Posted 05 December 2016 - 09:48 AM
Mechs with "fusion engines" dont explode(as per lore stated by previous players... Ok..). But What year is this? Nuclear weapons don't exist? yeah right LOL.. But as someone who played Mechwarrior as a child starting on an old 133mhz Pentium... No. Self Destruction and detonating my mech was part of it.
"Self destruct sequence initiated.." if you don't remember the synthesized female voice from early mech games.. you have no idea where that comes from.
For immersion purposes, i'm sorry to a few of you... but yes to both. For no reason should I not be able to nuke myself and give you the finger for legging and stripping my mech, leaving me a popsicle and turning your back on me. Kill me or we're both dying. Stripping someone per say, using a Gargoyle or a IS mech and ripping off the weapons then leaving them alive is an insult. Though, a massive tactical advantage in the overall numbers game in Clan Warfare. This will counter people who use this.(Sorry Heavy, if you're reading this... You know i'm right LOL)
A heavy mech or Assault ... The blast should be massive enough to nearly One shot any mech. Regardless if it's 100% of 1% depending on the vicinity to the explosion. The engine in Lights and Mediums would cause smaller, however equally devistating to whatever mech was caught in their blast radius.
To avoid AFKers.. Set a time/damage limit for Quick Play. 7 minutes or 35%+ having been done to your mech. So people can't just take a single laser and think haha i'm gonna jerk with the system. Then, have a massive penalty if self destruction is done and you have x damage delt or less and/or you don't do ANY damage with your self destruction or do too much friendly damage from it. People will troll with it in quickplay. But I would love to take my ECM light into a group of enemies, pop a UAV and BLAM!
Not having this is like saying that's against Mechwarrior Rules of Engagement. It's not. I can't remember the name of the mission, but you had to kill battle armors because they were strapped with nukes in Mechwarrior 2. That was hell.
I like the idea of having a new skill tree for pilots with the self destruct, etc. Having the count down timer like for ejecting and then the actual detonation would actually require skill. You wouldnt be able to move, or activate it while jump jetting. Allow being shot with a several PPCs to increase the duration of the countdown by150%
Taken from sarna.net: "Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors"
This could be tweaked so many ways and perfected. Another suggestion... gate it behind the Mastery tier. Make it cost XP to even Unlock the ability, or even better. Make it a Module, or part of your loadout.
So many Penalties could be implemented to prevent abuse. I don't see why anyone would consider this a Bad idea. IS Mechs who don't take XL engines would benefit from this greatly, as most of us clanners will strip you and leave you for dead. I would know. I do this. A lot.