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Lrms Are A Tad Overboard.


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#61 Henree

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Posted 14 August 2014 - 03:07 PM

stay near and ECM or run an ECM
equip radar deprivation
stay near mechs that are AMS equipped and equip one yourself
use cover
--------------------------------------------------------------------------------------
if you don't go you running into the open like a blind blind/deaf streaker strung out on heroine during the world cup you are virtually immune to LRMS.
No cover on Alpine????

Edited by Henri Schoots, 14 August 2014 - 03:08 PM.


#62 Thorqemada

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Posted 14 August 2014 - 03:08 PM

My average hit rate with LRM is somewhere around 30% when using Artemis and TAG.
Thoug i use rather small Tube counts far from >40 (the most is 30 on my Catapult and Atlas).
I guss huge Tube counts have a favourable Vector Saturation Pattern bcs even with Clan LRM only used on LOS with no eem AMS i did not get above 30% hit rate.

Thoguh it could also be that my Stats are borked bcs i tested a Narc and my Stats be plain wrong stating 11% Hits while i counted Hits having the Narc-Sign appear on the targetted Mechs for ~ 70% of the time which is a 60% discrepancy between my Visual Feedback and my Stats.

Is m Client that wrong and what the hell is going on Serverside with this game or is my Statspage that wrong?

What game feedback (Visuals, Stats) can you trust anymore?

Edited by Thorqemada, 14 August 2014 - 03:10 PM.


#63 Sorbic

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Posted 14 August 2014 - 03:11 PM

I love these posts. You really get to see people blow LRM issues out of proportion while others stroke their e-peen and pat their own backs all while reading with the intent to respond and not listen. It's almost comical.

#64 Zervziel

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Posted 14 August 2014 - 03:17 PM

I remember most of my deaths by missiles. They usually involve a mistake on my part. My most embarrassing death by lrms was also my earliest, in which I failed to realize that a building that gave my commando sufficient cover would not provide that same level of protection to my Atlas.

Edited by Zervziel, 14 August 2014 - 03:17 PM.


#65 Ph30nix

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Posted 14 August 2014 - 03:18 PM

View PostNicholas Carlyle, on 14 August 2014 - 10:56 AM, said:


If I am in the open, run into a great TAG/NARC spotter AND I'm in range of multiple LRM mechs....that was my stupid ass mistake.

If that's not a mistake for you, you are bad.

did i say you would be in the open?

caustic valley has no really PERFECT hiding spots, If you get narced on that map and there are enemy LRM launchers in range there are very few spots that offer 100% protection.
so like i said most of the time yes there is a fail involved somewhere but there are other times when its kind of unavoidable.

#66 Roadkill

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Posted 14 August 2014 - 03:18 PM

View PostThorqemada, on 14 August 2014 - 03:08 PM, said:

Is m Client that wrong and what the hell is going on Serverside with this game or is my Statspage that wrong?

What game feedback (Visuals, Stats) can you trust anymore?

Stats page has some quirks. For example, mine tells me that I've fire the Flamer 12 times and managed 14 hits. 116.67% hit rate! Woo! It also tells me that I've fired 2040 LRM-10s in 0 games. For 910 hits but only 866 damage. (At 1.1 per LRM?)

And that I've used the CUAC/10 in 18 matches... but it's mounted on my Daishi (and always has been) which I've used in 37 matches.

And that I've used the CERSL in 27 matches... but it's mounted on my Daishi AND on my Nova for 37 matches each.

So ... yeah.

#67 Bishop Steiner

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Posted 14 August 2014 - 03:24 PM

View PostRoadkill, on 14 August 2014 - 03:18 PM, said:

Stats page has some quirks. For example, mine tells me that I've fire the Flamer 12 times and managed 14 hits. 116.67% hit rate! Woo! It also tells me that I've fired 2040 LRM-10s in 0 games. For 910 hits but only 866 damage. (At 1.1 per LRM?)

And that I've used the CUAC/10 in 18 matches... but it's mounted on my Daishi (and always has been) which I've used in 37 matches.

And that I've used the CERSL in 27 matches... but it's mounted on my Daishi AND on my Nova for 37 matches each.

So ... yeah.

perhaps you hit more than one enemy with your flamer?

