go through and vet maps, and then someone would have to go over that map and make sure everything is up to spec.

Even with those excuses I still think that this game needs more maps pronto. The existing maps all really need to be refined as well, with crappy hitboxes and stupid pebbles everywhere.


This is perhaps one of the most level headed things about maps I've seen someone post. obviously wanting new maps (who doesn't), but realizes that such will take time even with community involvement.

#27 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,955 posts
  • LocationKansas City, MO

Posted 07 August 2014 - 02:05 AM

View PostKilo 40, on 07 August 2014 - 01:54 AM, said:


1. community warfare.
2. they are working on 2 maps right now.
3. I highly doubt new cockpit items are holding back map production.

I like how you ignored the rest (customization passes, new heroes, new mechs being the key ones) and went straight for the cockpit items. If they are anything like maps (that thing that apparently takes 250k to make), cockpit items are still costly to make and probably fall under the art department which would be where maps are made as well. Whether they have a specific people for maps or cockpit items or not, they could be allocated all to maps.

As for Community Warfare, they added unit creation, which is neat and all but like more maps is something we should have had a long time ago. Not to mention would be more of a programming area, granted they had to add UI stuff which probably cost them 100k to make so you never know.

As for the 2 maps in progress, the ETA on the first is what September or October, which means we will have 2-3 new mechs, 3-4 heroes, and plenty of other cockpit items, camos, and more customization passes before we get the first map. The 2nd I don't even remember having a ETA dated yet. Yeah, that's a priority all right, especially since it will be just as bad as the other PGI maps (have some focal point in the center of the map with pathing to corral players into it). To me, that is just sad, we should be getting at least one new map every 2 months (not counting alternates).

Sorry but games like TF2 and good ol MW4 have spoiled me when it comes to maps. The Mechwarrior games have shown that they have been willing to put forth the time and effort to make maps considering MWLL and MW4 thrived off the bountiful amount of good maps. The problem has always been PGI's unwillingness to work with the community and instead has insisted that we wouldn't create any worthwhile maps (which is funny all things considered).

Edited by majora incarnate, 07 August 2014 - 02:10 AM.


#28 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 07 August 2014 - 02:10 AM

They could sell map packs...

#29 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 07 August 2014 - 02:19 AM

View PostMadPanda, on 07 August 2014 - 12:02 AM, said:


Wow, did he seriously just say that they aren't making maps because it doesn't help them sell more MC packs? Wow...


English in the old country was taught by the muricans... so I didn't get my English first hand from the British... but yeah that is pretty much how my ESL limited mind understood it...

#30 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 07 August 2014 - 02:19 AM

View Postmajora incarnate, on 07 August 2014 - 02:05 AM, said:

I like how you ignored the rest (customization passes, new heroes, new mechs being the key ones) and went straight for the cockpit items.


I went straight for the cockpit items because you specifically mentioned them.


Quote

If they are anything like maps (that thing that apparently takes 250k to make), cockpit items are still costly to make and probably fall under the art department which would be where maps are made as well. Whether they have a specific people for maps or cockpit items or not, they could be allocated all to maps.


all assumptions and conjecture on your part.

Quote

As for Community Warfare, they added unit creation, which is neat and all but like more maps is something we should have had a long time ago. Not to mention would be more of a programming area, granted they had to add UI stuff which probably cost them 100k to make so you never know.


as you should well know, the community has been screaming for CW for a long time now. And they missed the deadline on it for one reason or another(and I'm not interested in debating that) multiple times. and now here we are, finially being worked on. I think the community will be more happy with CW this year rather than 5 maps instead of two or however many this year.

Quote

As for the 2 maps in progress, the ETA on the first is what September or October, which means we will have 2-3 new mechs, 3-4 heroes, and plenty of other cockpit items, camos, and more customization passes before we get the first map. The 2nd I don't even remember having a ETA dated yet.


ok. and? you seem to want progress to halt on everything except for maps, and, as was pointed out in the PGI quote, maps are great but they aren't the only things the game needs or the community wants.

Quote

Yeah, that's a priority all right, especially since it will be just as bad as the other PGI maps (have some focal point in the center of the map with pathing to corral players into it). To me, that is just sad, we should be getting at least one new map every 2 months (not counting alternates).


so you want them to hurry up and give you more maps so you can hate them faster.

I see I just wasted my time here.

bye

#31 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,955 posts
  • LocationKansas City, MO

Posted 07 August 2014 - 02:28 AM

View PostKilo 40, on 07 August 2014 - 02:19 AM, said:

I went straight for the cockpit items because you specifically mentioned them.

Yes, but neglected to talk about any of the other items I mentioned.


