Jump to content

Missing Module Slots


4 replies to this topic

#1 Omaha

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 559 posts
  • LocationAnywhere

Posted 11 August 2014 - 01:42 PM

Wassup mechwarriors, I'm not totally sure ont he actual patch on when the new module system was implemented. But I did just notice on my 2 trebs (had 3 fully mastered) they are all missing the extra mech module slot. Do I have to rebuy my other treb to unlock all over again?

Actually I think any mech that I had fully mastered then sold one only has 2 mech module slots. I usually will do 3 fully unlock then sell the unwanted one.

Is there a list of mech chassis that only get 2 or so around? Or is this just a bug when the new system was implemented?

Edited by Omaha, 11 August 2014 - 01:45 PM.


#2 Omaha

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 559 posts
  • LocationAnywhere

Posted 11 August 2014 - 01:50 PM

eh nvm i seemed to have found it, let me log back into game cuz I think I have a mech with 3 mech module slots still rofl, gotta confirm!

http://mwomercs.com/...07-29-jul-2014/

alright i'll set this as confirmed this list is only non standard chassis. Gotchya! my SDH still have 3 *evil grins* lol I think my account is borked.

Posted Image

I have a failure to read, it come with 2 as standard. SO 3 is fully available, but what happened to my tebs, cant have 3 on them anymore?

Edited by Omaha, 11 August 2014 - 02:01 PM.


#3 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 11 August 2014 - 02:02 PM

View PostOmaha, on 11 August 2014 - 01:50 PM, said:

eh nvm i seemed to have found it, let me log back into game cuz I think I have a mech with 3 mech module slots still rofl, gotta confirm!

http://mwomercs.com/...07-29-jul-2014/

alright i'll set this as confirmed this list is only non standard chassis. Gotchya! my SDH still have 3 *evil grins* lol I think my account is borked.




Uhm... are your SHD mastered ? if so they are supposed to have 3 'mech module slots.
Also: mastered trebs have 2 'mech module slots, so that's working as intended too.

#4 Omaha

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 559 posts
  • LocationAnywhere

Posted 11 August 2014 - 02:24 PM

Yeah they are mastered. I thought my trebs had 3 I cant remember just wanted to ask. Now I know mastered trebs only 2.

Just me being me, and extremely paranoid. haha glhf guys!

Edited by Omaha, 11 August 2014 - 02:25 PM.


#5 Barkem Squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 1,082 posts
  • LocationEarth.

Posted 11 August 2014 - 03:00 PM

The 2H is one of those weird mechs now, or more desirable. It changed in the 29 July 2014 patch.

http://mwomercs.com/...07-29-jul-2014/


"The old ways of war are dead, Father, and we must adapt, or die!" -Kanrei Theodore Kurita

Greetings MechWarriors!

Mechs are designed to be modular, whether this is in the industrial process to craft and customize the Mechs or the OmniPods system in the fearsome new Clan 'Mechs. This patch hopes to introduce the latest improvement to such with multiple changes to the Module Slot System. Just as before, modules themselves have no effect on the weight of a Mech, however they are now limited in which kind of module slots each occupies. Unless otherwise indicated as an exception, each Mech is now capable of carrying 2 weapon modules, 1 'Mech module and 2 consumable modules. It appears the Clans have also successfully reverse engineered Inner Sphere weapon module technology and begun fielding similar modules on their own 'Mechs. This update also introduces the ability to auto-refill consumable modules without being expected to go into the Mech Lab.

Pilots will now be able to utilize SLI and 3D Vision on any graphics cards supporting such features! We also have added a variety of quirks and tweaks: Lighter Mech classes will now be able to fall at a greater speed than heavier classes before leg damage becomes a factor. Centurions and Hunchbacks have had a respective armour and internal structure boost, while Awesomes have been given a boon in energy weapon use and Dragons for ballistic weapons. Please see the details below for all of these changes and more!

Front End

Module Slot System
Modules and module slots are now sorted into three categories:
  • Weapon Modules
  • 'Mech Modules
  • Consumables
Every 'Mech has these module slots. While the standard configuration is 2 weapon module slots, 1 'Mech module slot, and 2 consumable slots, some 'Mechs might have a different number of slots. You can find a list of these 'Mechs below.



Once you mastered a 'Mech you will gain an extra 'Mech module slot.
Controls for Consumable Module Slot 1 and 2 can be assigned in the settings menu.
Modules are now sorted into the categories of 'Mech, weapon, and consumable as well to make it easier for you to equip your 'Mech.

List of 'Mechs not following the standard module slot configuration

LIGHT WEAPON CONSUMABLE 'MECH

All LCT 3 2 2
RVN 4X 2 2 2
RVN HERO 2 2 2
COM 3A 2 2 2
SDR 5V 2 2 2
SDR 5K 2 2 2
FS9-S 2 2 2
JR7-HERO 2 2 2

MEDIUM WEAPON CONSUMABLE 'MECH
All HBK 2 2 2
CDA-2B 2 2 2
CDA-3C 2 2 2
BJ-1DC 2 2 2
BJ-3 3 2 1
BJ-1 2 2 2
CN9-A 2 2 2
CN9-YLW 2 2 2
TBT-5N 3 2 1
SHD-2H 2 2 2
All SCR 1 2 1

HEAVY WEAPON CONSUMABLE 'MECH
DRG-5N 2 2 2
DRG-1N 2 2 2
DRG-1C 2 2 2
CTF-2X 3 2 1
All TBR 1 2 1


ASSAULT WEAPON CONSUMABLE 'MECH
AS7-D-DC 1 2 1
AS7-BH 3 2 1
AS7-D 2 2 2
AS7-RS 2 2 2
AS7-K 2 2 2
VTR-9K 3 2 1
AWS-8R 1 2 1
AWS-8Q 3 2 1


Auto Refill
With consumables, you now have the option to automatically refill once used by checking AUTO REFILL. This will automatically refill used consumables, provided that you have enough funds in your account to buy the consumable. You will receive a warning if this is not the case and will have the chance to restock before entering your next match.

Edited by Barkem Squirrel, 11 August 2014 - 03:05 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users