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Nothing But Rolls, Screenshots Included


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#21 Wrathful-Khan

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Posted 14 August 2014 - 05:20 AM

View PostFire and Salt, on 14 August 2014 - 05:13 AM, said:

it is really more of a problem with our society, in that we feel entitled to win all the time. Realistically, you are a beginner so you should expect to lose most of the time.

Well said!

I personally like MWO because it is challenging.

#22 Arnold J Rimmer

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Posted 14 August 2014 - 05:23 AM

Seeing names like JagerXII, Edmiester, Sean Lang and others in those screenshots, on the opposite team (of those group matches), is also telling. You're going up against people who regularly play in the competitive circuit, and really enjoy that tasty PPC/Gauss/whatever combo. Even if they weren't using that loadout or one of its many variations, they are still objectively good players. Whereas I recognise no names in the Blue team on those shots.

Cynically, I wonder how you got into those games.

Play solo, and as a new account you shouldn't see those names at all.

#23 Wrathful-Khan

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Posted 14 August 2014 - 05:27 AM

The more you play, the more you learn about your own capabilities, the capabilities of your mech and the capabilties of your opponents. Often you will find yourself in situations you know you aren't going to get out of (ie vs a good pilot in a streak jenner when you are in a cicada), but if learn your limits and can read the situation properly your fortunes will improve vastly.

However.... it takes time. To quote a famous commercial from Australia "it won't happen over night, but it WILL happen".

#24 Estrous

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Posted 14 August 2014 - 05:30 AM

This is my final post for a long while because the forums are restricting me to only making 5 a day.

View PostKoniving, on 14 August 2014 - 05:06 AM, said:


Those solo players, unfortunately, felt the same way about having 1 to 3 groups of 2 to 4 players decked and stacked against them.

It wouldn't be so bad if ELO actually worked in group play but so far it does not.

The other issue I'm seeing is that you guys, despite Shader's rather start-worthy mechs, are doing very little damage.

What exactly are you doing? What is your strategy? How are you engaging a tactically minded and highly organized enemy?
Are you just running around having fun? Or are you fighting an enemy force that is intent on winning by slaughter?

Keep that in mind. Take a moment to think about what you have.

----

Tactics: If you're running in a 2 person group (Shaders is always with you from what I see), you should set yourselves up to compliment and support each other.

If your friend is in a Summoner, is he using LRMs or is he using energy and ballistics?

If LRMs, he needs a spotter who can find targets and press R, keep them in sight but stay out of sight and alive. A Spider, Locust, Jenner, etc can do this very well.

If energy and ballistics, he'll need an escort, someone who can watch his back. And a Spider...isnt' going to be able to do that. Not enough firepower. Lemme look at what trial mechs are available right now, one sec.
And back.

Okay, so supporting a direct fire Summoner or even an indirect fire one if protecting Shaders is typically more important than finding locks for him, you will want to use the Blackjack trial mech (The AC/20 save for close range; 3 hits in the same spot will completely screw over most Dire Wolves which are the most heavily armored of Clan mechs. Same is true against Atlases which is the IS version of the Dire Wolf in terms of armor) and the lasers will work good as well. Both weapons are best at 270 meters or less.

Also good is an Orion. The streaks are solid against light mechs. The AC/10 and large lasers are effective at longer ranges and the armor is pretty solid. In fact you'll have more armor than the Summoner and equal armor to the Timber Wolves.

If your friend Shaders can wait for you or go a bit slower, the Victor and Highlander trials are pretty solid as well. The Victor one hasn't got good defenses against light mechs, though.

Of these mechs, if you have armlock turned on go with the Victor or the Blackjack. If you have it turned off, use any of them.

I would like to note I cannot aim for ****, I tried the blackjack and I couldn't hit anything at all. I am most likely the worst aim you will ever see and I can only hit things if I am hella up close. Also I have huge problems with seeing -like- objects in game, it's like colorblindness but waaaaay worse. Things even up close are often "invisible" at times. Thank you for the advice though, can you post a new post with more based on what I've said?

Also, does putting a few teams of 2-3 people on a match with randoms really effect things THAT much? Can a slight bit more coordination really throw a match ultra hard in their direction?

View PostFire and Salt, on 14 August 2014 - 05:13 AM, said:

Everyone gets stomped on occasion, unless you have a full group of 12 players (or almost 12) you are going to run into people that are more organized than you.

