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Pinpoint Damage Significantly Nerfed...still No Lights?


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#1 Bishop Steiner

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Posted 09 August 2014 - 04:04 PM

I thought the whole reason Lights were almost nonexistent was because, supposedly, of the 1 shotting from PP-FLD meta. With the Gauss the only PP-FLD weapon of note left, why still no Lights, then?

#2 Mcgral18

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Posted 09 August 2014 - 04:06 PM

They can't mount enough Wub, in my opinion.


Yep, they need moar wub.

#3 Malcolm Vordermark

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Posted 09 August 2014 - 04:06 PM

Could be that it takes time for such changes to occur. I'm no light expert but it could also be that wasn't the only problem for lights.

#4 Sephlock

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Posted 09 August 2014 - 04:07 PM

View PostBishop Steiner, on 09 August 2014 - 04:04 PM, said:

I thought the whole reason Lights were almost nonexistent was because, supposedly, of the 1 shotting from PP-FLD meta. With the Gauss the only PP-FLD weapon of note left, why still no Lights, then?


Clearly gauss is still too fun (hah!). It needs EVEN MORE anti-fun nerfs.

#5 Koniks

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Posted 09 August 2014 - 04:08 PM

Can't evaluate the 4x3 composition during a challenge. It always skews the balance.

Maybe players feeling like they need heavies or assaults to do well says something about balance. Maybe not.

#6 Deathlike

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Posted 09 August 2014 - 04:09 PM

View PostBishop Steiner, on 09 August 2014 - 04:04 PM, said:

I thought the whole reason Lights were almost nonexistent was because, supposedly, of the 1 shotting from PP-FLD meta. With the Gauss the only PP-FLD weapon of note left, why still no Lights, then?


If I'd hazard a guess, the current event is screwing this up.

For instance, Ravens are not listed... nor the Jenner-F. Strangely the Firestarter-S gets some play.

In sum, blame the mechbay challenge at the moment for that discrepancy.

Besides, I bought an Awesome. That'll screw up EVERYTHING.

Edited by Deathlike, 09 August 2014 - 04:09 PM.


#7 Thorqemada

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Posted 09 August 2014 - 04:09 PM

You can still do huge amounts of PPD and cripple/kill Lights with the first hit out of the match - maybe not at that very long range you were used too.

#8 Adiuvo

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Posted 09 August 2014 - 04:13 PM

It certainly does help them, but that was hardly the problem with the class. Lack of agility is the issue.

There was actually a discussion started on Outreach today about this, if anyone is interested.

#9 Thunder Child

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Posted 09 August 2014 - 04:19 PM

I was running a Locust for half the mechbay Comp, but then I got run down by a Jenner. SO I bought a Jenner and got munched by a Shawk. So I swapped to my Shawk, and got murdered by a Jager. My Jager got two-shot by a Direwhale. So I ran a Direwhale.

The problem with lights, apart from being super squishy to anyone with good aim, is that there is no Role Warfare. We need BIGGER Maps, and actual Missions! NPCs and capturable Turrets/Gates/ STUFF would be cool too.

Edit: Don't get me wrong, I had some nice Whale Kills in my lights, but nothing a heavier chassis wouldn't have done faster, and better. We also need some sort of differentiation between the higher and lower end lights. At this time, there is no reason to NOT take a Firestarter or Jenner over a Commando or Locust (except the ECM Com, but a Raven does that better). Either the lighter lights need a higher top-end speed, or the heavier lights need a lower one. And if the Heavier lights get slowed down, then that will necessitate the entire range of chassis getting dragged back on their top speeds, to keep everything in their niche.

Edited by Thunder Child, 09 August 2014 - 04:24 PM.


#10 Deathlike

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Posted 09 August 2014 - 04:24 PM

View PostAdiuvo, on 09 August 2014 - 04:13 PM, said:

It certainly does help them, but that was hardly the problem with the class. Lack of agility is the issue.

There was actually a discussion started on Outreach today about this, if anyone is interested.


I'm not sure that's the best solution, but technically nerfing heavies and assaults agility might actually work better.

Trying either would be fine by me.

