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Direwold Wanabee


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#1 Tragic_Pain_Glove

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Posted 08 August 2014 - 04:45 PM

Tried various build (laser, ballistic, LRM and all combos of these ) that have proven very effective for others... but not for me). Sometimes I'll get some good dmg in and a kill but die early.

The dps is great but how do you handle yourself once enemies know where you are. I am a walking
Goodyear blimp with tons of surface to shoot at and no ability to escape....

How do others survive and some get those dmg scores close to or above 1000?

Edited by Odd Thomas, 08 August 2014 - 04:46 PM.


#2 DEMAX51

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Posted 09 August 2014 - 06:20 AM

Stick with your team the best you can (granted, this can be difficult in pugs, but not outright impossible), don't ever stray too far from cover, and try to get into a position where you can take enemies on one-by-one. The DW is pretty easy to focus down if multiple 'Mechs are shooting it, but no single 'Mech can go toe-to-toe with one and live, except maybe a very well played Light that gets behind you.

#3 MarineTech

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Posted 09 August 2014 - 09:13 AM

I've mastered all 3 of my Dire Wolves at this point. Overall, out of the other assaults I've piloted, it was the hardest to do well in.

If a Dire Wolf is caught alone, it dies. Because of its low speed, you find yourself alone VERY often, particularly in the PUG queue. You just don't have the speed to hit and run, or flank effectively, and as the biggest target on the battlefield, everybody is going to hit you and focus on you.

That's not to say you're helpless. The DW is an absolutely incredible ambush mech. Nobody wants to walk around a corner and meet one head on. If you are able to pull off a flanking maneuver, it's absolutely devastating.

The DW does best in the group queue where you have team-mates that can pull other mechs to you. They stick with you until you get into a good position, than can lure mechs in for the kill. The buildings in River City, Frozen City, and Crimson Strait are great hunting grounds for your DW and it was where I was able to absolutely shine. Certain areas of Tourmaline work well also.

The best match I ever had was on Frozen City in an assault match. We had spawned in B2 between the cave and the canyon. I moved over to block the cave figuring I could pound anything coming in from that angle long enough to warn my team. The enemy worked around and set up a firing line on the ridge from the dropship over to Jenner alley and the match had turned into a snipe-fest. We were down 5 to 2 and I said the hell with it and pushed through the cave and around. I came over the hill between the dropship and the saddle and just kept rolling right up their line. I had 3 enemies down before they clued into the fact I was even there. At that point I kept pushing in and my team pushed out at them too. We managed to win 12 to 10. I had 7 kills, 4 assists, 1155 damage, and I survived.

The DW can be an absolute steamroller in a match, but it's highly dependent on the situation, and it's a lot easier to set up those situations if you have a group working together on it.

#4 Koniving

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Posted 09 August 2014 - 09:26 AM

View PostOdd Thomas, on 08 August 2014 - 04:45 PM, said:

Tried various build (laser, ballistic, LRM and all combos of these ) that have proven very effective for others... but not for me). Sometimes I'll get some good dmg in and a kill but die early.

The dps is great but how do you handle yourself once enemies know where you are. I am a walking
Goodyear blimp with tons of surface to shoot at and no ability to escape....

How do others survive and some get those dmg scores close to or above 1000?


My first question is are you using a Dire Wolf or an imitation? It sounds like a yes but it's pretty important to know for certain.

My second question is are you dying early because you get ahead of everyone or because you are left behind?

That said, if it is a Dire Wolf then these might help. You will see good and bad gameplay.
Spoiler


Just to note this rig doesn't go for damage, it goes for kills.

If you're getting excessive damage it means you are NOT efficient at killing.
So 1,000+ damage means it's awful at actually killing things or the player has bad aim and spreads damage a lot.

#5 LauLiao

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Posted 09 August 2014 - 10:29 AM

View PostKoniving, on 09 August 2014 - 09:26 AM, said:


If you're getting excessive damage it means you are NOT efficient at killing.
So 1,000+ damage means it's awful at actually killing things or the player has bad aim and spreads damage a lot.


Pretty much this. I can do 1000ish damage in a missile boat, but that's raining damage all over enemy mechs and softening them up for someone else to kill (I might get 1-2, but more often I'm just looking at 9-10 assists, no kills). In a direct damage mech 400-500 damage usually means 2-3 kills if not more.

#6 Moomtazz

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Posted 09 August 2014 - 10:39 AM

View PostLauLiao, on 09 August 2014 - 10:29 AM, said:


Pretty much this. I can do 1000ish damage in a missile boat, but that's raining damage all over enemy mechs and softening them up for someone else to kill (I might get 1-2, but more often I'm just looking at 9-10 assists, no kills). In a direct damage mech 400-500 damage usually means 2-3 kills if not more.


Well uhhh that's why people always say LRMs are no skill weapons.

#7 LauLiao

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Posted 11 August 2014 - 02:10 PM

View PostMoomtazz, on 09 August 2014 - 10:39 AM, said:


Well uhhh that's why people always say LRMs are no skill weapons.


I would tend to disagree with you there but that's a topic for another thread.

#8 SethAbercromby

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Posted 11 August 2014 - 05:53 PM

If you still need to feel your way into the 'Mech, you could try the build I did in advance for myself, until I have the cash to upgrade my package.

http://mwo.smurfy-ne...8d39c34ebe7990f

The build tries to cover most of the DWFs weaknesses and gives it the ability to operate at any given range. Trade the LBs for UAC10s and you'll deal more focused damage at range, but I personally like using LBs because of their burst nature. Once ammo switching comes into play, I'd likely swap 2 tons of LB ammo for AC ammo and see how that feels.

The benefit of an unfocused, balanced loadout is that it gives you options for any situation. Lurms? AMS got you covered. Way too slow to get anywhere? Lurm 'em. Direct fire opportinity? LPL for long distance and ERMLs once they get closer. Brawler scum? Dakka them into submission.

Edited by SethAbercromby, 11 August 2014 - 05:53 PM.






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