Stop worrying about whether your team wins or loses, and worry about your personal performance.



Also - if you are playing with a group, you are going to get stomped more often than solo, unless your group is actually good. Most of the best players play in groups, and groups only play against other groups. If you play when there are not a lot of players on, you will get stuck playing against the really good groups.



IMO, there is not really a problem with the game, it is really more of a problem with our society, in that we feel entitled to win all the time. Realistically, you are a beginner so you should expect to lose most of the time. A.5 kill death ratio is actually pretty good for a beginner.
Most games are more beginner friendly because
A.) They are single player and are designed to make everyone feel like a winner. Fact: everyone thinks that they are 'good' at single player games.
B.) Lots of kids play them (ex Halo / COD) so it is easy to reach 1.0 kdr because your killing a lot of 5th graders.


Most mechwarrior players are between the ages of 20 and 40, and are long time fans of mechwarrior. Obviously they are going to be harder to kill than a 5th grader. If you need any confirmation of the maturity gap, go play GTA V online and listen to all the dbasses in chat. MWO seems like a bunch of PhD holders by comparison.

I looked at the screenshots, and there are some very good players on the other team, including tournament winners, etc.




TL DR:
You are doing fine for a beginner. Stop worrying.

Alternatively, go play an easy mode ego inflating game against bots or children. That would be a waste, IMO because it seems like you have potential. But our society is built on instant gratification, and everyone's a winner mindsets.


I honestly do not feel like I am doing fine. Also I mostly play multiplayer games with FRIENDS, I want to play with FRIENDS and this game doesn't want me to play with anyone but myself. Masturbation isn't great all the time, you'll get sore real fast doing that.

Seriously though, the fact I either have to face hell in group match making to have a bad time with friends, or wait 10 minutes to have a slightly less bad time by myself... Well I can say sharing the pain is a lot easier than taking it all at once. Why take those 10 inches by yourself if it's double sided?

View PostSethAbercromby, on 14 August 2014 - 05:10 AM, said:

Oh Konivig, you are quite the drama llama sometimes. Yes, people know what they're doing in group queue, but it is much less horrible then being put together with the common PUG mouthbreather that keeps hugging his favorite rock.

I'm playing in the group queue for fun, while I consider solo PUGging a special hell made to make newcomers feel bad about themselves.

If you want really want a newcomer to learn the ropes, take him to the group queue. Players will be more coordinated on both sides so the player in question gets the chance to observe skillful play and take pointers for his own play, as well as live advice from his group parterners.

Yes but what if I am an awful mouthbreathing stupid at this game? What if my friends are too? Why can't we just play at our own skill level with other peeps?

View PostArnold J Rimmer, on 14 August 2014 - 05:23 AM, said:

Seeing names like JagerXII, Edmiester, Sean Lang and others in those screenshots, on the opposite team (of those group matches), is also telling. You're going up against people who regularly play in the competitive circuit, and really enjoy that tasty PPC/Gauss/whatever combo. Even if they weren't using that loadout or one of its many variations, they are still objectively good players. Whereas I recognise no names in the Blue team on those shots.

Cynically, I wonder how you got into those games.

Play solo, and as a new account you shouldn't see those names at all.

Are you serious? Are you actually pooping me right now? I am going up against highly competitive circuit players? I have to go up against these kinds of people to play my gosh dang video game with a friend or face being alone?


WWWHHHHY

Even if the game isn't really as bad as it seems, I have felt nothing but awful playing this game. I love the look, feel, ideas behind this game and to have it all killed because playing with friends means death!? Tragedy!

Another for the board, so close!
Posted Image

And again:

Posted Image

Edited by Estrous, 14 August 2014 - 06:39 AM.


#25 Koniving

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Posted 14 August 2014 - 05:31 AM

Actually you know what, I'm on the game right now Estrous. Is Shaders on as well?
Lets see if we can do this right. Best case, he's got his premium time activated and we can train in private matches.
Otherwise, we'll try our luck with the group queue, and we'll escort each other. If I can keep a paper thinly armored walking barn of a time bomb (the Awesome) alive for the better part of 12 minutes, surely I can protect some new players and still win.

