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Blue Shield: Speed Up The Timeline!


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Poll: Do you think the proposed features would be a good addition? (7 member(s) have cast votes)

New additions: Yes/No.

  1. Yes (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. No (7 votes [100.00%] - View)

    Percentage of vote: 100.00%

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#1 Livewyr

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Posted 12 August 2014 - 11:12 AM

I think PGI should implement Blue-Shield early to help deal with this meta issue.

However, taking creative license, I think it should be split into two separate pieces of equipment. (And it also involves some modifications to current equipment, and the addition of one further piece.)

This would take Strategy to a whole new level:

Blue Shield-Ion Disruption Field: BSIDF
1.5 tons, placed in BSIDF hardpoint, no heat, no recycle, no ammo.
2 modes:
---Ion disruption mode: Generates an ion field around each mech within 180 meters of the equipment. Ion field scatters incoming laser beams harmlessly in all directions, and scatters enemy targeting signals. Also scrambles electronics on any enemy mech within 180 meters.

---Ion Normalization Field: Stabilizes an ion field around any enemy carrying BSIDF. (Removing the laser scattering effect and electronics disruption effect from all mechs within enemy BSIDF umbrella.)

Mechs with BSIDF Hardpoints: BNC-3E, CDA-2B, FS9-S, SDR-5K, KFX (-C Right arm), and LCT-1V.

Related equipment/modifications:
UAV :Now applies a Singlepower Magnetic Field Disruption or Ion Normalization Field effect for it's radius.
NARC: Now applies a Singlepower Magnetic Field Disruption or Ion Normalization Field for the mech it is attached to.
BAP: Now applies a Singlepower Magnetic Field Disruption and Ion Normalization Field within 150 meters.
PPC-MFG: Now hit the field and spread around the mech, dealing 5 points of damage spread over all components except the cockpit...Causes Magnetic Field Disruption to the mech it hit, if that mech has the equipment, for 4 seconds.)
PPC-IDF: Now hits the IDF field and overloads the IDF [generator] disabling the field for 4 seconds, and deals 5 points of damage spread evenly around the IDF protected mech.

New Equipment:
Magnatron Beam: 1 ton, 1 critical slot, 1 energy weapon slot. Range: 750 meters
While trained on an enemy mech currently carrying or effected by a local MFG or IDF, the field generated around that mech is disrupted, allowing ballistic projectiles and laser beams to connect as normal.

---------------------------------------
Good additions? Yes/No

Any perceived relationship between the proposed features and mwo ecm are of your own imagination.

#2 Sandslice

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Posted 12 August 2014 - 11:52 AM

They're actually not "of your own imagination." What you're proposing is in fact an "improved ECM" that also renders bubbled individuals immune to lasers and auto-counters ECM - and has a different carrier list.

The TT Blue Shield, by the way, looks more like this:
Weight: 3
Crits: 1 in each component, except the head.

Effect: Can be activated or deactivated by toggle. While active, all incoming PPC damage is reduced by half.
System can be safely activated for a total of 60 seconds. After that, there is an increasing chance that the system will malfunction.
While active, if a Blue Shield slot is destroyed, the system instantly malfunctions. In addition, if it was due to a critical hit, that slot ammo-explodes for 5 damage.

#3 Livewyr

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Posted 12 August 2014 - 12:19 PM

View PostSandslice, on 12 August 2014 - 11:52 AM, said:

They're actually not "of your own imagination." What you're proposing is in fact an "improved ECM" that also renders bubbled individuals immune to lasers and auto-counters ECM - and has a different carrier list.

The TT Blue Shield, by the way, looks more like this:
Weight: 3
Crits: 1 in each component, except the head.

Effect: Can be activated or deactivated by toggle. While active, all incoming PPC damage is reduced by half.
System can be safely activated for a total of 60 seconds. After that, there is an increasing chance that the system will malfunction.
While active, if a Blue Shield slot is destroyed, the system instantly malfunctions. In addition, if it was due to a critical hit, that slot ammo-explodes for 5 damage.


I am taking creative license. Back off!

#4 General Taskeen

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Posted 12 August 2014 - 12:26 PM

I see what you did thar Livewyr :P

#5 Livewyr

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Posted 12 August 2014 - 05:00 PM

View PostGeneral Taskeen, on 12 August 2014 - 12:26 PM, said:

I see what you did thar Livewyr :)


I do not know what you mean!





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