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Speed Of A Ppc?

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#21 CDLord HHGD

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Posted 11 August 2014 - 01:21 PM

I got used to the speed nerf of my AC20, I'll get used to the new PPC too. It's just wrong. PGI keeps missing the target on balancing the FLD meta.

I'd LOVE to see a post from them about what options they have considered/are considering and the pro's and con's of each. Have an intelligent dialogue instead of a darkness wrapped veil with mention of taking the advice of some l33t teams who are as mythical at this point as Batman.

#22 jlawsl

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Posted 11 August 2014 - 01:33 PM

I don't see what the issue really is with the speed of the ppc. 850 meters per second means just that, it takes one second for the little blue blob to travel 850 meters. You will just have to lead the targets more. I haven't had a problem hitting with them within 600 meters. Anything longer then that 850 becomes more about knowing where your target is going to be and what direction it is moving in. It seems like people in this game want instant gratification-they shoot, target gets hit, parts fly off. Instead of putting in the time to adjust for range, speed and orientation of the target.
It adds some skill and guesswork to the game. It makes intuition at longer ranges come into play. It makes you play the game instead of just crunching numbers on some mechbuilder to max out ppd at max range with almost instant hits.

#23 Budor

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Posted 11 August 2014 - 01:35 PM

850

#24 KamikazeRat

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Posted 11 August 2014 - 01:47 PM

View PostBudor, on 11 August 2014 - 01:35 PM, said:

850

and?

#25 -Natural Selection-

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Posted 11 August 2014 - 01:49 PM

View Postjlawsl, on 11 August 2014 - 01:33 PM, said:

snip


The speed is crap. Like I said the only complaints were its use in combos. Its an energy weapon.... Its seems damn near slower than an lrm.

#26 AntharPrime

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Posted 11 August 2014 - 02:00 PM

Really if it was because of the PPC/Gauss combo, all they really needed to do was not allow them to fire at the same time using the quasi-science explanation of the PPC charge draining the charge up for the Gauss.

#27 -Natural Selection-

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Posted 11 August 2014 - 02:08 PM

well, one of them said that doing that on some mechs as a quirk was an idea they were considering. I think that would have been fine personally.

#28 Carrie Harder

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Posted 11 August 2014 - 08:27 PM



#29 Ultimax

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Posted 11 August 2014 - 08:37 PM

View Postjlawsl, on 11 August 2014 - 01:33 PM, said:

I don't see what the issue really is with the speed of the ppc. 850 meters per second means...



It means that subatomic particles are traveling slower than some bullets.


Even in a nonsense world where people fight inside big robots instead of at computer terminals, that's still pretty dumb.

Edited by Ultimatum X, 11 August 2014 - 08:37 PM.


#30 MechWarrior849305

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Posted 11 August 2014 - 09:52 PM

View Postcdlord, on 11 August 2014 - 01:09 PM, said:

Lightning strikes are slow yo! Can see that **** coming at ya. Plenty of time to dodge.

Posted Image

That was hilarious challenge, I must admit :huh:

#31 EvilCow

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Posted 11 August 2014 - 09:57 PM

I don't think that PPC-only configs were a problem, yet PPCs have been nerfed and the real problem is still there.

#32 Mystere

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Posted 11 August 2014 - 10:03 PM

View PostArchon, on 11 August 2014 - 01:09 PM, said:

The PPC and its' variants are supposed to be the most powerful energy weapons in the BT universe. They're supposed to be long-ranged fast firing lightning beams, and were always one of the coolest things about the universe. Now they're a joke.


It's not that bad, especially if you've been using them since closed beta. I have. :huh:

#33 Wolfways

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Posted 12 August 2014 - 01:19 AM

Yeah my K2 really needed a nerf... Thanks PGI :huh:

Maybe next time you want to nerf a powerful weapon combo you might like to look at the powerful weapon, not the low dps one.

#34 stjobe

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Posted 12 August 2014 - 04:39 AM

View PostWolfways, on 12 August 2014 - 01:19 AM, said:

Yeah my K2 really needed a nerf... Thanks PGI :huh:

Maybe next time you want to nerf a powerful weapon combo you might like to look at the powerful weapon, not the low dps one.

Well, that's the problem with our instant convergence, isn't it? To stop weapons being too powerful when boated, you have to make them so bad they're practically useless when not boated.

That all our weapons converge to a single point makes them de facto mega-weapons; four MLs combine into a mega-ML; two Gauss Rifles into a mega-Gauss, three PPCs into a mega-PPC, and so on.

And then you can combine several hyper-weapons into one big alpha strike, and welcome to MWO, sorry about your CT.

#35 Kaeb Odellas

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Posted 12 August 2014 - 04:58 AM

View PostLordKnightFandragon, on 11 August 2014 - 01:14 PM, said:



Isnt that pretty much what everyone says in every game about every nerf? Good players will adapt, therefore its a perfect change. PPC could get it's speed nerfed to 10m/s...just adapt...Clan Lasers, 3.5s duration, just adapt...

Gauss Rifles range nerfed by 150m, CD increased by 2.5s, just adapt...

Some stuff is a bit much. And its kinda ******** to make a "long range", or "sniper" weapon have slow ass speed....And ofc, the nerf takes it just a tiny bit to far. 1200ms or so woulda been a much better place to start then 1500 down to 850 and 950. 5 seconds in TG and I was like dayum, this thing is slow as **** now.....took like 2 seconds for it to travel a few hundred meters....3-4s to go 1000m....a 31st century weapon with less velocity then an ancient world ballista siege engine...


At 850 m/s, the projectile takes just over a second to travel 1000m, not 3-4. Learn2Math.

And if you're firing a PPC at a 1000m target, you should probably find closer targets to shoot at. You're doing about 1.5 damage at that range.

#36 Foxwalker

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Posted 12 August 2014 - 04:58 AM

Aside from the fact that Atlas's can side step a PPC shot at 500 meters now, I have also noticed a drop in hit registration when I do hit. I am curious if anything else was affected when they changed the speed.

Considering the Speed change dropping the weapon to a mid-range, it may be better to just equip 2-3 Medium Lasers instead.

#37 Malleus011

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Posted 12 August 2014 - 05:24 AM

We were seeing a lot of hitreg issues last night on SMM; the Awesome PPC boats were struggling to deal damage.

#38 Budor

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Posted 12 August 2014 - 05:24 AM

View PostKamikazeRat, on 11 August 2014 - 01:47 PM, said:

and?


and thats the speed of a ppc

#39 His Holiness Pope Buster

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Posted 12 August 2014 - 05:42 AM

The speed nerf of the PPC has killed energy sniping. The game has become less dynamic as a result. Of course they should reverse the nerf.

Edited by Buster Highman, 12 August 2014 - 01:03 PM.


#40 Budor

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Posted 12 August 2014 - 05:47 AM

View PostBuster Highman, on 12 August 2014 - 05:42 AM, said:

The speed nerf of the PPC has killed energy sniping. The game has become less dynamic as a result. Of course the should reverse the nerf.


Couldnt disagree more.





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