AzarathRaven, on 07 August 2014 - 12:01 PM, said:
Hi, new on the forums!!
First, I want to thank the clan pilots who felt sorry for totally F*^%(!@ the inner sphere guys. It makes me happy to see that; I really do appreciate it.
BTW, I play IS (I own no clan mechs) and I mostly do PUGs. I sometimes play with a group of 4-12 but not during clan vs IS.
Second, I played some clan vs. IS matches and did not like it at all. Most games ended with 3 kills (IS) to 12 kills (Clan). Totally not balanced in my opinion. IS actually won 2 games. First game two clanners ran off by themselves into our team and we had players who knew what they were doing. We stayed at base in river city and lured them in with our stubbornness. I don't quite remember how the second game was won.
I am not sure of the lore regarding this, but my question is why are clan XL engines less vulnerable than IS XL engines? An XL is an XL; both extend into the side torso. Clan mechs need to lose both side torso to die while IS only need to lose one. WTF!?!? Also, as an IS mech with a standard engine, if you lose both side torso, how effective are you really going to be in combat? I think that if clan mechs with XL engines died from ONE side torso loss it would help balance things out. What do you guys think about this?
The people in Clan Mechs are going to be more experienced players, in general, while the IS Mechs are more likely to be inexperienced players, in general. Trial Mechs being seen on the IS side is real good example of this.
That said, keep in mind, people DID say they would purposely lose in IS Mechs to FORCE PGI to nerf the Clan Mechs, so that will skew the results on top of everything else. And yes, in this particular game, we have more than a few players who will do things like that.
As to why the Clan Mechs are superior to IS Mechs, which they are, that's straight from the Lore of the BattleTech game this is based on. PGI has done a great job of making the Clan Mechs and their weapons be more powerful than the IS Mechs and weapons without making them actually overpowered. In Lore, playing the Pen and Paper game, you take a Shadowhawk out and face a Nova, both 50 ton Mechs, that Shadowhawk is trashed before it can fire at the Nova. Altas vs Dire, Cataphract vs Timberwolf, etc, etc, there is no way in hells any IS Mech can face a Clan Mech of equal tonnage and hope to survive. I've taken down Dire's solo with my Locust up through my Atlas, as long as I don't make the mistake of stepping in front of that Dire for more than 1 alpha(50+ tons), it's salvage. The Clan Mechs have more damage potential than the IS Mechs usually, but they do give up mobility and agility for that. The KitFox and Adder are both incredibly slow for Light Mechs, and you can't make them faster since you can't change out their engines. Every Clan Mech has hardset equipment that can't be moved or changed out, which really does limit them more than people realize.
XL engines, IS they take up 3 critical slots per torso side, Clan take 2 per torso side. 3 engine hits destroys the engine, so an IS Mech is down if you take out either side torso due to 3 engine hits, while the Clan Mech only takes 2 engine hits when it loses a torso side.
I am the XO of an IS group who will be using only IS Mechs in the game once Community Warfare starts up. I got the Daishi package and have gotten Master in the KitFox, Nova, Summoner and Dire Wolf, and promptly parked them all. I wanted to see what PGI did with the Clans, I'm happy with the results, they made them scary but not OP. I have gone back to using my IS Mechs, they are what I'll use in CW and they are what I need to have the most time in. I see lots of people talking about how no one will use IS Mechs in CW since the Clan Mechs are so OP, but they forget something...if you are an IS player/unit/faction, you can NOT use Clan toys in CW. I somehow doubt the groups who are IS based, especially the House based units, will be jumping ship en masse to join the Clans when CW starts up, especially as some of those units have been playing together for 10 + years now. I'm sure lots of the CoD kiddies will be doing that, but that's fine, people who think the only way to win is to have the supposedly OP toys are always fun to take down, they tend to lack any actual skills and are usually all Rambos. Little secret, this is a team based game, Rambos just die fast and amuse the rest of us.