Also, I do not actually know if an ELO (the match maker's skill judging system) runs on group queues, but my luck is usually bad with just two players. With 3 players or more, I tend to find more balanced group queue matches with smaller groups on each side. So if it does run, it kinda "drops" for 2 players in order to fill in slots so that games don't start 10 versus 12. Larger groups of 3 or more tend to be a bit more fun and then hell again once you hit 5 players in the group.

Anyway, I've sent you a friend invite.

Edited by Koniving, 14 August 2014 - 05:35 AM.


#26 990Dreams

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Posted 14 August 2014 - 05:38 AM

Sometimes you get crappy team mates. When you know you're gonna lose, just go out in blazing glory. It can be fun :P.

#27 Mechteric

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Posted 14 August 2014 - 05:46 AM

They really just need to separate Elo tiers/brackets/buckets/kiddie pools, because its really really bad to be putting someone who averages 400+ damage against players that average under 100. It doesn't matter if across a team the average balances out, the problem is when the engagement starts whichever team has their most effective players engage the enemies' less effective players first you can start to see the mechs fall and once a few are down the rest are usually like dominos.

#28 SethAbercromby

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Posted 14 August 2014 - 05:49 AM

View PostKoniving, on 14 August 2014 - 05:19 AM, said:

You can do that, but the groups I face... Yeah...

Turn a corner. HEADSHOT!
Crest a hill. HEADSHOT!
Look away for a second. HEADSHOT!

Needless to say I'm iffy about bringing a new player into a group match with me anymore, it just isn't the same. The headshots went down with slower PPCs, it's still pretty nasty, as now it's two-shot headshots. :P

Now.. Back in the day...

As far as I could tell is ELO rather... ambigous in the group queue. But who knows, maybe there actually is an upper bucket for the top fitysomething players and you're playing during the witching hour. Maybe I'm a Leprachaun and you're the only one to prevent forest fires. Okay sorry, I'm just pulling your leg here.

I like videos of 8v8, because combat was considerably faster paced there. Maybe we can have a group queue called MWO Classic? I dread of the thought of what they would use to "balance" teams there though...

Anyhow, I took one of the newcomers here on a magical adventure in the group queue together with the Comstar Irregulars and we were having good old-fashioned MechWarrior fun. Getting stomped sometimes, but bringing the stomp to the others at other times. It was a quick and dirt way to learn the game and he managed to keep up to the point of being a very valuable assett in his Trial Kintaro.

Estrous, when you're reading this, check out This thread and visit the Comstar NA Teamspeak channel. Awsome people there and a quick and easy way to get started in the game.

#29 SethAbercromby

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Posted 14 August 2014 - 05:55 AM

View PostEstrous, on 14 August 2014 - 05:30 AM, said:

Yes but what if I am an awful mouthbreathing stupid at this game? What if my friends are too? Why can't we just play at our own skill level with other peeps?

Okay, I phrased that a bit harsh. When dropping next time, wait for the first Stalker that declares himself to be a missile boat. Then just proceed to observe what he's doing. 90% of the time, he's exactly the kind of person I'm warning you of. Don't do that and you're golden.

#30 Modo44

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Posted 14 August 2014 - 05:57 AM

View PostEstrous, on 14 August 2014 - 05:30 AM, said:

I would like to note I cannot aim for ****, I tried the blackjack and I couldn't hit anything at all.

Use lasers. They hit exactly where you point -- easier. Lower your mouse sensitivity a lot. If you do not have it, consider getting a decent mouse+mousepad (not expensive, decent -- there are guides). This will at least help with any problems you may have on the technical side.

View PostEstrous, on 14 August 2014 - 05:30 AM, said:

Also, does putting a few teams of 2-3 people on a match with randoms really effect things THAT much? Can a slight bit more coordination really throw a match ultra hard in their direction?

According to Karl Berg, the dev responsible for the matchmaker (among other things), there is a clear bias towards bigger groups doing better. Part of that is just veterans who know how to work together, but part is easier communication via voice comms. Large groups of competitive players usually roll even when deliberately running silly/bad mechs/builds.

View PostEstrous, on 14 August 2014 - 05:30 AM, said:

I honestly do not feel like I am doing fine. Also I mostly play multiplayer games with FRIENDS, I want to play with FRIENDS and this game doesn't want me to play with anyone but myself. Masturbation isn't great all the time, you'll get sore real fast doing that.