View PostKilo 40, on 07 August 2014 - 02:19 AM, said:

as you should well know, the community has been screaming for CW for a long time now. And they missed the deadline on it for one reason or another(and I'm not interested in debating that) multiple times. and now here we are, finially being worked on. I think the community will be more happy with CW this year rather than 5 maps instead of two or however many this year.

Conjecture on your part whether we have CW this year at all (PGI have never lied about timelines before after all). They also require different departments to do a majority of the work; not saying they won't have some crossover, but for the most part this could be considered to be true.


View PostKilo 40, on 07 August 2014 - 02:19 AM, said:

ok. and? you seem to want progress to halt on everything except for maps, and, as was pointed out in the PGI quote, maps are great but they aren't the only things the game needs or the community wants.

I don't see many threads clamoring for new heroes, new mechs (other than more wishlist threads like Bishop's Assassin thread), new camos, or new cockpit items; but I do see threads clamoring for not only Community Warfare, but more maps.


View PostKilo 40, on 07 August 2014 - 02:19 AM, said:

so you want them to hurry up and give you more maps so you can hate them faster.

I see I just wasted my time here.

bye

I don't want to hate them, I just suspect I will. You can consider it pessimistic or being a 'hater' all you want, I'm just using prior examples (ie all maps in MWO) to speculate on whether the new maps will be good.

Edited by majora incarnate, 07 August 2014 - 02:36 AM.


#32 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 07 August 2014 - 02:31 AM

Small group of devs = small amount of resources to work on things. ;)

#33 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 07 August 2014 - 02:43 AM

View PostKilo 40, on 07 August 2014 - 01:33 AM, said:


Grow up.


Hilarious coming from someone who decided to make a post that had only: "Nope". Your trolling is good.

View PostKilo 40, on 07 August 2014 - 01:33 AM, said:

It's pretty plain English. I don't know why you would need an explanation.


More stuff like this just confirms you are indeed a troll. I'm not even going to bother go over rest of your post. Get your kicks from someone else.

#34 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 07 August 2014 - 02:54 AM

View PostRyvucz, on 07 August 2014 - 02:31 AM, said:

Small group of devs = small amount of resources to work on things. ;)

But Gold Mechs take top priority right Ryv?

#35 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 07 August 2014 - 02:57 AM

View PostTexas Merc, on 07 August 2014 - 02:54 AM, said:

But Gold Mechs take top priority right Ryv?


Hey, if those Gold Mech sales help pay for more maps.

Yep yep! ;)

#36 Reza Malin

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 617 posts
  • LocationUK

Posted 07 August 2014 - 03:00 AM

View Postheadbasher, on 06 August 2014 - 11:37 PM, said:



That quote makes me want to throw up, just wow. Cant make maps AND do other things , sell MW to someone with the money to make it what it could be.


Lol?

So much **** being talked on this thread its making my monitor start to smell. People are talking so much nonsense its unbelievable. Some of you must all be very young or very nieve.

I like the fact that the devs were up front and honest about it. After all only a ****** would see what he says in that quote as a surprise. The game needs to turn over a semi consistent profit. If it doesn't, the publisher/backer whatever you want to call the over arching company that supports PGI gets nervous.

That company doesn't give a **** about your 'MechWarrior dream', they don't give a crap about, or probably even know anything about the things in this game. In fact they would ptrobably take one look at this thread and some of the comments and laugh their nuts off thinking what a bunch of whiny pre-pubescent nerds, before heading back down to the bar to snort more coke off ******'s ****. They run a business, they want to see a profit turnover monthly, bi annually, annually, or somehow. If they don't they might start worrying, and if they worry too much, bad things happen. Then where is your dream gone?

MC profits is how they see profit margins. Grow up, and stop acting like F2P kids.

Have some patience, for ****'s sake. They said this stuff is coming, they said why its delayed, they did the same with clans and clans was brilliant. PGI started as nothing, and have come on a lot as they learnt about this game and the community, despite half of it being negative crap. Yes they have ****** up sometimes and yes they could do better but find me any developer who you couldn't say that about? I personally think that in the last couple of months they have really started to do a lot better. Lots more patches, with viable stuff.

Yes we need more maps. Yes we need new IS mechs. We know, they know. You think they are intentionally not giving people what they want for any other reason than they have to put resources into profit making stuff? Open your minds, and just for one minute stop thinking like the impatient forum douchebags for once.

If i was a dev, and i kept seeing some of the same names like there are here from other threads, i would just be like 'whatever {Richard Cameron}' and ignore everything that was written by the said person. You should think about that when you look at your 'number of posts' stat. Maybe all of those no one at PGI even read just on principle?

