

Recommendations For Med Clan Mech For Hunting Lights
#1
Posted 07 August 2014 - 11:28 PM
#2
Posted 07 August 2014 - 11:36 PM
Can't go wrong with any of the 55 tonners - they're highly configurable for both light fighting and heavier brawling.
As for buying a clan - don't spend any real money on this game. Coming from a founder and BT fan PGI will only screw you over AFTER they've got your money.
They did it to Victors, they're doing it to clan weaponry right now- just look at the proposed weapon changes thread.
Just use CB and abuse the F2P side of it and you'll have no regrets. I seriously regret buying clan mechs and giving PGI my money - and I started as a white knight.
#3
Posted 08 August 2014 - 12:20 AM
#4
Posted 08 August 2014 - 12:55 AM
anyway, I wouldn't really bother with a specific anti light setup, light mechs are pretty rare and not very dangerous to a group, and get instagibbed by heavy/assault ppc/gauss boats.
Edited by Flapdrol, 08 August 2014 - 12:56 AM.
#5
Posted 08 August 2014 - 12:56 AM
#6
Posted 08 August 2014 - 01:09 AM
#7
Posted 08 August 2014 - 01:10 AM
#8
Posted 08 August 2014 - 01:13 AM
Here's a list of weapons, and equipment considered standard equipment for light hunting:
1- MLs: Decent burn times, and really easy to use, it's the bread and butter of all weapons
2- SSRMs: Guaranteed to hit, meaning that they negate the light mech's squirrely advantage
3- MGs: Lights have little armor so MGs don't have to chew through a lot, and getting crits on their internals are always nice. The MGs also require little to no aim.
4- LBX10: Spreads like buckshot, and makes it easy to smack them, it also does get an increase in crit chance.
5- AC20: It's basically using 175mm Howitzer to kill a mosquito. If you have the aim, a single hit is almost guaranteed to kill something on that light mech.
6- BAP: for disabling ECM on the pesky ECM ones.
7- Seismic Sensor: Gives you a heads up on them sneaking up on you.
#9
Posted 08 August 2014 - 01:40 AM
Much obliged - and I will certainly take the advice about not spending real $$ (C-Bills always). Although I've already sunk some money into the DWF and WHK, all well, they are fun.
Thanks,
#10
Posted 08 August 2014 - 01:54 AM
I suggest one of the 55 tonners, perhaps a Griffin with Streak SRMs and pulse lasers (super maneuverable, and great fun)
http://mwo.smurfy-ne...cefffed9c00816b
or possibly a Shadow Hawk with an LB10xAC, SSRM and MPLs (more firepower at the cost of speed and maneuverability)
http://mwo.smurfy-ne...3fc91c6285ae7ab
For a Clan Medium, to hunt lights, the Stormcrow (in my opinion one of the best Mechs currently in the game, its only downside is the lack of jumpjets) has great potential, load it up with Streak launchers and Pulse Lasers, Lights will not last long, however the Stormcrow will not be available for Cbills until the end of October, so this is only an option if you are willing to spend $55 to purchase it.
while any weapon can be used against lights, as a predominantly Light Mech pilot the weapons I fear most and in my opinion the best weapons for hunting Lights are:
Streak Short Range Missiles (can lock on and are unlikely to miss, best with BAP in case the light has ECM),
Small and medium Pulse Lasers (short range, short beam duration, no projectile travel time)
LBX Autocannons (basically Mech shotguns, the shot spreads out making it more likely to do damage than regular Autocannons).
Edited by Rogue Jedi, 08 August 2014 - 02:17 AM.
#11
Posted 08 August 2014 - 03:00 AM
As for IS side,almost any fast medium or heavy(100+ kph) with one or combinations of following weapon systems: AC20,streaks,LBX10,pulse lasers.(fastest survivable c-bill AC20-medium is Treb 7K with 93 kph speedtweaked)
Edited by Cookiemonter669, 08 August 2014 - 03:01 AM.
