As the topic says, what are the Arty and Air cooldowns? I know there's like a one minute global cooldown at the beginning of the match, but I don't know what the personal and team cooldowns are. I just had a match where three of them were dropped on my team in a row within less than three minutes (last hit at 12:09 left in the match, so 2:51 elapsed). This just seems really excessive, especially since only one of the three was even aimed at us at a group, the other two were dropped on my head personally with no one else in the blast area. Guess people are putting those new consumable slots to use...


What Are The Arty And Air Cooldowns?
Started by Doctor Proctor, Aug 10 2014 06:52 PM
6 replies to this topic
#1
Posted 10 August 2014 - 06:52 PM
#2
Posted 10 August 2014 - 06:54 PM
Isn't it nice to be popular?
Anyway, this Tuesday we should be losing the ability to carry both strikes at once, which will hopefully lead to more UAV usage, but will more likely lead to people using cool shot, which (depending on how many people do so) may lead to more heat nerfs.
Anyway, this Tuesday we should be losing the ability to carry both strikes at once, which will hopefully lead to more UAV usage, but will more likely lead to people using cool shot, which (depending on how many people do so) may lead to more heat nerfs.
#3
Posted 10 August 2014 - 06:54 PM
I think it's like 15 or 30 seconds.
As in, a fraction of what it needs to be.
As in, a fraction of what it needs to be.
#4
Posted 10 August 2014 - 07:03 PM
Sephlock, on 10 August 2014 - 06:54 PM, said:
Isn't it nice to be popular?
Anyway, this Tuesday we should be losing the ability to carry both strikes at once, which will hopefully lead to more UAV usage, but will more likely lead to people using cool shot, which (depending on how many people do so) may lead to more heat nerfs.
Anyway, this Tuesday we should be losing the ability to carry both strikes at once, which will hopefully lead to more UAV usage, but will more likely lead to people using cool shot, which (depending on how many people do so) may lead to more heat nerfs.
I use coolshot an airstrike. It is pointless to have airstrike and arty. They are to easy to avoid for the good players. If you stay in one place for to long even if you are trading from snipe spots you deserve to get hit with them more than once.
Coolshot always pays dividends.
#5
Posted 10 August 2014 - 07:14 PM
GRiPSViGiL, on 10 August 2014 - 07:03 PM, said:
I use coolshot an airstrike. It is pointless to have airstrike and arty. They are to easy to avoid for the good players. If you stay in one place for to long even if you are trading from snipe spots you deserve to get hit with them more than once.
Coolshot always pays dividends.
Easy to avoid one that you see perhaps. But when when 3 or 4 get dropped on your position, sometimes on hills above you or behind you, it gets a lot harder. Just had ANOTHER match on Alpine where 4 got dropped near me. This time at least they weren't just blowing all on a lone mech, just repeatedly dropping them on my group as we moved.
#6
Posted 10 August 2014 - 07:16 PM
Yep. Coolshot helps you win fights.
Artillery can be dodged.
Artillery can be dodged.
#7
Posted 10 August 2014 - 07:18 PM
It's 10 seconds for Air or Arty, shared.
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