TopRay, on 10 August 2014 - 06:13 AM, said:
For those claiming mech's don't fly, Mech's cover a greater distance and gain more altitude than the Wright Brothers did.
So the Wright Brothers didn't fly either?
Just like the Wright Flyer, mechs barely get off the ground and move forward at a very slow rate. Plus keep in mind that whole aircraft would be about the size of your mech's foot. When it comes to mechs, think more along the lines of Howard Hughes making the Spruce Goose fly, because mechs are HUGE.
Technically they do "fly", but not in the jumping circular arc they are supposed to. The problem is the lack of altitude. What everyone is so upset about is how you can't even jump up on top of a building that's barely as tall as your mech anymore and they made climbing steep hills with them much more difficult than it used to be.
In my opinion jump jets should only do what they do now if you have 1 or 2 of them on a heavy or assault. The problem is adding additional jump jets doesn't give a very good return on the investment. Mechs that mount maximum, or in some cases above what the maximum was for them on tabletop should really be able to get up in the air. PGI said they wan't us to still be able to poptart. If you have to mount 4+ jump jets on a heavy or assault mech in order to get the altitude needed to jump snipe, then it won't be problem anymore because that doesn't leave as much room for weapons and heat sinks. As it is now, even with max jump jets, you don't get nearly as much altitude as you should.
When it comes to PPCs, I actually like the new speed. Compare the stats on the PPC and the AC/10. They move at the same speed now and have the same range. I used them together before on one of my Orions, but now it's an even better combination. There wasn't many AC/10s on the battlefield before this patch. Once players figure out how well they synch up with the new speed of the PPC, I think we might be seeing a few more of them out there.