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Should Atlas Get Some Love?


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#21 Kaspirikay

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Posted 10 August 2014 - 07:10 PM

Wait, how does the Atlas need to be buffed? Its a freaking beast right now. My DDC eats up Clam mechs like no tomorrow.

The only thing I'm afraid of facing in my DDC is a Stalker, 6x6 Awesome, another Atlas, 6x6 Cat. Basically, no clan mechs.

#22 Navid A1

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Posted 10 August 2014 - 07:44 PM

I support this.
Atlas-D (or even K) can really use a third missile hardpoint on the right torso:
hint:
Posted Image

#23 Tezcatli

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Posted 10 August 2014 - 07:51 PM

View Postkrolmir, on 10 August 2014 - 12:10 PM, said:

Atlas is fine, and I have seen good Atlas Pilots stomp Direwhales on the regular. The only time I have seen it go bad for Atlases is when they charge straight in guns blazing with no torso twist and/or XL equipped. The real key is sneaking in and hitting them in a vulnerable location. If the Atlas does this he will **** that DW.


That applies to every mech. But a 100 ton Atlas, the most feared mech on the battlefield, to say that it needs to sneak thief a rival 100 ton mech is to admit that it's offensive and defensive abilities are severely lacking. Or is the Atlas now supposed to be fast and sneaky? Instead of the baddest mofo to ever shred the field of battle!? ::Throws keyboard::

#24 Lightfoot

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Posted 10 August 2014 - 07:58 PM

The Atlas has the best quirk of all. A tiny CT and small Side Torsos. The Dire Wolf has a huge center torso and can't twist much. Atlas is still one of the top mechs in the game, very tough, hard to kill one on one. It's one weakness is fewer weapon hardpoints, but you can still put a monstrous loadout into it.

#25 El Bandito

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Posted 10 August 2014 - 08:03 PM

View Postkrolmir, on 10 August 2014 - 12:10 PM, said:

Atlas is fine, and I have seen good Atlas Pilots stomp Direwhales on the regular. The only time I have seen it go bad for Atlases is when they charge straight in guns blazing with no torso twist and/or XL equipped. The real key is sneaking in and hitting them in a vulnerable location. If the Atlas does this he will **** that DW.


Sneaking with a 100 ton of metal mountain that moves at 60 kph at most. Easier said than done.

Atlas can only be built to dish out damage from close range or some D-DC Lurm boat. DW can punish the enemy at all ranges.

Edited by El Bandito, 10 August 2014 - 08:05 PM.


#26 Joseph Mallan

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Posted 10 August 2014 - 08:11 PM

View PostTezcatli, on 10 August 2014 - 07:51 PM, said:


That applies to every mech. But a 100 ton Atlas, the most feared mech on the battlefield, to say that it needs to sneak thief a rival 100 ton mech is to admit that it's offensive and defensive abilities are severely lacking. Or is the Atlas now supposed to be fast and sneaky? Instead of the baddest mofo to ever shred the field of battle!? ::Throws keyboard::

The Atlas will be losing even more of that luster once better Inner Sphere 100 tonners get released. I'd take a Thunder Hawk over an Atlas 8 days a week!

#27 Deathlike

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Posted 10 August 2014 - 09:53 PM

All I can say is that previous Atlas hitbox change made it easier to remove the side torsos of the mech itself.

Paul previously mentioned about "watching over that situation", but clearly it is working as intended.

#28 Sarlic

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Posted 11 August 2014 - 12:01 AM

View PostThe Mechromancer, on 10 August 2014 - 11:48 AM, said:

either through quirks or a slight hard-point inflation (would require modeling, so no).

because right now, unless you are using the DDC ECM crutch, they are just flat-out inferior to the dire puppy.

methinks the D, K, and RS need an armor quirk or something.


Im doing pretty fine i barely run a DDC. Problem is the CT and the HardP could use some adjustment.

#29 Aleksandr Sergeyevich Kerensky

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Posted 11 August 2014 - 12:07 AM

i personally would like to see 380 engine rating equipable to non-ddc. but thats probably the appeal for the boars head, so we probably wont see it

#30 Onmyoudo

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Posted 11 August 2014 - 01:08 AM

Problem with the 3rd missile hardpoint idea is that you're just basically making the D and the K the DDC, without the ECM. The RS has its role as an energy boat, so I'd prefer to see the D and the K get different things to make them unique. Maybe 4 AMS on the K? Maybe have missiles in the arms and lasers in the torsos on the D? I dunno, something.