#68 Roadkill

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Posted 14 August 2014 - 03:28 PM

View PostBishop Steiner, on 14 August 2014 - 03:24 PM, said:

perhaps you hit more than one enemy with your flamer?

Hmm. I suppose that's possible, but I don't remember there being multiple enemies in the area.

If I hit multiple enemies with a 2-second Clan ER Large Laser burn does that register as multiple hits?

Time for some testing, I think!

#69 InspectorG

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Posted 14 August 2014 - 05:27 PM

View PostBishop Steiner, on 14 August 2014 - 11:04 AM, said:

also, I would point out another counter for LRMs... doesn't work often while PUGing, but... in teams? PLAYING AGGRESSIVELY.

You know why stacking LRMs against you worked, but it doesn't against SJR or HoL?

Because they drive right into your face, and so by the time you are on your 3rd missile volley, they may be down 1-2, MAYBE...but they are right in your face, your spotting is pointless, your coordination now shot, and even without ecm, they tear into faster than you can call targets....and they tear you apart whilst you flail impotently.

The team that camps, 9 times out of 10, dies. And deserves too, more often than not.


You mean LRM no work up close?????

Impossiburrr!!!









/sarc

View PostSorbic, on 14 August 2014 - 03:11 PM, said:

I love these posts. You really get to see people blow LRM issues out of proportion while others stroke their e-peen and pat their own backs all while reading with the intent to respond and not listen. It's almost comical.


I be strokin...(cue music)

Edited by InspectorG, 14 August 2014 - 05:25 PM.


#70 Lightfoot

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Posted 14 August 2014 - 07:00 PM

Only been killed by LRMs 7-9 times this year. Most deaths are from Autocannons or Lasers. An LRM boat is useless at 180-90 meters or less. And actually, my LRM defeats were almost all from being out-numbered severely, like five mechs coming at me and none were what you would call a duel.

I think LRMs are just too easy to spoof or avoid, but some players don't want to do that.

#71 Henree

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Posted 14 August 2014 - 08:01 PM

maybe the absence of ecm capable lights...

#72 El Bandito

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Posted 14 August 2014 - 09:07 PM

View PostReitrix, on 14 August 2014 - 09:41 AM, said:

The problem begins when one team gets no LRM 'Mechs, and the other team gets several.


If one side gets no LRM mechs then it clearly shows the LRMs are not that popular. OP, pls.

View PostReitrix, on 14 August 2014 - 09:41 AM, said:

Built a Stalker just now with 15 tons worth of reloads.


Stalker with 15 tons of ammo? Then the other team is just brain dead.

After the weekend challenge I am seeing drastic reduction of LRM usage.

Edited by El Bandito, 14 August 2014 - 09:09 PM.


#73 ColonelMetus

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Posted 14 August 2014 - 09:09 PM

lrms are too strong because they nerfed modules and other weapons

#74 El Bandito

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Posted 14 August 2014 - 09:11 PM

View PostColonelMetus, on 14 August 2014 - 09:09 PM, said:

lrms are too strong because they nerfed modules and other weapons


Explain to me, how are the AMS and Radar Derp modules are nerfed? In fact, by separating the modules, now you can have two AMS modules on most of the mechs without sacrificing any mech modules.

PPC nerf was dumb, that I can agree with. There coulda been some other way of doing it, but it requires more thought process.

Edited by El Bandito, 14 August 2014 - 09:23 PM.


#75 TOGSolid

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Posted 14 August 2014 - 11:38 PM

View PostBishop Steiner, on 14 August 2014 - 11:04 AM, said:

also, I would point out another counter for LRMs... doesn't work often while PUGing, but... in teams? PLAYING AGGRESSIVELY.

You know why stacking LRMs against you worked, but it doesn't against SJR or HoL?

Because they drive right into your face, and so by the time you are on your 3rd missile volley, they may be down 1-2, MAYBE...but they are right in your face, your spotting is pointless, your coordination now shot, and even without ecm, they tear into faster than you can call targets....and they tear you apart whilst you flail impotently.

The team that camps, 9 times out of 10, dies. And deserves too, more often than not.

