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So is there going to be melee combat?


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#81 Famine52

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Posted 27 June 2012 - 10:01 AM

View PostPodX140, on 22 June 2012 - 09:28 AM, said:


If you're a mech with little to no energy based weapons, and you're still behind enemy lines, what else can you do? All your ammo is spent, and you've got a 60+ ton warmachine... Seems logical to me.


I assume since Mechwarriors are based heavily on current military structure and organization that they would plan before they head out into enemy lines. Sounds reasonable right?

So if your mission is to treck 90miles and wipe out a airfield, maybe it's best you take the suitable loadout, or have MFB's come with you, or take a second mech to share the load? Sounds quite reasonable huh?

If your out of ammo - you didn't plan and your careless. Your problem.

#82 Future Perfect

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Posted 27 June 2012 - 10:06 AM

View PostFamine52, on 21 June 2012 - 09:32 PM, said:

This is one of the most rediculous things of the battletech universe.

I know as soon as melee combat is/if introduced I will be out the door.

With a game centered around "realism" in the future setting, melee combat would be just absolutely rediculous. I am strongly against this.


Me too!

#83 Voyager I

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Posted 27 June 2012 - 10:46 AM

View PostFamine52, on 27 June 2012 - 09:57 AM, said:


I've been playing Mechwarrior since MW2. It's been believable enough to keep me staying. One of the pillars of the Mechwarrior franchise is the realism bud. You get the cockpit view. You get the heat overload. It's the believable realism that keeps all of us here playing it. It may not be feasible, or even wise to do in the future. But that doesn't stretch it as a fantasy land arcade game.

The difference is - were in Mechwarriors. You think when tanks run out of Sabot or HE rounds they try and ram the enemy? Come on man, think. You back off and rearm at a Foward operating base, undercover of your lance.

Punching has been leftout of all the mech games. Punching is not feasible with the majority of mech designs or B, it looks absolutely rediculous. (Picture a MadCat throwing it down with a strider - yeah, thats not the "Mechwarrior" game I want to play, more laughable then believable).

Whats in the lore (if it even is) does not translate to making it a good game feature. Oh, yeah - I'm willing to bet you'll see matches with only fists. Lots of servers touting atlas MMA fights. No thanks.


Melee is actually pretty rational in the context of MechWarrior. We don't (normally) use melee in modern combat because our weapon systems far outstrip our ability to protect against them. You can't get close enough to hit someone without being shot to pieces first. In BattleTech, that's not true anymore. Mechs are perfectly capable of closing to within melee ranges of each other without getting murdered for it,and many of them are appropriately articulated to take advantage of that opportunity. The fact that mech armor is likely designed to deal with projectile weapons also means that something relatively crude like a multi-ton bludgeon could be more effective than you'd anticipate.

This isn't to say that melee should be a dominant strategy or appropriate for every mech (something reflected in the rules; trying to smack someone with a weapon might just damage your weapon), but it's pretty silly to claim that something like an Atlas with fully articulated legs, hands, and arms shouldn't be able to use melee attacks when they quite routinely end up close enough to make use of them.

Edited by Voyager I, 27 June 2012 - 10:47 AM.


#84 Future Perfect

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Posted 27 June 2012 - 01:07 PM

Metal melee weapons against metal armor and you really think that that would work?

#85 Gorith

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Posted 27 June 2012 - 01:14 PM

View PostFuture Perfect, on 27 June 2012 - 01:07 PM, said:

Metal melee weapons against metal armor and you really think that that would work?


Ever see what a flail or morningstar does to the suit of period armor. Completely useless right?

#86 Voyager I

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Posted 27 June 2012 - 01:15 PM

View PostFuture Perfect, on 27 June 2012 - 01:07 PM, said:

Metal melee weapons against metal armor and you really think that that would work?


Worked just fine 800 years ago.

You don't have to cut through it. Just caving it in should do plenty of damage to whatever it was trying to protect.

#87 Skyefox

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Posted 30 June 2012 - 07:19 PM

View PostFuture Perfect, on 27 June 2012 - 01:07 PM, said:

Metal melee weapons against metal armor and you really think that that would work?


Why there should be a dislike button.

#88 Insidious Johnson

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Posted 30 June 2012 - 08:07 PM

Give me melee, or give the detractors death!

Time to revive "44 40 or FIGHT!" RWARR!

#89 Schtirlitz

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Posted 30 June 2012 - 09:01 PM

I want 8676-hit combo :lol:

#90 Skyefox

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Posted 30 June 2012 - 09:08 PM

Posted Image

Let me please.





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