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Buff Ac2's?


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#1 DasSibby

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Posted 11 August 2014 - 09:39 AM

I want my Dakka back.

Few things were more fun for me than using quad (or more!) IS AC/2's to suppress the enemy.

Unfortunately, they not only nerfed the range... The nerfed the usability of IS AC/2's. They could even leave the AC/2's range where it is... but please reduce ghost heat.


Efficiency be damned. I want my long range machine guns back.

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#2 ShinobiHunter

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Posted 11 August 2014 - 09:47 AM

Nice Code Geass pic lol. I agree with you the AC2 is practically useless. They should remove the ghost heat and shave a ton or two from it. For the same tonnage as an AC10 you get less damage than a medium laser....

#3 Davegt27

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Posted 11 August 2014 - 09:49 AM

I use 5 AC2s and its so much fun

the problem is the clan mechs don't care about these little things but its great fun

#4 Graugger

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Posted 11 August 2014 - 10:23 AM

Are you kidding me these things need nerfed moar. I mean come on AC/2s are just insane in terms of DPS.

#5 Deathlike

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Posted 11 August 2014 - 10:28 AM

Once upon a time, the AC2 had a niche role... something that a certain "underhive" could not handle (same with lurms, but that's a more complex issue).

Had PGI just lowered the shake outright instead of nerfing it hand over fist STARTING with ghost heat... it would've been OK.

The weapon as it were was already crazy hot, just based on the heat generation alone, now relegated to TT levels of AC2 usage... "not popular at all".

#6 MAXrobo

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Posted 11 August 2014 - 10:32 AM

There was no reason to nerf that AC2 Gatling at all. It was super hot, and spread damage like crazy. I would love to see ghost heat taken away from AC2s so that small, but awesome role could come back. They could even lower the shake on impact so it didn't blind your enemy if they thought it cause the target to get too dazed.

#7 Ph30nix

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Posted 11 August 2014 - 10:46 AM

View PostGraugger, on 11 August 2014 - 10:23 AM, said:

Are you kidding me these things need nerfed moar. I mean come on AC/2s are just insane in terms of DPS.

you are being sarcastic right? the AC/2 have had the lowest DPS and Highest heat (even before ghost heat) for a very very long time now.

It also has one of the worst damage per ton ratios of any weapon in the game.

there was never a real problem with the AC/2 aside from needing an impulse and explosion reduction. It had high DPS but it was massively spread out only targets that were sitting dead still or were too slow had antyhing to worry about.

It had a great role as a suppression weapon to piss off poptarts. I had countless times kept a poptart from doing anything while teammates closed the distance because anytime they would try to jump up id be pelting and blinding them preventing them from getting a shot off.

but as usual noobs who dont know how to move out of the way of damage whined and complained and got it ruined.

#8 DasSibby

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Posted 11 August 2014 - 11:14 AM

I could see several solutions to the AC/2 situation.

1. Reduce Ghost heat so the heat is manageable again.
2. Reduce the AC/2's tonnage so you can put more heat syncs in. (Ghost heat still present, but manageable maybe?)
3. Increase the AC/2's damage so it's a CRAZY hot weapon, but it takes a competent pilot to use it. (Basically user controlled burst fire?)
4. Increase rate of fire. (Again, basically make it a long range CRAZY HOT, but also CRAZY FAST) machine gun.

If any of these ideas are implemented... You know the Jaeger would become my favorite mech again!

So devs... What's it gonna be? *Puppy face*

#9 Mcgral18

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Posted 11 August 2014 - 11:15 AM

View PostPh30nix, on 11 August 2014 - 10:46 AM, said:

you are being sarcastic right? the AC/2 have had the lowest DPS and Highest heat (even before ghost heat) for a very very long time now.


It's Graugger, he trolls every thread about LRMs and ACs.

#10 Ph30nix

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Posted 11 August 2014 - 12:49 PM

View PostDasSibby, on 11 August 2014 - 11:14 AM, said:

I could see several solutions to the AC/2 situation.

