

Undertonned Mechs
#1
Posted 11 August 2014 - 09:31 AM
Generally people would say these type of builds are sub optimal, yet I like the load outs and don't feel I should change them simply to get max tonnge from my mechs.
Anyone else do this?
Thoughts?
#2
Posted 11 August 2014 - 09:58 AM
I don't subscribe to undetonning, simply because you want to make the most of it.
The only dev that vouched for some speed bonus for undertonning does not work @ PGI anymore (Thomas D.).
The thing is, there's a significant chance builds can be reworked to maximize most of the tonnage consumed.
Edited by Deathlike, 11 August 2014 - 09:59 AM.
#3
Posted 11 August 2014 - 10:06 AM
Deathlike, on 11 August 2014 - 09:58 AM, said:
I don't subscribe to undetonning, simply because you want to make the most of it.
The only dev that vouched for some speed bonus for undertonning does not work @ PGI anymore (Thomas D.).
The thing is, there's a significant chance builds can be reworked to maximize most of the tonnage consumed.
What he said.

#4
Posted 11 August 2014 - 10:08 AM
#5
Posted 11 August 2014 - 10:11 AM
#6
Posted 11 August 2014 - 10:15 AM
#7
Posted 11 August 2014 - 10:15 AM
#8
Posted 11 August 2014 - 10:18 AM
#9
Posted 11 August 2014 - 10:36 AM
You'll never end up getting ambushed and soloed by a ECM light (because 95% of the players (and the teammates not saving your butt) rely on the minimap for situation awareness for everything that is not straight in front of them) your ever again.
Edited by Ragnar Darkmane, 11 August 2014 - 10:38 AM.
#10
Posted 11 August 2014 - 10:39 AM
Escef, on 11 August 2014 - 10:18 AM, said:
Post these builds!!!!
I love build tinkering, give us something to do while I debate another cup of coffee!
#11
Posted 11 August 2014 - 10:44 AM
Ace Selin, on 11 August 2014 - 09:31 AM, said:
Generally people would say these type of builds are sub optimal, yet I like the load outs and don't feel I should change them simply to get max tonnge from my mechs.
Anyone else do this?
Thoughts?
Drop Endo or Ferro to free up slots and see what you can do with the remaining tonnage then.
#12
Posted 11 August 2014 - 10:57 AM
#13
Posted 11 August 2014 - 11:06 AM
Edited by Escaflowne Z, 11 August 2014 - 11:10 AM.
#14
Posted 11 August 2014 - 11:09 AM

#15
Posted 11 August 2014 - 11:10 AM
#16
Posted 11 August 2014 - 11:13 AM
Do not anger them when they're hungry.
#17
Posted 11 August 2014 - 11:17 AM
Escaflowne Z, on 11 August 2014 - 11:06 AM, said:
So, it sounds like THIS is your build
If you really want long-range utility, I'd ditch the PPC and Medium Pulse and throw in 2 LL. Takes up the last of your tonnage, and both are more heat efficient, and has better firepower.
Or, go for worse heat efficiency by a little and toss in two ERLL for better range utility and watch your heat.
Edited by Ghost Badger, 11 August 2014 - 11:22 AM.
#18
Posted 11 August 2014 - 11:39 AM
http://mwo.smurfy-ne...6b1691a0cc1e1a4
http://steamcommunit...s/?id=299183002
Edited by Escaflowne Z, 11 August 2014 - 11:44 AM.
#19
Posted 11 August 2014 - 11:47 AM
Deathlike, on 11 August 2014 - 09:58 AM, said:
I don't subscribe to undetonning, simply because you want to make the most of it.
The only dev that vouched for some speed bonus for undertonning does not work @ PGI anymore (Thomas D.).
The thing is, there's a significant chance builds can be reworked to maximize most of the tonnage consumed.
Usually it's as simple as swapping some double heat sinks for a few medium lasers, depends on the specific build. If that's what it takes to reach max tonnage you should definitely do it, a few heat sinks won't make nearly as big a difference as an entirely new weapons group that you can use to increase your burst damage.
Another way to do it is to switch to a more dense weapons loadout, for example multiple light ballistic weapons instead of a heavy one, or switching to heavier energy weapons. Both of those will drastically increase your potential damage output as well. ( Mostly in DPS. )
Missile weapons don't have huge differences in crit slot density, so you don't gain much by swapping those out, though you can sometimes add a few tons that way. They are all around 1-2 tons per crit slot for the inner sphere and 0.5-1 ton per crit slot for clans.
The weapon with the fewest crit slots compared to it's mass is the AC/2, at 6 tons and 1 crit slot. It is however not a very good weapon by itself and doesn't mix well with most other weapons.
If you have endo steel internals or ferro fibrous armor on your mech and you have enough free tonnage to remove it and no free slots, you're better off removing that and using the crit slots you freed up to fill out whatever weight you have available afterwards, just be sure to keep endo steel if possible if you have both, it saves more weight than ferro fibrous. This is assuming you're using an inner sphere mech, as you can't remove those from clan mechs.
Edited by Satan n stuff, 11 August 2014 - 12:00 PM.
#20
Posted 11 August 2014 - 12:03 PM
Escaflowne Z, on 11 August 2014 - 11:06 AM, said:
My AWS-8Q is at 80 tons, 2xER PPC, 1 PPC, 1 small laser, no AMS.
It gives me 3 additional DHS compared to your build, which is a massive advantage, as the AWS-8Q relies on high DPS instead of high burst damage. The small laser mostly has sentimental value, otherwise I would get AMS with 1 ton of ammo instead of the small laser and 1 DHS.
But if you want something closer to your build, I would do this. The MPL is generally a bad weapon, but it's particularly harmful to your particular build.
EDIT: Also, you don't need that much rear armour, really

Edited by Alistair Winter, 11 August 2014 - 12:04 PM.
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