

Which Srm Type To Use...
#1
Posted 09 August 2014 - 07:12 AM
#2
Posted 09 August 2014 - 07:40 AM
CSRM - Light weight, hard hitting, but spread easily.
ACSRM - Heavier, but less spread.
CSSRM - Heavier, can't fire without a lock on, and a LONG reload time, but easily the most accurate.
If you trust your aim, go with the CSRM. If you don't, CSSRM is your best bet.
#3
Posted 09 August 2014 - 07:45 AM
#4
Posted 09 August 2014 - 07:56 AM
Regular SRMs have good cycle times, and you only need Artemis on them when mounting the SRM 6 launchers. However, Artemis drops in efficiency with multiple launchers (too many tons and slots in costs). Artemis also works on Streak missile launchers right now due to a glitch with the missile architecture. However, it costs no slots or tons.
Artemis gives the following buffs to SRMs for the cost of 1 ton and 1 slot extra per launcher:
1- Tightens the spread of missiles.
Artemis gives the following buffs to SSRMs for no cost (other than C-Bills to install):
1- reduced time for lock ons
Do remember, that clan SSRMs have long cycle times (SSRM6 has a 7 second cycle time), while regular SRMs have shorter cool downs.
Also, Streaks require locks, which means you need an Active probe and to lock on to the ECM mech targeting you (clan active probes only disable ECM if they lock onto the ECM mech). Meaning you'll have to sometimes disengage from the target you really wanna hit, just to deal with ECM.
Although to be honest, if you are going for a pure missile boat, I recommend this build:
SCR-D
You don't need to worry about ECM, and your shots are accurate to 230 meters.
Edited by IraqiWalker, 09 August 2014 - 07:56 AM.
#5
Posted 10 August 2014 - 02:10 AM
#6
Posted 10 August 2014 - 02:36 AM

My philosophy is that the SRM is an excellent replacement of the autocannons (mainly LBX) for lights and mediums. Less range, more spread and more difficult to aim, but very light and very hard hitting. For 5 tons you get the missile variant of the 12 ton LBX20, and mounted high in the torso of the SRC. A Timberwolf with 4ML and 4 SRM6wArt is even more fun with 48 damage from the missiles alone.
Streaks require a lock and thus rarely miss, but they fly to all parts of the enemy target and spread around damage. This is really great against lights but really appalling the heavier your target is. You need to stare at him for a lock and then you spread damage around that he won't mind at all.
Edited by The Great Unwashed, 10 August 2014 - 02:37 AM.
#7
Posted 14 August 2014 - 04:13 AM
#8
Posted 14 August 2014 - 04:16 AM
And bring many, they like company !
#9
Posted 14 August 2014 - 04:32 AM
Jaegerwulf, on 09 August 2014 - 07:12 AM, said:
Depends on the mech.
Streaks are worthless on mechs with ballistics (no ability to keep the locks going to keep firing).
Stormcrow, put SRMs on the arms and Streaks on the torso.
Nova -- wait, PGI didn't let us have the missile Novas. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu................
Adder / Kitfox. Your choice. Adder I like to have streaks or LRMs on the side torsos and SRMs on the arms. Kitfox, again it's a matter of preference here.
But since you asked about the pros and cons... using only MWO's versions of these weapons (hardy har har...sigh).
Streaks take FOREVER to reload. But they home in with 100% accuracy, it is almost entirely impossible to miss even if they go directly behind you and the missile has to do 16 donuts to actually get to him, you will shove missiles right up his...legs...and arms...and side torsos...for some reason.
SRMs are shotguns because apparently PGI didn't read that SRMs are also guided missiles. These are better on the arms of your Clan mechs so that you can aim them with ease, as you will need to lead them ahead of enemies.
SRMs with Artemis are tighter spread shotguns... because while Artemis actually enhances the guidance of SRMs in Battletech, here they just make a narrower blast shotgun which allows you to focus your shots better.
Edited by Koniving, 14 August 2014 - 04:35 AM.
#10
Posted 14 August 2014 - 04:43 AM
#11
Posted 14 August 2014 - 05:47 AM
#12
Posted 14 August 2014 - 11:20 AM
I've had far and away the most success with this build: SCR-PRIME
I've tried the straight Srm18 and Asrm18 builds, but even if your aim is good, you still end up having to stay too close to your enemies and take a lot more fire for it. With the Streak-crow I can often end up losing my ct armor in a bad engagement and still survive the entire fight dealing loads of damage and racking up component destruction by popping out briefly and throwing 18 missiles at something before backing out of range.
One last suggestion is to never try and be cute with the Missile arm omnipods, they aren't better than 4 er-medium lasers.
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