#31 aniviron

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Posted 11 August 2014 - 01:18 AM

View PostLevi Porphyrogenitus, on 10 August 2014 - 05:55 PM, said:

I'd love some quirks for the Atlas.

For that matter, I'd love to see quirks for a great many mechs, especially IS variants that have been collecting a lot of dust.


Might be what's necessary to save most of the IS mechs. Been seeing a LOT of Awesomes, and we've been doing really well. The quirk isn't a huge change, but it's enough to make it compete with the best IS assaults.

#32 Thorqemada

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Posted 11 August 2014 - 01:29 AM

Atlas = to slow to dictate the range, to big to go unnoticed, to low Weapons to peek over hills, to squishy AC20, to outdated:

Tested my Atlas-F the whole weekend and can not make a Brawler bcs i never make it into Brawling Range without getting damaged to much otw and then its not 1 on 1 but 1 on many (granted i play Solo so it may be different in Premades) and the only thing that works is a Semi-LRM-Boat and with 2 Missile Hardpoints its not good at that either but at least i dont take damage for nothing and can participate somewhat in the fight.

PS: Better a Semi-LRM-Boat on a small map than a Brawler on a big map.

Edited by Thorqemada, 11 August 2014 - 01:29 AM.


#33 El Bandito

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Posted 11 August 2014 - 01:48 AM

View PostOnmyoudo, on 11 August 2014 - 01:08 AM, said:

Problem with the 3rd missile hardpoint idea is that you're just basically making the D and the K the DDC, without the ECM. The RS has its role as an energy boat, so I'd prefer to see the D and the K get different things to make them unique. Maybe 4 AMS on the K? Maybe have missiles in the arms and lasers in the torsos on the D? I dunno, something.


You call RS energy boat? 4 energy hardpoint Assault being a boat is so 2012. Banshee's got eight energy slots and Direwhale's got NINE energy slots in comparison. Now that's a boat.

Edited by El Bandito, 11 August 2014 - 01:51 AM.


#34 Navid A1

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Posted 11 August 2014 - 01:52 AM

View PostOnmyoudo, on 11 August 2014 - 01:08 AM, said:

Problem with the 3rd missile hardpoint idea is that you're just basically making the D and the K the DDC, without the ECM. The RS has its role as an energy boat, so I'd prefer to see the D and the K get different things to make them unique. Maybe 4 AMS on the K? Maybe have missiles in the arms and lasers in the torsos on the D? I dunno, something.


Atlas-D-DC is originally an Atlas-D with "Dual Cockpit" (D-DC). It sacrifices it's two energy hardpoints to get a command console (and 3M + ECM in MWO).

Therefore if D gets a 3rd missle hardpoint on RT and K gets its second on the RT

Atlas-D: 2E on hands + 2E on center torso + 2B + 3M (1 on RT and 2 on LT)
Atlas-K: 2E on hands + 2E on center torso +1B +2M (1 on each torso) + additional AMS at the expense of 1M
Atlas-D-DC: 2E on hands + 2B + 3M + ECM at the cost of 2E on CT
Atlas-RS: 4E on hands + 1B + 2M

This will keep the diversity while giving the atlas an extended capability and higher customization capacity.

#35 ice trey

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Posted 11 August 2014 - 02:09 AM

I think that no matter what you do, the clans are just escalation, and the next guy is going to want more armor and bigger guns to defeat them.

I miss having the repair system, but while this might seem convoluted to some players, or maybe just irritating, the effect of having it in the game is greatly underappreciated. Some people say it didn't contribute anything, but it DID contribute something...

It leveled the playing field.

The problem right now is that from the minute someone buys a 'mech, the race is on to equip it with the most optimized build. Double Heat Sinks and Endo Steel is always the first thing to get added. Often, an XL engine, and all that high-tech gear like Ultra ACs, Gauss Rifles, and ER PPCs. The entire idea of sticking with standard structure or Single heat sinks is laughable.

...But what if the amount of C-bills earned in a match changed according to how expensive your mech was, and/or how much high-tech gear you had equipped? Now, the Daishi are currently stated to be the be-all-end-all because someone figured out how to give it a quad AC20 build, but what if they were making half the C-bills that someone using an Inner Sphere mech of comparable size was? What if the mech being used by the same mechwarrior made an additional 1.5 or 2X C-bills for never having used AMS, XL-engines, or Double Heat Sinks? What if taking it even further still and using a Medium or Light Mech to fill the same role netted you even larger C-bill bonuses? The Daishi might be raking in kills left right and center, but in order to make C-bills, he'd have to be getting a Lot of kills, every match, guaranteed, while a cheap light might earn just as much for getting a few assists and spotting for the team.

