I doubt this will ever get seen or implemented but this is what I think really needs to happen -
LRM -
- LRMs aim at bones (just like SSRMs) in swarms (5 LRMs).
- LRMs maintain lock themselves once fired but still need to be spotted (triangle/spotted target needs to be visible but lock does not need to be maintained by the firer).
- LRMs need higher cooldown (LRM/5 to 7.0s, LRM/10 to 8.0s, LRM/15 to 9.0s, and LRM/20 to 10.0s).
- LRMs need a 90m/s speed increase (to 250m/s).
- If LRMs are fired with no target lock on, LRMs take a low trajectory to the location.
- Increased damage to match same performance for the new LRM speeds.
- Does NOT block lock on.
- Reduces range that a target is spotted by sensors by 50% (to 400m, from 800m) for the GECM carrier only.
- Increases time to gain target info (loadout/damage/ect.) and lock on delay by 100% for all under GECM.
- NARC is blocked, even if the NARC hits the GECM carrier.
- Artemis IV bonuses are completely blocked if under GECM (even if the target is tagged).
- TAG is completely unaffected by GECM.
- Nullifies BAP sensor range and other bonuses.
- Increase radius of Artillery strikes by 100% (higher damage but spread out vs. air strikes, which are focused on a line but less damage).
- Can only be called with a mech equipped with a Command Module or to a location where a target is tagged/narced.
- Cooldown increased to 60s for team cooldown.
- TAG range reduced to 450m.
- A target that is hit by TAG will be spotted and shared.
- If a target is tagged, anyone can target the mech and fire off an artillery/air strike to that target's location by selecting that target and hitting the artillery/air strike button.
- TAG needs to hit a target for 1.0s before it will be spotted.
- If TAG is not reestablished within 1.0s, the target will no longer be tagged.
- Only increases lock speed and tighter swarms for LRMs if you have direct LOS of target.
- Does NOT affect SSRM lock on speed or aiming.
- Will always be countered by ECM, even if attached to an ECM equipped mech.
- Will spot targets within 180m, regardless of LOS (ECM cancels this effect. This is also different from Seismic Sensor as Seismic will bypass ECM).
- Will display "ECM Detected" if within sensor range but will not overcome ECM's effects.
- Will display the ECM icon if targeted.
- Mech with a Command Module equipped can call an artillery/air strike to any visual location directly or on the map but with a longer strike delay (100% increase).
- Lock on delay is 0.5s.
- A tick is added for each lock on (meaning 5 launchers need 2.5s worth of lock on to gain 5 ticks).
- For each tick, a launcher is able to fire and goes on cooldown if fired.
- If a SSRM launcher is fired, a single tick is lost.
- Lose all ticks if lock is lost (same as LRM lock on).
- Lock only starts at the range of the SSRMs (270m for IS and 360m for Clan).
- Spotted mechs means YOUR sensors can see this target (triangle over it).
- Targeted mech means YOU have selected that mech.
- A target is only shared if you target a mech for 5.0s. (BAP speeds this up)
- TAG/NARC SHALL share targets to all.
- Separate LRM lock and SSRM lock so Artemis IV will not effect SSRMs. (use an X and a new lock noise for SSRMs).
- Add C3 Master and C3 Slave equipment.
- Add AECM.
- ECM icon is not displayed without BAP for enemy mechs.
- At least 1 C3 Master must be present on the battlefield for a C3 Network to exist.
- All C3 equipped (Master and Slave) mechs automatically shares spotted and targeted mechs across the network.
- If no C3 Master exists, the C3 Network goes down.
- The network range is 800m from a C3 Master.
- Targets under ECM are not shared by C3.
- C3 Master weighs 6t and takes 6 slots.
- C3 Slave weighs 1t and takes 1 slot.
- BLOCKS all lock on (SSRM and LRM).
- Does not reduce spotting range (unlike GECM for the carrier).
- Increases time to gain target info (loadout/damage/ect.) and lock on delay by 100% for all under AECM.
- NARC is blocked, even if the NARC hits the AECM carrier.
- Artemis IV bonuses are completely blocked if under AECM (even if target is tagged).
- TAG is completely unaffected by AECM.
- Nullifies BAP sensor range and other bonuses.
A target can be shared between players directly, without anything special, but a player has to keep an enemy mech targeted for 5.0s. This means that as players moves between cover, your mech is not immediately shared to everybody on their team unless someone was scouting/spotting for the enemy team.
LRMs will not be so spammy with the longer cooldowns, thus will most likely now be salvos from a team with repositioning in between launches (for both sides). But the LRMs will be more accurate reaching the target by not needing to maintain a lock (but still needs to be spotted) and faster speeds.
LRM damage will also be more distributed in damage due to aiming at bones like SSRMs. This will also make the damage distribution balanced between smaller/larger launchers.
ECM will be used to block NARC, Artemis IV, BAP, and C3. GECM will used to directly hide the equipped mech for scouting at range or protect it from targeting at range. But under 400m, GECM will no longer protect it from being spotted or targeted. AECM does not reduce sensor range at all, so can always be spotted and targeted but LRMs/SSRMs will never lock on.
TAG will be used by scouters to provide a way to cut through all ECM for spotting/targeting, share spotted targets to other mechs, and be used to call in artillery/air strikes on targets.
NARC will also be used to share spotted targets to other mechs and call in artillery/air strikes.
BAP has some more added effects to make it more useful. Mainly for non-LOS spots at short range and help in finding ECM mechs.
Edited by Zyllos, 16 September 2014 - 06:36 AM.