Well, you could get more friends in MWO, and into MWO. Not helping, I know, but there is not much else I can think of.

The matchmaker should be dropping you in 5 minutes tops, shorter if you use a mech class that is less common in the queue. If you are waiting literally 10 minutes, contact support.

View PostEstrous, on 14 August 2014 - 05:30 AM, said:

Yes but what if I am an awful mouthbreathing stupid at this game? What if my friends are too? Why can't we just play at our own skill level with other peeps?

Then you are out of luck for the moment. Unless/until there are matchmaking brackets/leagues, you will often be on the bad side of a stomp.

View PostEstrous, on 14 August 2014 - 05:30 AM, said:

Even if the game isn't really as bad as it seems, I have felt nothing but awful playing this game. I love the look, feel, ideas behind this game and to have it all killed because playing with friends means death!? Tragedy!

But it is bad. Only the core gameplay is well designed, the other parts are at beta levels of finished/polished, or do not exist (community warfare). Most players are BattleTech/MechWarrior fans. Because there is literally no other game like MWO, we are kind of stuck. I think some only play drunk by now. :P

Edited by Modo44, 14 August 2014 - 06:00 AM.


#31 Fire and Salt

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Posted 14 August 2014 - 05:58 AM

Yep. If you can't win, you can at least try and do better than any of your teammates.


I also recommend that you take the advice posted above and adjust your mouse sensitivity. That is key to being accurate. Bad frame rates also make it hard to aim- I play with my graphics set to a combo of low and medium settings.

If you are good at strategy and situational awareness, but bad at aiming, LRMs might be good to try.

Edited by Fire and Salt, 14 August 2014 - 06:23 AM.


#32 Sky Hawk

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Posted 14 August 2014 - 06:06 AM

I remember one number, from my early weeks here: Time in Battle 1:39... Mostly I don't lived after the first 100 sec... I was very confused, when the first time after many-many matches... I was alive???... Was a very-very strage feelings...

Now, about 1 year later, I am much better,... I die just in 7 times from 10!... So you will be better too, with the time!

#33 Itsalrightwithme

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Posted 14 August 2014 - 06:21 AM

Even solo pugging has been frustrating, whatever my ELO level is. Lots of LRMs and Kitfoxes. Whoever has the most ECM wins, since so many people bring LRMs and do not know how to do their own spotting. Getting tired having to carry LRM boats.

For the OP's benefit, let me explain:

Match 1. Likely a premade group of new players on Bravo lance, or one led by a fearless leader who separated themselves from main group and dealing <100 damage. Charlie also isn't doing great.

Match 2. Congratulations, you ran against the 228th with 8 players. Guess which ones. Your side's premades were ... not great.

Match 3. Two top-tier groups trounced your side's 2nd tier group.

#34 Mobile Ordnance Platform

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Posted 14 August 2014 - 06:32 AM

this thread just highlights one thing - matchmaker needs a overhaul of some kind
its something to be concerned about when your driving new players away

or maybe some argue people have to pay their dues in order to truly play this game, the steep learning curve and rewards
thereafter

idk both are right and wrong depending on the point of view

#35 Estrous

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Posted 14 August 2014 - 06:52 AM

Wait, I can make posts again!?

#36 Heydiddly

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Posted 14 August 2014 - 07:08 AM

View PostEstrous, on 14 August 2014 - 06:52 AM, said:

Wait, I can make posts again!?

Forum restrictions are lifted after your first 25 games, I believe. You should be able to post freely in any subforum as much as you want now! :P

#37 Rogue Jedi

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Posted 14 August 2014 - 07:09 AM

View PostCapperDeluxe, on 14 August 2014 - 05:46 AM, said:

They really just need to separate Elo tiers/brackets/buckets/kiddie pools, because its really really bad to be putting someone who averages 400+ damage against players that average under 100. It doesn't matter if across a team the average balances out, the problem is when the engagement starts whichever team has their most effective players engage the enemies' less effective players first you can start to see the mechs fall and once a few are down the rest are usually like dominos.

the problem with this idea is what if you want to team up with a friend who has been playing for a while

View PostEstrous, on 14 August 2014 - 06:52 AM, said:

Wait, I can make posts again!?

