The 2H is one of those weird mechs now, or more desirable. It changed in the 29 July 2014 patch.
http://mwomercs.com/...07-29-jul-2014/
"The old ways of war are dead, Father, and we must adapt, or die!" -Kanrei Theodore Kurita
Greetings MechWarriors!
Mechs are designed to be modular, whether this is in the industrial process to craft and customize the Mechs or the OmniPods system in the fearsome new Clan 'Mechs. This patch hopes to introduce the latest improvement to such with multiple changes to the Module Slot System. Just as before, modules themselves have no effect on the weight of a Mech, however they are now limited in which kind of module slots each occupies. Unless otherwise indicated as an exception, each Mech is now capable of carrying 2 weapon modules, 1 'Mech module and 2 consumable modules. It appears the Clans have also successfully reverse engineered Inner Sphere weapon module technology and begun fielding similar modules on their own 'Mechs. This update also introduces the ability to auto-refill consumable modules without being expected to go into the Mech Lab.
Pilots will now be able to utilize SLI and 3D Vision on any graphics cards supporting such features! We also have added a variety of quirks and tweaks: Lighter Mech classes will now be able to fall at a greater speed than heavier classes before leg damage becomes a factor. Centurions and Hunchbacks have had a respective armour and internal structure boost, while Awesomes have been given a boon in energy weapon use and Dragons for ballistic weapons. Please see the details below for all of these changes and more!
Front End
Module Slot System
Modules and module slots are now sorted into three categories:
- Weapon Modules
- 'Mech Modules
- Consumables
Every 'Mech has these module slots. While the standard configuration is 2 weapon module slots, 1 'Mech module slot, and 2 consumable slots, some 'Mechs might have a different number of slots. You can find a list of these 'Mechs below.
Once you mastered a 'Mech you will gain an extra 'Mech module slot.
Controls for Consumable Module Slot 1 and 2 can be assigned in the settings menu.
Modules are now sorted into the categories of 'Mech, weapon, and consumable as well to make it easier for you to equip your 'Mech.
List of 'Mechs not following the standard module slot configuration
LIGHT WEAPON CONSUMABLE 'MECH
All LCT 3 2 2
RVN 4X 2 2 2
RVN HERO 2 2 2
COM 3A 2 2 2
SDR 5V 2 2 2
SDR 5K 2 2 2
FS9-S 2 2 2
JR7-HERO 2 2 2
MEDIUM WEAPON CONSUMABLE 'MECH
All HBK 2 2 2
CDA-2B 2 2 2
CDA-3C 2 2 2
BJ-1DC 2 2 2
BJ-3 3 2 1
BJ-1 2 2 2
CN9-A 2 2 2
CN9-YLW 2 2 2
TBT-5N 3 2 1
SHD-2H 2 2 2
All SCR 1 2 1
HEAVY WEAPON CONSUMABLE 'MECH
DRG-5N 2 2 2
DRG-1N 2 2 2
DRG-1C 2 2 2
CTF-2X 3 2 1
All TBR 1 2 1
ASSAULT WEAPON CONSUMABLE 'MECH
AS7-D-DC 1 2 1
AS7-BH 3 2 1
AS7-D 2 2 2
AS7-RS 2 2 2
AS7-K 2 2 2
VTR-9K 3 2 1
AWS-8R 1 2 1
AWS-8Q 3 2 1
Auto Refill
With consumables, you now have the option to automatically refill once used by checking AUTO REFILL. This will automatically refill used consumables, provided that you have enough funds in your account to buy the consumable. You will receive a warning if this is not the case and will have the chance to restock before entering your next match.
Edited by Barkem Squirrel, 11 August 2014 - 03:05 PM.