Namely, inability to take more than 1 strike.
I mean, the Adder is already a hit and run kind of mech (or a hit-until-they-turn-to-you-THEN-run kind of mech) so it doesn't really need cool shot, and UAVs are best used by faster mechs* who can dart some ways into the enemy lines before letting loose- if you pop a UAV from a ridge or something the enemy can just back away a bit and not have to worry about it much if at all.
I'm not saying the change is going to be devasting or anything, I was just wondering what you guys think.
* Read: IS mechs.


Is The Adder Going To Suffer The Most From The Upcoming Restriction On Strikes?
Started by Sephlock, Aug 10 2014 07:29 PM
6 replies to this topic
#1
Posted 10 August 2014 - 07:29 PM
#2
Posted 10 August 2014 - 07:35 PM
I haven't checked this yet, but does the AirStrike accuuracy module that needs to be equipped to work ccount as a Mech module, or a "consumable" module?
If it's a consumable module, then clanners can use that along with a strike to make the most of their strike beacon and use both consumable slots. If not... then that module is probably **** .
If it's a consumable module, then clanners can use that along with a strike to make the most of their strike beacon and use both consumable slots. If not... then that module is probably **** .
Edited by Prosperity Park, 10 August 2014 - 07:36 PM.
#3
Posted 10 August 2014 - 07:37 PM
Prosperity Park, on 10 August 2014 - 07:35 PM, said:
I haven't checked this yet, but does the AirStrike accuuracy module that needs to be equipped to work ccount as a Mech module, or a "consumable" module?
If it's a consumable module, then clanners can use that along with a strike to make the most of their strike beacon and use both consumable slots. If not... then that module is probably **** .
If it's a consumable module, then clanners can use that along with a strike to make the most of their strike beacon and use both consumable slots. If not... then that module is probably **** .
#4
Posted 10 August 2014 - 07:40 PM
The Adder was basically dead on arrival.
These consumable changes are the least of it's worries.
Also UAV is always good, you don't need to suicide bomb into the center of a pack to use one (it's also often a dead give away).
Being small and maneuverable means you can sometimes place them at the edge of your team's firing line more easily than larger/slower mechs can.
Anyway, getting value out of the Kit Fox is nebulous at best, the Adder is worse and therefore has way more issues than consumables.
These consumable changes are the least of it's worries.
Also UAV is always good, you don't need to suicide bomb into the center of a pack to use one (it's also often a dead give away).
Being small and maneuverable means you can sometimes place them at the edge of your team's firing line more easily than larger/slower mechs can.
Anyway, getting value out of the Kit Fox is nebulous at best, the Adder is worse and therefore has way more issues than consumables.
Edited by Ultimatum X, 10 August 2014 - 07:41 PM.
#5
Posted 10 August 2014 - 07:49 PM
Ultimatum X, on 10 August 2014 - 07:40 PM, said:
Also UAV is always good, you don't need to suicide bomb into the center of a pack to use one (it's also often a dead give away).
It isn't suicide if you're in an IS light

Clan lights are just too slow...
Quote
Being small and maneuverable means you can sometimes place them at the edge of your team's firing line more easily than larger/slower mechs can.
Then the enemy team backs up a bit (and occasionally shoots up at the UAV) and angels weep.
Quote
Anyway, getting value out of the Kit Fox is nebulous at best, the Adder is worse and therefore has way more issues than consumables.
The Kit Fox can be super blinged out with 3x AMS, Narc, ECM, and an ER LLas...
#6
Posted 10 August 2014 - 08:22 PM
Sephlock, on 10 August 2014 - 07:29 PM, said:
Namely, inability to take more than 1 strike.
I mean, the Adder is already a hit and run kind of mech (or a hit-until-they-turn-to-you-THEN-run kind of mech) so it doesn't really need cool shot, and UAVs are best used by faster mechs* who can dart some ways into the enemy lines before letting loose- if you pop a UAV from a ridge or something the enemy can just back away a bit and not have to worry about it much if at all.
I'm not saying the change is going to be devasting or anything, I was just wondering what you guys think.
* Read: IS mechs.
I mean, the Adder is already a hit and run kind of mech (or a hit-until-they-turn-to-you-THEN-run kind of mech) so it doesn't really need cool shot, and UAVs are best used by faster mechs* who can dart some ways into the enemy lines before letting loose- if you pop a UAV from a ridge or something the enemy can just back away a bit and not have to worry about it much if at all.
I'm not saying the change is going to be devasting or anything, I was just wondering what you guys think.
* Read: IS mechs.
Nope its the lolcust... the only redeeming quality it had was to be consumable carrier in tonnage restricted matches.
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