I am guessing you just played your 25th match

after you have played 25 matches you can post as many times as you want in almost any part of the forum, until you have played 25 games you are restricted to 5 posts a day in the new player section of the forum, this is to stop people creating new accounts to backup their own posts by agreeing with them with a different username

#38 Estrous

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Posted 14 August 2014 - 07:21 AM

Alright sick, I guess my post limit was lifted.

ANYWAY, I would like to note a few things:

First off I got rolled twice more, with the help of someone with a lot more skill than I:

Posted Image

Posted Image

I am starting to think there is no hope for playing this game with my friends. What would happen if I somehow managed to get all ten of my friends who have interest in this game back into and played all at once?

Would we actually be able to win if we coordinated? Or would we face more world top-tier player 10 mans?

So far it seems like 4 friends in a group is best, but we had that going for like eight matches and it ended up the same when the last few peeps quit and it was just me and my single friend in a two man.

I also made a different post over here: http://mwomercs.com/...rning-thoughts/ This is a whole different topic so I assumed I should make a new post now for it, this thread was in this post here but... To much for just this topic.

Edited by Estrous, 14 August 2014 - 07:26 AM.


#39 n r g

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Posted 14 August 2014 - 07:30 AM

View PostEstrous, on 14 August 2014 - 04:34 AM, said:

I am going to post some screenshots here that are disturbing me. This is a trend in my games that happens way more than it should. These are all public matches by the way, I forgot to note this before.

My average game ends up with my team losing all mechs and the enemy losing about 1-2 mechs. Why such devastating rolls? What's even worst is I've had about 9 matches where the enemy team lost no mechs at all, I started screen shoting them after a while.

Is this what I will have to expect? Read below for screenshots and more concerns in detail.

Posted Image
Posted Image
Posted Image

So as you can see, after about six times of this happening I started taking screenshots. How can this happen so much? If I took a screenshot of every time the enemy wins with only losing one mech I would have about 3 more of these. So of the 12 times I've lost 9 of those were perfect wins for the enemy team, and the other 3 were almost perfect.

I would also like to note I played these matches on and off with some other new friends who are just getting into the game, after playing solo and getting rolled so much I started playing with friends and it's happening just as goddamn much!

Just look at my stats page, .57 k/d ratio, 40% win ratio, what gives? I would also like to note I've seen a screen like this for my side once, it was nice to see but made me wonder how we won so amazingly. Is this game's match making really so awful?

I am trying my best to learn but this game is so amazingly difficult, and I am met with a much greater amount of pain than pleasure. Of my 10 friends who have tried this game, all but one has quit due to it being much too difficult and the extreme loss after loss was just too much for them to handle. The only time I live in my matches is when I hide, but by hiding I'm not helping but at this rate I don't think it matters. I die before I even get a chance to fire on an enemy mech.

It seems like the only people who play this game are vets and I never run into new players, from my perspective I've just stepped onto a playground as an 8 year old and all the other kids are like 17 with baseball bats. It's an old dog's show and I've not chance to compete, this is how I see a lot of indie online games die, a group of early beta testers get on the game, get really good, then stay there so it's just a buncha really strong people fighting really strong people and when a new person shows up it's a pub stomp till they leave.

Mech warrior online you're killing me baby! I wanna get real close and comfortable to a studly game like you with depth and interesting game play but the pub stomping, continuous either great or bad teams, mixed with the huge grind is just so much!


You need a team or friends to play with in this game.

it's a dice roll. Players that have 5:1+ w/l ratios with high ELOs also suffer because we are intended to carry and often get abysmal teams that look as if they just installed the same day and it's their first PC game.

in other words, you need a team or players to team up with, there's just no other way around it.

And even with even a small group of 4, you will still get 8 random oblivious players that will lose it for you. I'm sorry ,that's just the way it is.

#40 Itsalrightwithme

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Posted 14 August 2014 - 07:39 AM

View PostGamerGirlGundam, on 14 August 2014 - 06:32 AM, said:

this thread just highlights one thing - matchmaker needs a overhaul of some kind
its something to be concerned about when your driving new players away

or maybe some argue people have to pay their dues in order to truly play this game, the steep learning curve and rewards
thereafter

idk both are right and wrong depending on the point of view


It feels to me that MM is changed approximately weekly. Of course I have no way to prove this, but when things are bad they stay bad for a week. When things are good they change in a week.

I also personally think that 8v8 for pub queues should be re-considered, even if it will require a huge round of weapons re-balancing.





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