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Clan Lrms Chasing Terrain


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#1 That Dawg

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Posted 06 August 2014 - 03:56 AM

As sure as I am its been needled to death in posts, I saw last night (post patch) amazing blue rivers chasing terrain.
Coming in high, missing the target (or not) and following the terrain perfectly down the hill into the valley, then flattening out and scooting along the ground for a few moments.
All three in my drop watched it a few times.
Looking at my screenshots this morning show nothing more than a short blue blur. I dont even think linking them into a .gif would show clearly what we watched. Imagine pouring a bucket of water onto a hillside opposite where you stood, and it would run down and bottom out somewhere.
The volleys of LRMs took three angular changes before sputtering out or hitting some hapless **** who didn't see them coming, or just slam into terrain.

wth

Working as intended? I'm not up on all that clan lore

#2 Satan n stuff

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Posted 06 August 2014 - 04:50 AM

View PostThatDawg, on 06 August 2014 - 03:56 AM, said:

As sure as I am its been needled to death in posts, I saw last night (post patch) amazing blue rivers chasing terrain.
Coming in high, missing the target (or not) and following the terrain perfectly down the hill into the valley, then flattening out and scooting along the ground for a few moments.
All three in my drop watched it a few times.
Looking at my screenshots this morning show nothing more than a short blue blur. I dont even think linking them into a .gif would show clearly what we watched. Imagine pouring a bucket of water onto a hillside opposite where you stood, and it would run down and bottom out somewhere.
The volleys of LRMs took three angular changes before sputtering out or hitting some hapless **** who didn't see them coming, or just slam into terrain.

wth

Working as intended? I'm not up on all that clan lore

It's obvious, the missiles are sentient, they don't want to die.

#3 BLOOD WOLF

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Posted 06 August 2014 - 04:52 AM

My missles also have a habit of doing what they want

Edited by BLOOD WOLF, 06 August 2014 - 04:55 AM.


#4 CDLord HHGD

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Posted 06 August 2014 - 04:55 AM

I think the IS missiles do the same. Happens when target LOS/lock is lost but the missiles don't have anything specific to slam into. For example, the target broke lock by backing down a hill and not running behind a building. The last known target for the missiles was above the hill so they follow their last locked trajectory. Now, I do think they should be hitting the ground at that point but they instead travel at a short distance above the ground until they reach their 1000m distance or something solid (buildings/cliffs/mechs).

#5 That Dawg

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Posted 06 August 2014 - 05:28 AM

View Postcdlord, on 06 August 2014 - 04:55 AM, said:

Now, I do think they should be hitting the ground at that point but they instead travel at a short distance above the ground until they reach their 1000m distance or something solid (buildings/cliffs/mechs).



that^ And too often they do smack into something (mech) before they run out of computer. At least we weren't imagining it.

Granted they're pretty, that long stream of 60-100 missiles coming in, but...the whole chasing terrain is just absurd.
reminds me of the original lermageddon when they would take left or right turns and chase someone into a tunnel

#6 Ngamok

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Posted 06 August 2014 - 05:32 AM

As cdlord said, IS missiles do the same thing. It's when the person who fired them tries to get a new lock on you that they often just follow the terrain instead of just crashing down.

#7 EyeOne

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Posted 06 August 2014 - 05:34 AM

IS LRMs do that too. If they lose lock on a hill they will level off and keep going. It's been like that for a long time.

#8 topgun505

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Posted 06 August 2014 - 05:40 AM

That's been a problem since day one. Flight behavior after losing lock is just ridiculous.

Make it simple. If you lose lock it goes stupid. Period. No regaining lock at that point. It just flys straight and stupid into the ground at that point. No terrain hugging like a miniature sea-skimming cruise missile.

#9 That Dawg

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Posted 06 August 2014 - 07:12 AM

View Posttopgun505, on 06 August 2014 - 05:40 AM, said:

That's been a problem since day one. Flight behavior after losing lock is just ridiculous.

Make it simple. If you lose lock it goes stupid. Period. No regaining lock at that point. It just flys straight and stupid into the ground at that point. No terrain hugging like a miniature sea-skimming cruise missile.



DING, that would suit me,and if someone walked into the Lermrain, so be it...but its porked now, not as bad as last year, but moving that way steadily it seems.

-dawgout

#10 Almond Brown

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Posted 06 August 2014 - 08:34 AM

View Posttopgun505, on 06 August 2014 - 05:40 AM, said:

That's been a problem since day one. Flight behavior after losing lock is just ridiculous.

Make it simple. If you lose lock it goes stupid. Period. No regaining lock at that point. It just flys straight and stupid into the ground at that point. No terrain hugging like a miniature sea-skimming cruise missile.


