Carlos Vinson, on 08 August 2014 - 06:50 AM, said:
I have recently purchased a Hunchback 4J. My piloting/gunnery skills (at this point) frankly...suck, the old hand/eye coordination ain't what they used to be.
I have removed the small laser and put in another heat sink, I am looking to increase my speed, so the question is which engine to buy...standard or XL?
Would removing another Med laser be a good idea for added speed or more ammo?
I thank you in advance.
Addendum: any help on using missile boats would be greatly appreciated.
If you wanted to use the XL engine...
XL missile boat.
These are pure boats with tiny engines (200-ish engines).
XL 4J Missile, ER PPC, laser boat (255 or higher engine).
You could easily get away with it, provided RT armor is 46 front, 2 rear and you do not let enemies get behind you (given that you can run almost directly away from an enemy and still face it, there's no excuse for letting them get behind you either).
Of course, if missiles were not required, you could drop the Hunch altogether by removing the missiles, and rack in some torso mounted PPCs on the hip. No hunch to shoot at, lesser risk with XL.
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Help using missiles.
Provided that you're using LRMs, separate the arms from the torso by unchecking "Armlock" in the options menu. This frees your "o" crosshair and allows you to use it to track moving targets that you otherwise couldn't reach. Combined with your Left CTRL (free look) key, you can use this to even aim at targets that are around corners and out of sight, provided someone is giving you a C3-style spotting lock (interestingly enough MWO gives every player a C3 system completely tonnage free).
When it comes to tracking faster targets, using the torso crosshair (+) only to lock will result in broken locks. But the arms can move at any mech-possible speed to maintain the lock.
Sadly none of this helps against ECM.
Edited by Koniving, 09 August 2014 - 01:22 PM.