As it is, MWO only offers significant rewards to players based on kills. The miserably small Light Mech cue is a testament to that. Further, ever since the combination of Double Heat Sinks, XL engines, and the removal of the repair system, the game has been nothing but Meta builds and optimization. Giving players greater rewards for working as a team rather than killing everything in sight, and greater earnings for dialing back the firepower could make more players want to use lights and mediums, and greatly increase the survivability of the game again. Sure, there will be the players that will still be using the Gaussapults, but they'll not be earning anything but a higher KD ratio. If you wanted to quickly save your C-bills to buy a new chassis or more modules, you'd be fielding low-tech lights and mediums... High tech lights and low-tech assaults would be your middle-ground.

Edited by ice trey, 11 August 2014 - 02:11 AM.


#36 FlipOver

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Posted 11 August 2014 - 02:14 AM

Just because you are a bad Atlas pilot, doesn't mean the Atlas needs a buff or quirk to enhance its performance.
Since the Clans hit, my Atlas KDR went from 1.4 to 2.1 in a matter of days.

If you feel the Atlas is too weak, maybe the Atlas isn't the right mech for you.

#37 SgtMagor

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Posted 11 August 2014 - 02:43 AM

as far as I'm concerned will never see the true potential of the Atlas until melee becomes part of the game. This mech is all about smashing things, and ripping cockpits out, causing madness and mayhem on the battlefield...

Edited by SgtMagor, 11 August 2014 - 02:44 AM.


#38 Khobai

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Posted 11 August 2014 - 02:52 AM

Quote

The Atlas has the best quirk of all. A tiny CT and small Side Torsos. The Dire Wolf has a huge center torso and can't twist much.


Which isnt a good quirk at all. It makes the Atlas inordinately easy to disarm. Which is a bad thing given its lack of hardpoints, it cant afford to lose any weapons like the Stalker or Direwhale.

Quote

Atlas is fine, and I have seen good Atlas Pilots stomp Direwhales on the regular


Youve seen good Atlases stomp bad Direwhales. But a good Direwhale is easily worth 2 good Atlases or 3-4 bad ones. The Direwhale really IS that much better.

Quote

If you feel the Atlas is too weak, maybe the Atlas isn't the right mech for you.


The reality is the Atlas has fallen behind the curve compared to other assaults and it needs at least 10% side torso damage reduction to help keep its weapons intact longer.

Quote

as far as I'm concerned will never see the true potential of the Atlas until melee becomes part of the game


The Atlas will never be able to melee. If they do add melee to the game it will only be for mechs like the Hatchetman that have actual melee weapons.

Although another possibility is adding hardened armor and light fusion engines to the game. Atlases would benefit tremendously from both, and might even rival Direwhales then.

Edited by Khobai, 11 August 2014 - 03:19 AM.


#39 Navid A1

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Posted 11 August 2014 - 02:56 AM

View PostFlipOver, on 11 August 2014 - 02:14 AM, said:

Just because you are a bad Atlas pilot, doesn't mean the Atlas needs a buff or quirk to enhance its performance.
Since the Clans hit, my Atlas KDR went from 1.4 to 2.1 in a matter of days.

If you feel the Atlas is too weak, maybe the Atlas isn't the right mech for you.


Before the clans, atlas was (and still is) the only (i mean ONLY) IS mech that i have piloted.... since closed beta.!
i know it inside and out.
and i'm telling you that atlas is not weak...

an extra hardpoint (which was btw in the original concept as well) does not add to the firepower... it just gives you more options.!
also, extra quirks are always welcome.!

Edited by Navid A1, 11 August 2014 - 02:57 AM.


#40 Khobai

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Posted 11 August 2014 - 03:16 AM

Quote

I miss having the repair system, but while this might seem convoluted to some players, or maybe just irritating, the effect of having it in the game is greatly underappreciated. Some people say it didn't contribute anything, but it DID contribute something...

It leveled the playing field.


Except it didnt.

Anyone with millions of cbills saved up simply didnt care. Anyone who was poor was disadvantaged by it.

It didnt level the playing field. It seperated the haves from the havenots even more.





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