Edited by Damien fox, 11 August 2014 - 08:05 PM.
Tired Of The Babies
#1
Posted 11 August 2014 - 08:05 PM
#2
Posted 11 August 2014 - 08:06 PM
Edited by Carrie Harder, 11 August 2014 - 08:07 PM.
#3
Posted 11 August 2014 - 08:07 PM
Damien fox, on 11 August 2014 - 08:05 PM, said:
Couldn't this have gone in the "Nerf LRM thread"?
Its true, but didja really need a thread for it?
I liked the Name not the post!
Carrie Harder!
Edited by Joseph Mallan, 11 August 2014 - 08:08 PM.
#5
Posted 11 August 2014 - 08:11 PM
#6
Posted 11 August 2014 - 08:13 PM
Wolfways, on 11 August 2014 - 08:11 PM, said:
But they already fire in a stream that gets utterly castrated by even a single AMS...
Edited by Carrie Harder, 11 August 2014 - 08:13 PM.
#8
Posted 11 August 2014 - 08:13 PM
Edited by Monkey Lover, 11 August 2014 - 08:13 PM.
#10
Posted 11 August 2014 - 08:30 PM
Clan XL engines: You lose a side torso you lose 50% movement and heat dissipation.
Clan LRM damage reduced by 10%-20% IIRC.
Nerf clan ERlaser damage/range.
#11
Posted 11 August 2014 - 08:30 PM
Wolfways, on 11 August 2014 - 08:30 PM, said:
Clan XL engines: You lose a side torso you lose 50% movement and heat dissipation.
Clan LRM damage reduced by 10%-20% IIRC.
Nerf clan ERlaser damage/range.
The most needed nerf of all is to nerf Paul.
#12
Posted 11 August 2014 - 08:43 PM
Carrie Harder, on 11 August 2014 - 08:13 PM, said:
Except maybe 3 or 4 people have AMS usually. And Clans can fit way more ammo given how much lighter the launchers are. 1 ton of AMS ammo isn't worth squat. If they buffed AMS ammo and added an on an off button then I would agree.
The only thing I think they should nerf is the screen shake.
Edited by Tezcatli, 11 August 2014 - 08:43 PM.
#13
Posted 11 August 2014 - 08:47 PM
Oh, and the narrow stream of Clan LRMs [that weight 1/2 as many tons as IS LRMs] all going to to the target's CT is waaaaayyy weaker than the spread-cloud of IS LRMs that hit all over the target. Oh, wait, did you forget that Clan LRMs weigh half as much?
#14
Posted 11 August 2014 - 08:48 PM
Tezcatli, on 11 August 2014 - 08:43 PM, said:
Except maybe 3 or 4 people have AMS usually. And Clans can fit way more ammo given how much lighter the launchers are. 1 ton of AMS ammo isn't worth squat. If they buffed AMS ammo and added an on an off button then I would agree.
The only thing I think they should nerf is the screen shake.
If you don't feel you have enough AMS ammo do what others with ammo-based weapons have to do, fit more ammo. AMS is supposed to reduce damage from missiles, not negate them completely. If you destroy missiles, even just in the early phase of the match, you're cost the enemy some ammo.
#15
Posted 11 August 2014 - 08:49 PM
Wolfways, on 11 August 2014 - 08:11 PM, said:
Wolfways, on 11 August 2014 - 08:30 PM, said:
Clan XL engines: You lose a side torso you lose 50% movement and heat dissipation.
Clan LRM damage reduced by 10%-20% IIRC.
Nerf clan ERlaser damage/range.
LOL, by the time these guys get done with their ideas there won't be any reason to play clan mechs.
"Nerf clan LRM damage by 20%" - it's called "AMS" and it already exists.
#17
Posted 11 August 2014 - 08:53 PM
Ppc is too fast, super long range, can't Dodge for crap pls nerf
Cerll too balanced, break it like everything else, not fair pls nerf
Srms too op, pls nerf
Gauss too long ranged, make med range sniper pls
Also Gauss too powerful make it fire toast
Lbx I have heard no complaints...
Autocannons pls Nerf and buff at the same time
Lrms do what they supposed to do, pls Nerf so I can snipe more without getting rained on
Buff Gauss I can't snipe properly
I mean seriously, where does it end with you people?
#18
Posted 11 August 2014 - 09:05 PM
Wolfways, on 11 August 2014 - 08:48 PM, said:
Easy to say when clan weapons are lighter. I think I changed my mind. They should just go ahead and nerf Clan Lrms. ;p
#19
Posted 11 August 2014 - 09:16 PM
Edited by CocoaJin, 11 August 2014 - 09:18 PM.
#20
Posted 11 August 2014 - 09:32 PM
Wolfways, on 11 August 2014 - 08:30 PM, said:
Clan XL engines: You lose a side torso you lose 50% movement and heat dissipation.
Clan LRM damage reduced by 10%-20% IIRC.
Nerf clan ERlaser damage/range.
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