MischiefSC, on 08 August 2014 - 08:31 PM, said:
The clans were total **** in the games lore, a blight on the franchise and an embarrassment to the games developers in hindsight. They were an abomination and if MW:O accomplishes nothing else but helping destroy that terrible, terrible, frightfully stupid, poorly considered and deserving of the death penalty in Kansas concept in BT lore it will make every penny I've spent is well deserved and well served.
IS and Clans need balanced or there will be no CW. You will never have both A: Clans as more powerful, individually, than IS mechs and B: 60% or more of players in IS mechs. Will never happen. Ever.
Clans and IS need balanced mech for mech.
and you can't do that without breaking clans to be as **** as their IS counterparts, you can't have 1vs1 and expect oneside to still be better, so are you going to break stocks? cause putting crits and tonnage back onto clans is the only way you'll achieve that 1vs1 you want.
of course we can't have OP **** about, but why are clans allowed to be mastered with as many perks as IS mechs? why are they allowed to carry as many modules as IS mechs? why are they allowed to field as many mechs and as much equipement if not more than IS teams? because pgi have no coding talent they only know ghost heat bandaids, that's all this "test" proved, that 2x as good is more than 1.
but no do carry on like a paul and keep the hur dur nerf nerf train going. you want cake and to eat it to? asymetric balancing is the only way or a wrecking ball through the whole clan range of equipment for vanilla vs vanilla warfare.
oh yeah and drop the **** straw man of 60% IS players crap. you may as well scrap CW because not enough laio to justify all the davions wah wah. there's clans vs clans for a reason you know.
Edited by GalaxyBluestar, 08 August 2014 - 08:45 PM.