What if it wasn't your Lock you fired at? Scout gets eyes, locks, you fire, they lose Lock for a second then regain, then even lose again and regains before arrival.

What would be the point of having a "forward observer" otherwise?

#11 Ph30nix

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Posted 06 August 2014 - 10:03 AM

View PostThatDawg, on 06 August 2014 - 03:56 AM, said:

As sure as I am its been needled to death in posts, I saw last night (post patch) amazing blue rivers chasing terrain.
Coming in high, missing the target (or not) and following the terrain perfectly down the hill into the valley, then flattening out and scooting along the ground for a few moments.
All three in my drop watched it a few times.
Looking at my screenshots this morning show nothing more than a short blue blur. I dont even think linking them into a .gif would show clearly what we watched. Imagine pouring a bucket of water onto a hillside opposite where you stood, and it would run down and bottom out somewhere.
The volleys of LRMs took three angular changes before sputtering out or hitting some hapless **** who didn't see them coming, or just slam into terrain.

wth

Working as intended? I'm not up on all that clan lore

they have been doing this for awhile, IS LRM's do it sometimes as well. Ive had where im a few dozen yards behind a teammate who had missiles launched at them, they move out of the way(lock lost) and instead of just splatting into the ground where they were standing i get a face full of LRM's that decide to give me a hug.

it's really annoying. That isnt even the weirdest thing ive seen LRM's (clan and IS) curve like 10 yards to the left or right whiles still arcing upwards before coming back down.and i mean a HARD curve so they adjusted their trajectory in a split second.

#12 topgun505

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Posted 11 August 2014 - 07:40 AM

The point there is your observer has to get the lock AND HOLD IT.

View PostAlmond Brown, on 06 August 2014 - 08:34 AM, said:


What if it wasn't your Lock you fired at? Scout gets eyes, locks, you fire, they lose Lock for a second then regain, then even lose again and regains before arrival.

What would be the point of having a "forward observer" otherwise?


#13 Mystere

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Posted 11 August 2014 - 09:06 AM

View Postcdlord, on 06 August 2014 - 04:55 AM, said:

I think the IS missiles do the same. Happens when target LOS/lock is lost but the missiles don't have anything specific to slam into. For example, the target broke lock by backing down a hill and not running behind a building. The last known target for the missiles was above the hill so they follow their last locked trajectory. Now, I do think they should be hitting the ground at that point but they instead travel at a short distance above the ground until they reach their 1000m distance or something solid (buildings/cliffs/mechs).


I actually like that the missiles skim the ground. From a weapons design perspective, having the missiles just hit the ground is a waste. Having the chance of hitting something else, no matter how small than chance is, is better in my book.

It's like firing a rifle and missing your intended target, but ending up hitting his buddy behind him.

#14 topgun505

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Posted 11 August 2014 - 09:29 AM

I have no problem with a missile terrain hugging IF it was designed to do so. So things like a ALCM or a sea skimming anti-ship missile, sure.

But in TT, LRMs are NOT even considered to be guided munitions. They are only semi-guided. Which means they have no active sensor of their own with which to detect and home in on a target. They only have a passive sensor to home in on something being actively painted by another source's active sensor/radar.

And in any case. If LRMs lose a lock on their downward trajectory they would certainly be able to pummel a different target of it happens to wander into the hot zone. The LRMs don't need to be able to terrain hug to accomplish that.

#15 CDLord HHGD

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Posted 11 August 2014 - 09:33 AM

View PostMystere, on 11 August 2014 - 09:06 AM, said:


I actually like that the missiles skim the ground. From a weapons design perspective, having the missiles just hit the ground is a waste. Having the chance of hitting something else, no matter how small than chance is, is better in my book.

It's like firing a rifle and missing your intended target, but ending up hitting his buddy behind him.

I get that, but it's a trajectory thing.... You aren't aiming the rifle at the ground... Perhaps this is indicative of LRM trajectory being incorrect from the beginning. It still annoys me that if I am under the deck in Crimson firing at another mech under the deck with clear LoS and beyond 200m, my missiles willa rc up and slam into the deck, but if I am firing missiles at a target behind a hill, the damn things will fly straight and hit the friggin hill....

Because consistence is OP!

#16 Ph30nix

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Posted 11 August 2014 - 10:52 AM

want to see something really creepy, watch the instances when missle lose lock start skimming the terrain and then lock is reacquired.....

#17 Odins Fist

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Posted 11 August 2014 - 10:58 AM

LRMs are equiped with the Neural Net CPU, a "learning computer" and one of the most powerful microprocessors ever built.

Cyberdyne Systems Model 101 or T-101 LRM. :)

Edited by Odins Fist, 11 August 2014 - 10:58 AM.






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