1. Reduce Ghost heat so the heat is manageable again.
2. Reduce the AC/2's tonnage so you can put more heat syncs in. (Ghost heat still present, but manageable maybe?)
3. Increase the AC/2's damage so it's a CRAZY hot weapon, but it takes a competent pilot to use it. (Basically user controlled burst fire?)
4. Increase rate of fire. (Again, basically make it a long range CRAZY HOT, but also CRAZY FAST) machine gun.

If any of these ideas are implemented... You know the Jaeger would become my favorite mech again!

So devs... What's it gonna be? *Puppy face*

just remove the ghost heat on the ac/2 and U AC/2 it already has plenty of heat to keep it under control.
frankly other changes might help but again the ghost heat just makes it so insane to bother trying to use them.

#11 Davegt27

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Posted 11 August 2014 - 01:02 PM

Every time I read this thread or watch Mack's video I get inspired and take my dakka dakka Jager out for a spin

Earlier today I saved my team by providing suppressing fire

dakka dakka

#12 Xarian

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Posted 11 August 2014 - 01:36 PM

- Reduce ghost heat
- Increase ghost heat minimum firing number
- Reduce heat generation

The weapon would be usable in these cases - you could actually use them alongside lasers.

#13 Cest7

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Posted 11 August 2014 - 01:39 PM

Ghost heat effectively killed the Ac/2

#14 Xarian

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Posted 11 August 2014 - 01:40 PM

View PostCest7, on 11 August 2014 - 01:39 PM, said:

Ghost heat effectively killed the Ac/2

Ghost heat was just icing on the cake. The non-ghost heat generation on the weapon is what makes it truly unusable. The weapon competes with lasers, when it shouldn't be.

#15 Zyllos

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Posted 11 August 2014 - 01:52 PM

AC/2 needs the following -
  • Heat: 0.45 heat per shot (makes it almost exactly as hot as an AC/5).
  • Reduce ghost heat starting at 4 shots within 0.5s (I think that is the mechanic).


#16 Bartholomew bartholomew

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Posted 11 August 2014 - 02:06 PM

I can handle the heat. I can even handle the range nerf. But the stupid firing rate decrease killed it. It WAS a great suppression weapon. Anyone who just stood there and took it deserved to die.

Edited by Bartholomew bartholomew, 11 August 2014 - 02:06 PM.


#17 Ph30nix

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Posted 11 August 2014 - 02:57 PM

View PostXarian, on 11 August 2014 - 01:40 PM, said:

Ghost heat was just icing on the cake. The non-ghost heat generation on the weapon is what makes it truly unusable. The weapon competes with lasers, when it shouldn't be.

ehhh actualy my 4 ac/2 jager could deal with the ghost heat and even the standard heat for a decent amount of time.
But the final straw in that build was the fire rate nerfs . It just became a weapon that wasnt worth using

#18 Mcgral18

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Posted 11 August 2014 - 03:08 PM

View PostCest7, on 11 August 2014 - 01:39 PM, said:

Ghost heat effectively killed the Ac/2


Well, for rapid fire true Dakka, it did, but not for group fire. 6 AC2s had less than 1 extra point of heat, less than firing 7 AC2s.

The exponential ghost heat from not group firing did hurt, but it was still a very usable weapon. Not the most efficient, but it still hurt with spread damage.

The reduction from 4 DPS to under 3 is what really killed it.

#19 Pjwned

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Posted 11 August 2014 - 03:27 PM

The range nerf was justified but nerfing it even further with lower rate of fire really was not, I really don't even see any use for it now.

#20 His Holiness Pope Buster

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Posted 11 August 2014 - 03:39 PM

The original poster has it backwards. AC 2s are completely over powered. The idea that a mech should take damage from AC 2s is just crazy talk. In fact all weapon systems are OP and should be nerfed immediately! Collision and fall damage only. I prefer tactics to be focussed on chasing mechs off tall mountains on Alpine Peaks and pushing mechs into lava on Terra Therma. Not sure about the other maps yet but I'm sure someone will come up with an effective tactic, which may or may not get nerfed depending on how fun and dynamic it is.





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