Finally, for everyone saying PGI is the wrong company, you really think they wouldn't have given the license to a bigger company if they had wanted it? Lol? Again more childlike innocence. You thought that maybe no one saw it as a viable profit maker? Wow, funny that after looking at half the playerbase i can see why. I actually remember reading about it and it was genuinely cited as a reason why no one wanted it, was perceived that no one saw a MW title as a money maker. Maybe they predicted how many whiny F2P players would be crashing the forums every day? Who knew.

Yeah this game would be much better off if they gave it to someone like EA, that pumps out quality products and great customer supp.....oh wait.

Whatever, sometimes these forums make me sick.


EDIT: Just seen the August timeline thread by Paul, looks great!

Edited by Fade Akira, 07 August 2014 - 03:24 AM.


#37 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 07 August 2014 - 03:09 AM

View PostMadPanda, on 07 August 2014 - 02:43 AM, said:

Hilarious coming from someone who decided to make a post that had only: "Nope". Your trolling is good.


It was a yes/no question. giving an answer you don't agree with is not trolling.

View PostMadPanda, on 07 August 2014 - 02:43 AM, said:

More stuff like this just confirms you are indeed a troll. I'm not even going to bother go over rest of your post. Get your kicks from someone else.


so you choose to ignore the part of my comment that specifically addresses your question. how convenient.

Edited by Kilo 40, 07 August 2014 - 03:12 AM.


#38 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 07 August 2014 - 03:30 AM

Make a MC map pack.

Maybe someone will play your game

#39 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 07 August 2014 - 03:44 AM

View PostFade Akira, on 07 August 2014 - 03:00 AM, said:


Lol?

So much **** being talked on this thread its making my monitor start to smell. People are talking so much nonsense its unbelievable. Some of you must all be very young or very nieve.

I like the fact that the devs were up front and honest about it. After all only a ****** would see what he says in that quote as a surprise. The game needs to turn over a semi consistent profit. If it doesn't, the publisher/backer whatever you want to call the over arching company that supports PGI gets nervous.

That company doesn't give a **** about your 'MechWarrior dream', they don't give a crap about, or probably even know anything about the things in this game. In fact they would ptrobably take one look at this thread and some of the comments and laugh their nuts off thinking what a bunch of whiny pre-pubescent nerds, before heading back down to the bar to snort more coke off ******'s ****. They run a business, they want to see a profit turnover monthly, bi annually, annually, or somehow. If they don't they might start worrying, and if they worry too much, bad things happen. Then where is your dream gone?

MC profits is how they see profit margins. Grow up, and stop acting like F2P kids.

Have some patience, for ****'s sake. They said this stuff is coming, they said why its delayed, they did the same with clans and clans was brilliant. PGI started as nothing, and have come on a lot as they learnt about this game and the community, despite half of it being negative crap. Yes they have ****** up sometimes and yes they could do better but find me any developer who you couldn't say that about? I personally think that in the last couple of months they have really started to do a lot better. Lots more patches, with viable stuff.

Yes we need more maps. Yes we need new IS mechs. We know, they know. You think they are intentionally not giving people what they want for any other reason than they have to put resources into profit making stuff? Open your minds, and just for one minute stop thinking like the impatient forum douchebags for once.

If i was a dev, and i kept seeing some of the same names like there are here from other threads, i would just be like 'whatever {Richard Cameron}' and ignore everything that was written by the said person. You should think about that when you look at your 'number of posts' stat. Maybe all of those no one at PGI even read just on principle?

Finally, for everyone saying PGI is the wrong company, you really think they wouldn't have given the license to a bigger company if they had wanted it? Lol? Again more childlike innocence. You thought that maybe no one saw it as a viable profit maker? Wow, funny that after looking at half the playerbase i can see why. I actually remember reading about it and it was genuinely cited as a reason why no one wanted it, was perceived that no one saw a MW title as a money maker. Maybe they predicted how many whiny F2P players would be crashing the forums every day? Who knew.

Yeah this game would be much better off if they gave it to someone like EA, that pumps out quality products and great customer supp.....oh wait.

Whatever, sometimes these forums make me sick.


EDIT: Just seen the August timeline thread by Paul, looks great!



Simple question then Fade. If the devs are so backed up on on other game issues why is it they will not let the community provide fan made maps? It has been proven that there are seriously talented fans of this game who can produce quality work. PGI can put those fan maps on the test server for vetting. Once they are checked and voted high enough moved onto regular rotation.

Instead we get more cockpit items.

Some of the greatest games either single player or online have legions of fans who mod or tinker those games into even higher levels.

#40 Stormyblade

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 187 posts
  • LocationSomewhere around Portland, OR

Posted 07 August 2014 - 03:47 AM

View Postred devil2, on 06 August 2014 - 11:58 PM, said:

Two maps are coming, mech factory and jungle I think.


Soon, right? ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users