

#21
Posted 11 August 2014 - 01:21 PM
I'd LOVE to see a post from them about what options they have considered/are considering and the pro's and con's of each. Have an intelligent dialogue instead of a darkness wrapped veil with mention of taking the advice of some l33t teams who are as mythical at this point as Batman.
#22
Posted 11 August 2014 - 01:33 PM
It adds some skill and guesswork to the game. It makes intuition at longer ranges come into play. It makes you play the game instead of just crunching numbers on some mechbuilder to max out ppd at max range with almost instant hits.
#23
Posted 11 August 2014 - 01:35 PM
#26
Posted 11 August 2014 - 02:00 PM
#27
Posted 11 August 2014 - 02:08 PM
#28
Posted 11 August 2014 - 08:27 PM
#29
Posted 11 August 2014 - 08:37 PM
jlawsl, on 11 August 2014 - 01:33 PM, said:
It means that subatomic particles are traveling slower than some bullets.
Even in a nonsense world where people fight inside big robots instead of at computer terminals, that's still pretty dumb.
Edited by Ultimatum X, 11 August 2014 - 08:37 PM.
#31
Posted 11 August 2014 - 09:57 PM
#32
Posted 11 August 2014 - 10:03 PM
Archon, on 11 August 2014 - 01:09 PM, said:
It's not that bad, especially if you've been using them since closed beta. I have.

#33
Posted 12 August 2014 - 01:19 AM

Maybe next time you want to nerf a powerful weapon combo you might like to look at the powerful weapon, not the low dps one.
#34
Posted 12 August 2014 - 04:39 AM
Wolfways, on 12 August 2014 - 01:19 AM, said:

Maybe next time you want to nerf a powerful weapon combo you might like to look at the powerful weapon, not the low dps one.
Well, that's the problem with our instant convergence, isn't it? To stop weapons being too powerful when boated, you have to make them so bad they're practically useless when not boated.
That all our weapons converge to a single point makes them de facto mega-weapons; four MLs combine into a mega-ML; two Gauss Rifles into a mega-Gauss, three PPCs into a mega-PPC, and so on.
And then you can combine several hyper-weapons into one big alpha strike, and welcome to MWO, sorry about your CT.
#35
Posted 12 August 2014 - 04:58 AM
LordKnightFandragon, on 11 August 2014 - 01:14 PM, said:
Isnt that pretty much what everyone says in every game about every nerf? Good players will adapt, therefore its a perfect change. PPC could get it's speed nerfed to 10m/s...just adapt...Clan Lasers, 3.5s duration, just adapt...
Gauss Rifles range nerfed by 150m, CD increased by 2.5s, just adapt...
Some stuff is a bit much. And its kinda ******** to make a "long range", or "sniper" weapon have slow ass speed....And ofc, the nerf takes it just a tiny bit to far. 1200ms or so woulda been a much better place to start then 1500 down to 850 and 950. 5 seconds in TG and I was like dayum, this thing is slow as **** now.....took like 2 seconds for it to travel a few hundred meters....3-4s to go 1000m....a 31st century weapon with less velocity then an ancient world ballista siege engine...
At 850 m/s, the projectile takes just over a second to travel 1000m, not 3-4. Learn2Math.
And if you're firing a PPC at a 1000m target, you should probably find closer targets to shoot at. You're doing about 1.5 damage at that range.
#36
Posted 12 August 2014 - 04:58 AM
Considering the Speed change dropping the weapon to a mid-range, it may be better to just equip 2-3 Medium Lasers instead.
#37
Posted 12 August 2014 - 05:24 AM
#39
Posted 12 August 2014 - 05:42 AM
Edited by Buster Highman, 12 August 2014 - 01:03 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users