Despite all that, I'd like to see the game eventually succeed and rather than complain about ghost heat which doesn't bother me... (cause I'm not playing) or about stupid balance decisions, I decided to suggest an alternative that is intuitive as many games have it already.
Crosshair/Aiming Reticle Spread
The essential idea is that the faster you are moving, using jump jets, the hotter your mech is running the more the crosshairs spread apart and while you will hit anything in that spread, so a point blank shot will obviously hit, it won't be as precise and the smaller and farther away the object the chance it may miss altogether if the spread is larger than the object.
If you also try to fire large groups of the same weapon, specifically Gauss/PPC and higher caliber ACs i.e. 20s then the reticle spreads a little for each additional weapon you fire.
You can still slow/stop the mech and/or cool off similar to crouching in a FPS to line up an accurate shot, unless alpha striking (which introduces some spread based on weapon type).
I realize this doesn't address the boating issue but that's where:
Hardpoint Size Limitations
If you ever played Mechwarrior 4 then you have an idea of what I'm proposing. Basically the reason we have 6x PPC Stalkers and dual Gauss Rifle K2s is that they never limited the size of weapon you could place in a slot. It's also not cannon in the least and might as well be piloting omni-mechs already for the most part.
Yes, some mechs were designed to boat specific weapons. I.E. Huchback 4P and medium lasers
I'm suggesting using the mechs realistic limitations, i.e. Catapult K2 fits machine guns or at most AC2s in it's left/right torso. You can still fit whatever weapon type the slot calls for, just there will be some limits on size per hard point. I.E. The 6x PPC Stalker would never have existed where a 2-4 PPC variant with some ML or LL might.
Edited by Caleb Lee, 19 September 2013 - 12:58 PM.