(Update 1.01 - New Version of Integration)
From Reading your comments, I've realized that Wearing Power-Armor in a Mech is not very plausible.
So Instead I have Created this new addition, To use a Power-Armor, you would now need to first buy & equip a specialized module that would allow you to Integrate Power-Armor into your Mech, (Thus making this an modular option, meaning it would not be stock, think of it in an omnipod sorta way) Then the Acual Power-Armor would be equip-able (as equipment) Only to the center Torso which will take up two slots, and 1 ton (Since both weight only 1 ton). If either of the torsos are destroyed the Power-Armor would take about 15% damage, if both torsos are destroyed then the Power-Armor would take 25% damage, if both are destroyied and your center torso is critical then the Power-Armor would take 45% damage. (Damages may or may not destroy weapons with the power-Armor.
When the Ejection button is pressed while you have the Power-Armor, you will be pulled back into the Mech, (pulled into the center torso) in which you will be enclosed into a Power-Armor, then Launching you forward out of the cockpit (this is subject to change into launching you out of the back of the Mech)
Also Thank you all for your comments, it really helps.
Lets face it, when a Mech has taken a large amount of damage, and lost your weapons, your useless. But what if you had the ability to eject, and still fight on?
My Brother Andi Nagaski has created a great Ejection system already, that is up for suggestion here "MWO EJECTION & SELF-DESTRUCT"
Using his system of Ejection for those without power-armor.
The Power-Armor would be an equipment addition to your Mech. One that has size and weight, meaning that it adds, size and weight to your Mech. Power-Armors aren't the most heavily armored or equipped, hell some don't even have weapons such as the, "Gray Death Scout". But they will allow downed Mechs pilots to continue fighting even when their Mech has fallen.
Now for Example lets take The Clan Nova (NVA-B)
Its basic starting build, it has full weight capacity. So lets remove the machine gun and its ammo, we now freed a about 1.5 tons. Now lets look at the first, Battle-Armor.
The Elemental.
It weights 1,000Kg, a top speed of 10.8km/h and wields 1-Detachable SRM-2, 1 Modular Weapon mount, and 1 Anti-Personnel Weapon mount. its Cost 500,000 C-Bills.
Anti-Personnel Weapons Are Infantry, weapons mostly used against other Power armors or Support weapons that are weak variants of Mech weapons such as Micro Lasers.
A Modular Weapon mount is simply a mount where any weapon can be placed as long as there is space and weight.
The Elemental would be inserted into the Mech. The Nova would weight the same as if it had the machine guns, but now has a variant of the elemental inside as a back up. The Variants of the Elemental are quite diverse from the Anti-Infantry "HeadHunter" Variant to the AP Gauss Equipped "Fire" Variant. (AP Anti-Personnel)
But how would this work in Game???
Well the ejection system that my brother made, can serve quite well for the Deployment system of the Power-Armor. When the Ejection Button is pressed while you have a power-Armor equipped, you will instead be placed inside the Armor before being launched from the Mech.
(If the Power-Armor Lacks, Boosters you will take some leg damage)
When launched your Mech will power down and become un-usable.But if it survives the match you will still get salvage for it.
N
O
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For the Technical Aspect of these Power-Armors.
For Non Clans to have access to them, the ,"TIMELINE" would need to be pushed forward 3 years, as the first Inter Sphere Power Armors don't come out into 3052.
Power-Armors would still have heat and Ammunition Limitations as they are quite frankly miniature Mechs.
For the Inter Sphere Power-Armor it is equipped with a Modular Weapon system as well, though it is limited with Personnel weapons to a, flamer, machine gun, small laser, SRM-2, or One-shot (A one shot Missle that does extra damage) It weights 1 ton, can run 10km/h and costs 400,000 C-Bills
All Power-Armors can be destroyed by being stepped on. For both of these Power-Armors a good, medium laser or AC-5 Strike will mostly likely Cripple or kill them.
There is around 76 different power armors available in the Battle-Tech Universe.
[All information above was Interpeted and/or Created by Nickredace using Research from the Main Battle-Tech Website (BattleTechWiki) as well as Andi Nagaski's "MWO EJECTION & SELF-DESTRUCT" forum post ( Links to all Sources are below]
[http://www.sarna.net/wiki/Inner_Sphere_Standard]
[http://www.sarna.net/wiki/Modular_Weapon_Mount]
[http://www.sarna.net/wiki/Elemental_(battle_armor)]
[http://www.sarna.net/wiki/Anti-Personnel_Weapon_Mount]
[http://mwomercs.com/forums/topic/167503-mwo-ejection-self-destruct/]
Edited by Nickredace, 13 August 2014 - 09:15 PM.