1) Your given a choice of up to 160 tons for selection. So you can drive the Kurita landpig Atlas and have a Thorn and Sentinel as your light and med respectively. Or 2 Zeus for a Steiner. Or you can go nuts with various combo of lights tailored for different roles, or a bunch of meds and a heavy.
2) Starters can be repaired free of charge or replaced by your House or Merc. Except there will be some down time for repairs, longer so for replacements. So maybe it is good not to put all your eggs into a single basket and have a varied few more mechs.
3) Able to modify them to a limited degree.
Imo you should be able customize your starter mech to a very limited degree like change items that are like 5% to 10% of your mech. For example a Locust can let you play around with 2 tons while an Atlas can only change out 5 tons.
It should not be totally crippling or restricted.
Of course you should not be reimbursed if you lost your fancy mods.
Lastly ejecting early should preserve your mech and return it to if your crew accomplishes the mission of course !
Edited by [EDMW]CSN, 22 November 2011 - 10:55 PM.