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Undertonned Mechs


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#1 Ace Selin

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Posted 11 August 2014 - 09:31 AM

I have a few builds which do not use up all the tonnage on my mechs, due to using up all the crit slots and maxing armour I cannot add anything else, yet I have the build I would like to play.

Generally people would say these type of builds are sub optimal, yet I like the load outs and don't feel I should change them simply to get max tonnge from my mechs.

Anyone else do this?
Thoughts?

#2 Deathlike

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Posted 11 August 2014 - 09:58 AM

Examples are nice.

I don't subscribe to undetonning, simply because you want to make the most of it.

The only dev that vouched for some speed bonus for undertonning does not work @ PGI anymore (Thomas D.).

The thing is, there's a significant chance builds can be reworked to maximize most of the tonnage consumed.

Edited by Deathlike, 11 August 2014 - 09:59 AM.


#3 Ultimax

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Posted 11 August 2014 - 10:06 AM

View PostDeathlike, on 11 August 2014 - 09:58 AM, said:

Examples are nice.

I don't subscribe to undetonning, simply because you want to make the most of it.

The only dev that vouched for some speed bonus for undertonning does not work @ PGI anymore (Thomas D.).

The thing is, there's a significant chance builds can be reworked to maximize most of the tonnage consumed.



What he said. :)

#4 LauLiao

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Posted 11 August 2014 - 10:08 AM

This would happen occasionally to me before they added half-ton ammo options, but in general, no. Except for top end Assaults, I rarely run out of space before tonnage unless there's both FF and Endo on the thing. How much wasted tonnage are you talking about? If you're talking like 3-4 tons, then just drop the FF.

#5 Kaox Veed

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Posted 11 August 2014 - 10:11 AM

Generally you should look at upgrading your engines in cases like this, you can either fill out the rest of that extra tonnage or you might be able to hit the next 25 increment and move one of your HS to the engine.

#6 Lefty Lucy

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Posted 11 August 2014 - 10:15 AM

You can almost always bump up the engine size, add some ammo, or even put a BAP in for the sensor range bonus. Also if you're under-tonned and don't have all your weapon slots used up add another gun, or TAG or NARC if you're worried about heat or mouse buttons.

#7 Mcgral18

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Posted 11 August 2014 - 10:15 AM

If it's less than a half ton, I'll try to lose some armour where it won't hurt. Extra heatsink, half ton of ammo, bigger engine, something to fill in that hole.

#8 Escef

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Posted 11 August 2014 - 10:18 AM

One of my mechs has all its crit slots filled, a maxed out engine, and is 2 tons under weight... Been thinking of pulling some ammo or a heat sink and tossing in a command console. It's irksome, to be sure. But if the mech still performs I recommend just rolling with it.

#9 Ragnar Darkmane

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Posted 11 August 2014 - 10:36 AM

BAP is always worth its weight when you got tons left over for the counter ECM, even if you don't get to use the missile buffs.

You'll never end up getting ambushed and soloed by a ECM light (because 95% of the players (and the teammates not saving your butt) rely on the minimap for situation awareness for everything that is not straight in front of them) your ever again.

Edited by Ragnar Darkmane, 11 August 2014 - 10:38 AM.


#10 Ultimax

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Posted 11 August 2014 - 10:39 AM

View PostEscef, on 11 August 2014 - 10:18 AM, said:

One of my mechs has all its crit slots filled, a maxed out engine, and is 2 tons under weight... Been thinking of pulling some ammo or a heat sink and tossing in a command console. It's irksome, to be sure. But if the mech still performs I recommend just rolling with it.


Post these builds!!!!

I love build tinkering, give us something to do while I debate another cup of coffee!

#11 AlmightyAeng

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Posted 11 August 2014 - 10:44 AM

View PostAce Selin, on 11 August 2014 - 09:31 AM, said:

I have a few builds which do not use up all the tonnage on my mechs, due to using up all the crit slots and maxing armour I cannot add anything else, yet I have the build I would like to play.

Generally people would say these type of builds are sub optimal, yet I like the load outs and don't feel I should change them simply to get max tonnge from my mechs.

Anyone else do this?
Thoughts?


Drop Endo or Ferro to free up slots and see what you can do with the remaining tonnage then.

#12 Wintersdark

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Posted 11 August 2014 - 10:57 AM

As others have said, post the builds. Then we can make more useful comments, and my coffee breaks need some love.

#13 Escaflowne Z

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Posted 11 August 2014 - 11:06 AM

I will bite.  I have my AWS-8Q at 79 tons.  Max engine, as many DHS as can fit, endo, 2 x ERPPC, PPC, a MPL, and an AMS with two tons of ammo.  No crit spaces available, max armor.