#12
Posted 08 August 2014 - 06:10 AM
Can't go wrong!
#13
Posted 08 August 2014 - 08:08 AM
Among I.S. mechs, I prefer the SHD-2H for the role with 3 MGs, some SRMs, an energy weapon, and an XL325+ engine with 3 JJs. But I'm sure the others can be kitted appropriately.
Flapdrol, on 08 August 2014 - 12:55 AM, said:
The Nova is too slow and Clan laser beam duration is too long for a slow energy mech to be ideal for countering lights. The Nova can escort heavies/assaults and defend against lights. It can't hunt them.
The SCR is the Clan light hunter. And it has the advantage of still being a good brawler while kitted out for killing lights with 4xERML, 3xASRM6.
Edited by Mizeur, 08 August 2014 - 08:08 AM.
#14
Posted 09 August 2014 - 08:38 AM
2 Meds, 1 large, and an LB20-X is a terror for Inner Sphere light/mediums.
Edited by Kevjack, 09 August 2014 - 08:39 AM.
#15
Posted 09 August 2014 - 08:47 AM
#16
Posted 09 August 2014 - 08:51 AM
Why the Stormcrow but of course. 97 kph, up to 5 missile ports. I recommend a 3 Streak-6 (homing) and 2 SRM-6 (in MWO dead-fire, though in BT also homing just not ammo saving like Streaks) combination. Put the SRM-6s in the arms. Enjoy.
For one you can get sooner, a Nova (doesn't matter which configuration) with either the Prime's arms or the 3 energy arms. Either ER LLs or ER MLs and 4 MGs. Always have lower arm actuators equipped (means no autocannons or PPCs in the arms) for the best effect against lights (as you need those arms to be mobile and fast). Some recommend an LBX weapon which does help if your aim is terrible. In which case I highly recommend you mount it in a side torso and not on an arm (as it would take away your ability to mount the arm actuators you need to aim left and right).
Nova's a bit slower (81 to start with) but truth be told it's a LOT shorter and harder to hit.
Do note: Clan OmniMechs (not Clan BattleMechs but we don't have any yet, we only have Clan OmniMechs) cannot change engines.
#17
Posted 10 August 2014 - 06:06 PM
As far as dual ppc, gauss or AC20, don't do it unless you're crazy good. They are way too inconsistent, and any good light driver sees that build and laughs while getting in close.
#18
Posted 10 August 2014 - 11:09 PM
#19
Posted 11 August 2014 - 06:53 AM
How good is you aim? The clan streak SRM 4 is great if you aren't the best shot.
You can put 3 in the torsos (2 in 1 side, 1 in the other).
The streak 2 is also good.
IMO, the streak 6 takes too long to recharge, so it usually isn't worthwhile.
Take a clan active probe if you are going to rely on streaks, of course.
Then you can put 2 medium lasers (or medium pulse) in each arm.
A tag might also be useful, since many light mech have ecm... With tag, you will be able to use the full range of your streaks (360m)
You might also get some lrm support this way.
#20
Posted 11 August 2014 - 01:51 PM
On the IS side, a Treb 7M with XL-300, BAP, 3 streaks, three JJs, and three medium pulses is my favorite. Advance target Decay required. Though they don't have a favorable damage to weight ratio, pulse lasers are great for light hunting, that shorter beam duration makes a lot of difference.
Don't get me wrong all the 55 tonners can be configured to do this role probably better than a Trebbie, but the Treb is a touch faster and more maneuverable and I just like it because you don't see them much. Its a mech for real men.
The Cicada though is not really a good light hunter. Its a good harasser for sure, or ECM sniper. But a good Jenner-F pilot will likely beat you in a duel 60 percent of the time or so maybe more. I mean you CAN kill lights with it if you can keep your lasers on their legs or they move in a predictable circle you can outlast them, after all you've got more armor and with an XL-330 or so you are just about as fast and maneuverable, but you don't have jumpjets so that can be a serious problem.
Edited by Scrotacus 42, 11 August 2014 - 01:53 PM.
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