Holy **** this. I had a match earlier where it opened with someone pointing out that another person on the other team was boating 4 LRM 15s. We soon found out that there was also an Awesome LRM boat. I kept repeating to them don't worry, just advance via cover but keep pushing at all times. Normally pugs never listen, but this team did, and those feared LRM boats ended up doing only a couple hundred damage each and got their **** kicked in.

A lot of what gets puggies killed is there absolutely unwillingness to move from a position. They'll keep poking their heads up and getting shot at but never, ever move. The games where they do listen and fall back? They go great, but those are sadly a rarity. Half the reason I almost never die to LRMs is precisely because I'm not afraid to just fall back and find a better position. Apparently that's god damn black magic to most people though.

View PostEl Bandito, on 14 August 2014 - 09:11 PM, said:


Explain to me, how are the AMS and Radar Derp modules are nerfed? In fact, by separating the modules, now you can have two AMS modules on most of the mechs without sacrificing any mech modules.

PPC nerf was dumb, that I can agree with. There coulda been some other way of doing it, but it requires more thought process.

Yeah, if anything they got buffed. I can run Radar Dep and AMS Overload without having to sacrifice anything.

View PostEl Bandito, on 14 August 2014 - 09:07 PM, said:

After the weekend challenge I am seeing drastic reduction of LRM usage.

The funny part being that people trying to do the challenge with LRMs were taking forever to get it done while I was in and out with a HBK-4P in just a few rounds. LRMs are the ******* worst option ever for trying to get kills and save for LRMgeddon, always have been.

Edited by TOGSolid, 14 August 2014 - 11:42 PM.


#76 Kaspirikay

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Posted 15 August 2014 - 12:09 AM

I use lrms to support my brawlers who engage. That way, the fight is always in their favor and the victim can't maneuver freely.

In this sense, lrms becomes OP because you can fire without LoS andhave a very high cchance of hitting that target. Other than that, I don't have issues with Lrms even as a brawler.

#77 MrVida

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Posted 15 August 2014 - 05:11 AM

random pugs.. sometimes you are part of the rain, sometimes you get rained on. that is life.

#78 Ph30nix

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Posted 15 August 2014 - 05:15 AM

View PostKaspirikay, on 15 August 2014 - 12:09 AM, said:

I use lrms to support my brawlers who engage. That way, the fight is always in their favor and the victim can't maneuver freely.

In this sense, lrms becomes OP because you can fire without LoS andhave a very high cchance of hitting that target. Other than that, I don't have issues with Lrms even as a brawler.

which is how LRMs should work but i feel it should require both mechs to be carrying special equipment to do so.

#79 Nicholas Carlyle

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Posted 15 August 2014 - 05:19 AM

View PostPh30nix, on 14 August 2014 - 03:18 PM, said:

did i say you would be in the open?

caustic valley has no really PERFECT hiding spots, If you get narced on that map and there are enemy LRM launchers in range there are very few spots that offer 100% protection.
so like i said most of the time yes there is a fail involved somewhere but there are other times when its kind of unavoidable.


If I'm not in the open, I'm in hard cover 99% of the time. The only time I'm out of cover is when I'm aggressively advancing, and even then, it's just moving from one piece of cover to another.

Like I said, if I'm in a position where I am getting spotted, and 3-4 LRM boats are hitting me, I made a mistake.

And now you pull the "Caustic Valley" card. Well I personally think derping around the middle is stupid. But yes, that is the SINGLE map where it can potentially happen. And yet some how, I still never die to LRMs on Caustic, maybe it's just luck?

On the other hand pretty much every other map, has a lot of places you can fight where LRMs have almost no chance unless you are a total derp.

#80 Roadkill

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Posted 15 August 2014 - 09:08 AM

View PostPh30nix, on 14 August 2014 - 03:18 PM, said:

caustic valley has no really PERFECT hiding spots, If you get narced on that map and there are enemy LRM launchers in range there are very few spots that offer 100% protection.

Just a reminder - if you get narced on Caustic (or any other map) all you have to do is drop back behind the ridge line (break LOS) and then power down. Yes, all of the missiles that are already in flight will hit you, but they were going to hit you anyway. However, powering down shuts off the Narc beacon (because... well, because PGI) so no more missiles will be launched. Stay powered down for 15-20 seconds and you'll be good to go.

Basically, if you die to LRMs even on Caustic 99% of the time it's because you screwed up.





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