Edited by Escaflowne Z, 11 August 2014 - 11:10 AM.


#14 Deathlike

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Posted 11 August 2014 - 11:09 AM

You need to post with smurfy's. There are no exceptions. :)

#15 Xetelian

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Posted 11 August 2014 - 11:10 AM

Ran some under tonnage on my assaults when builds wouldn't hold more slots with just endo

#16 Alistair Winter

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Posted 11 August 2014 - 11:13 AM

A horde of number crunching smurfy fanatics are salivating at the idea of improving your bad builds.

Do not anger them when they're hungry.

#17 AlmightyAeng

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Posted 11 August 2014 - 11:17 AM

View PostEscaflowne Z, on 11 August 2014 - 11:06 AM, said:

I will bite. I have my AWS-8Q at 79 tons. Max engine, as many DHS as can fit, endo, 2 x ERPPC, PPC, a MPL, and an AMS with two tons of ammo. No crit spaces available, max armor.


So, it sounds like THIS is your build

If you really want long-range utility, I'd ditch the PPC and Medium Pulse and throw in 2 LL. Takes up the last of your tonnage, and both are more heat efficient, and has better firepower.

Or, go for worse heat efficiency by a little and toss in two ERLL for better range utility and watch your heat.

Edited by Ghost Badger, 11 August 2014 - 11:22 AM.


#18 Escaflowne Z

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Posted 11 August 2014 - 11:39 AM

Oddly enough, Smurfy and MWO do not agree on my loadout's lack of slots.

http://mwo.smurfy-ne...6b1691a0cc1e1a4

http://steamcommunit...s/?id=299183002

Edited by Escaflowne Z, 11 August 2014 - 11:44 AM.


#19 Satan n stuff

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Posted 11 August 2014 - 11:47 AM

View PostDeathlike, on 11 August 2014 - 09:58 AM, said:

Examples are nice.

I don't subscribe to undetonning, simply because you want to make the most of it.

The only dev that vouched for some speed bonus for undertonning does not work @ PGI anymore (Thomas D.).

The thing is, there's a significant chance builds can be reworked to maximize most of the tonnage consumed.

Usually it's as simple as swapping some double heat sinks for a few medium lasers, depends on the specific build. If that's what it takes to reach max tonnage you should definitely do it, a few heat sinks won't make nearly as big a difference as an entirely new weapons group that you can use to increase your burst damage.
Another way to do it is to switch to a more dense weapons loadout, for example multiple light ballistic weapons instead of a heavy one, or switching to heavier energy weapons. Both of those will drastically increase your potential damage output as well. ( Mostly in DPS. )
Missile weapons don't have huge differences in crit slot density, so you don't gain much by swapping those out, though you can sometimes add a few tons that way. They are all around 1-2 tons per crit slot for the inner sphere and 0.5-1 ton per crit slot for clans.
The weapon with the fewest crit slots compared to it's mass is the AC/2, at 6 tons and 1 crit slot. It is however not a very good weapon by itself and doesn't mix well with most other weapons.

If you have endo steel internals or ferro fibrous armor on your mech and you have enough free tonnage to remove it and no free slots, you're better off removing that and using the crit slots you freed up to fill out whatever weight you have available afterwards, just be sure to keep endo steel if possible if you have both, it saves more weight than ferro fibrous. This is assuming you're using an inner sphere mech, as you can't remove those from clan mechs.

Edited by Satan n stuff, 11 August 2014 - 12:00 PM.


#20 Alistair Winter

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Posted 11 August 2014 - 12:03 PM

View PostEscaflowne Z, on 11 August 2014 - 11:06 AM, said:

I will bite. I have my AWS-8Q at 79 tons. Max engine, as many DHS as can fit, endo, 2 x ERPPC, PPC, a MPL, and an AMS with two tons of ammo. No crit spaces available, max armor.

My AWS-8Q is at 80 tons, 2xER PPC, 1 PPC, 1 small laser, no AMS.

It gives me 3 additional DHS compared to your build, which is a massive advantage, as the AWS-8Q relies on high DPS instead of high burst damage. The small laser mostly has sentimental value, otherwise I would get AMS with 1 ton of ammo instead of the small laser and 1 DHS.

But if you want something closer to your build, I would do this. The MPL is generally a bad weapon, but it's particularly harmful to your particular build.

EDIT: Also, you don't need that much rear armour, really :wacko:

Edited by Alistair Winter, 11 August 2014 - 12:04 PM.






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