#11 Bulletsponge0

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Posted 09 August 2014 - 04:28 PM

when the game really only rewards damage and kills, then lights won't be very prevalent

#12 John1352

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Posted 09 August 2014 - 04:28 PM

Go down a steep hill without taking falling damage in a 150+ km/h mech, then try in a 60km/h mech. There's no point being able to go that fast when you either destroy your legs or have to slow down all the time to avoid that.

Also, this challenge encourages heavyweights.

Edit: Oops, I forgot the new meta among light hunters: DOOM TO ALL LIGHTS

Edited by John1352, 09 August 2014 - 04:37 PM.


#13 Jin Ma

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Posted 09 August 2014 - 04:31 PM

its cuz the lyrian light mechs suck.

on the other hand i have seem more commandos than i have ever recently due to the event

#14 Primetimex

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Posted 09 August 2014 - 04:32 PM

The game simply doesn't have the environment and roles necessary to support running lights - that and the crappy map passes - invisible walls, 2cm rocks u get stuck on and what have you - needs a revamp before people are encouraged to run lights.

#15 Bishop Steiner

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Posted 09 August 2014 - 04:40 PM

View PostRouken, on 09 August 2014 - 04:06 PM, said:

Could be that it takes time for such changes to occur. I'm no light expert but it could also be that wasn't the only problem for lights.

I think you are right. I think a lot less people were good at driving them than they believed.

View PostThorqemada, on 09 August 2014 - 04:09 PM, said:

You can still do huge amounts of PPD and cripple/kill Lights with the first hit out of the match - maybe not at that very long range you were used too.

At that very long range, your weapons were doing very little damage.

#16 Ultimax

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Posted 09 August 2014 - 04:47 PM

I've spent all night now in my Kit Fox trying to support my (PUG) teams.

You can't support morons, they don't suddenly become better. They remain morons.


I can do more for my team by leading pushes and dealing real damage in something else.

Edited by Ultimatum X, 09 August 2014 - 04:47 PM.


#17 Alistair Winter

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Posted 09 August 2014 - 04:47 PM

View PostAdiuvo, on 09 August 2014 - 04:13 PM, said:

It certainly does help them, but that was hardly the problem with the class. Lack of agility is the issue.

There was actually a discussion started on Outreach today about this, if anyone is interested.

This.

It doesn't matter if it's a PPC+Gauss or 12 medium lasers hitting your fragile Raven legs. The problem with light mechs is that they're toast as soon as you stand in the wrong spot for even a moment. And that happens a lot when light mechs are only marginally more agile than heavy mechs.

#18 LoneMaverick

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Posted 09 August 2014 - 04:50 PM

View PostDeathlike, on 09 August 2014 - 04:24 PM, said:


I'm not sure that's the best solution, but technically nerfing heavies and assaults agility might actually work better.

Trying either would be fine by me.

This has been needed for a long time to keep lighter frames viable in firefights, but prepare for tears when some kid thinks his Jager now feels like a DWF.

I doubt we'll ever see any significant tweaking to slowing down the target acquisition of Heavy/Assault frames, they must all be able to track a target like a medium or else who's going to take care of those pesky lights?

#19 Chagatay

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Posted 09 August 2014 - 04:52 PM

Poor c-bill earnings. Pretty much. I can pilot anything else and make more of that c-bill shower.

#20 MAXrobo

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Posted 09 August 2014 - 05:00 PM

Super long range shots (I'm thinking 800m+ here) were never really a problem for light mechs as long as you keep moving like you should. But the 45 damage PP instakill alpha was pretty much unaffected at mid and close range meaning lights still get one shot if they try to do anything other than snipe. The PPC nerf only really helped heavy and assaults against each other.

They are still the most unforgiving class. If you so much as bump into a small rock, or nick the corner of a building you come to a grinding halt and are promptly turned to a smoking pile of scrap no matter what the enemy has loaded.

Oh, and their legs are made of pre-shattered glass that's held together with sponge pudding. By the time the clock hits 14:30 your legs will already be at 2/3rds armor if you don't have jjs thanks to the fall mechanics as well.

I love playing lights and they are really the only mechs I enjoy playing anymore. It is certainly possible do good with them if you play smart (and maybe abuse of the stupidity of PUGs). But everything does far too much damage far too fast for lights to really be optimal in any form at the moment. Only nerfing the speed of one weapon does not solve the many problems lights have at all.





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