Cerll And Cerppc Nerf Has Made The Warhawk The New Awesome
#1
Posted 15 August 2014 - 08:22 AM
now that its two primary weapon systems have been nerfed into oblivion (i find it hard to keep my eyes open now waiting for my PPC to hit, its like watching paint dry) the warhawk has few if any options left, it doesnt have the hardpoints to boat lots of medium lasers, and it doesnt have the space to mount ballistics effectively.
the warhawk was my favorite mech but now ive had to switch back to the dire wolf where my K/D has gone up because of 50 damage alpha strike, but its not as fun as my old warhawk build (4 erppc, 27 double heatsink)
the nerfs to these weapons have made the warhawk a dull mech that is even worse than the awesome.
pls give warhawk a quirk to buff the only weapons it uses back out of the trash.
or just un nerf the weapons so that the game can be better.
also nerf lrms
#2
Posted 15 August 2014 - 08:30 AM
ColonelMetus, on 15 August 2014 - 08:22 AM, said:
now that its two primary weapon systems have been nerfed into oblivion (i find it hard to keep my eyes open now waiting for my PPC to hit, its like watching paint dry) the warhawk has few if any options left, it doesnt have the hardpoints to boat lots of medium lasers, and it doesnt have the space to mount ballistics effectively.
the warhawk was my favorite mech but now ive had to switch back to the dire wolf where my K/D has gone up because of 50 damage alpha strike, but its not as fun as my old warhawk build (4 erppc, 27 double heatsink)
the nerfs to these weapons have made the warhawk a dull mech that is even worse than the awesome.
pls give warhawk a quirk to buff the only weapons it uses back out of the trash.
or just un nerf the weapons so that the game can be better.
No.
The best I can think of is some sort of 2CERLL+2CERPPC combo... or just making them missile boats of some sort. Ballistics won't get you far unless you want to go 2CERPPC+Gauss...
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Double No.
#3
Posted 15 August 2014 - 08:32 AM
#5
Posted 15 August 2014 - 09:16 AM
#7
Posted 15 August 2014 - 09:22 AM
I carry 3 x CLRM-15 and 4 x CERLL and kick ass in mine. 530 average damage, and that includes losses. The Warhawk does not suck.
#8
Posted 15 August 2014 - 09:24 AM
Im averaging 800-900 in my dire wolf.
#9
Posted 15 August 2014 - 09:38 AM
Edited by Archon, 15 August 2014 - 09:42 AM.
#10
Posted 15 August 2014 - 09:38 AM
Khobai, on 15 August 2014 - 09:24 AM, said:
Im averaging 800-900 in my dire wolf.
800-900 implies that you're estimating, which means you're probably overestimating. Most people believe they do more damage than they actually do because all they remember are the good games and not the receiving end of the stomps.
But even if that's actually accurate, comparing your Dire Wolf to my Warhawk is pointless because pilot skill will almost always override Mech quality. You're obviously a better pilot than I am.
Comparing my Dire Wolf to my Warhawk says 380 vs 530 damage per match.
#11
Posted 15 August 2014 - 09:40 AM
#12
Posted 15 August 2014 - 10:15 AM
ColonelMetus, on 15 August 2014 - 08:22 AM, said:
now that its two primary weapon systems have been nerfed into oblivion (i find it hard to keep my eyes open now waiting for my PPC to hit, its like watching paint dry) the warhawk has few if any options left, it doesnt have the hardpoints to boat lots of medium lasers, and it doesnt have the space to mount ballistics effectively.
the warhawk was my favorite mech but now ive had to switch back to the dire wolf where my K/D has gone up because of 50 damage alpha strike, but its not as fun as my old warhawk build (4 erppc, 27 double heatsink)
the nerfs to these weapons have made the warhawk a dull mech that is even worse than the awesome.
pls give warhawk a quirk to buff the only weapons it uses back out of the trash.
or just un nerf the weapons so that the game can be better.
also nerf lrms
...wait. "Un-nerf the Warhawk's preferred energy weapons; but nerf its ability to LRM-70..." contradiction detected.
Personally, I like the 2 ERPPC / 2 LPL build (canonically, the C variant if you also add its flamer); but Warhawks are still quite usable. 71kph isn't terrible speed, and the mandatory 20 DHS serve well enough for most builds.
Also, it's not a lack of space, since the arms aren't saddled with a lot of fixed stuff. The Warhawk isn't given hardpoints to use substantial ballistics - though it can UAC/10 or Gauss with the one it has.
#14
Posted 15 August 2014 - 10:33 AM
http://mwo.smurfy-ne...46d27aed253045e
gonna have to stop being lazy and master it soon though but currently ehhh no thanks.
#15
Posted 15 August 2014 - 10:42 AM
I've actually had a surprising amount of success with this. Yes, it looks like a snarfed-up mess that can't decide where it wants to fight...but frankly, the Warhawk doesn't get to make the choice of where it fights anyways. The Gauss rifle is a hefty whack, the quad C-ERML is an excellent fallback at most any (realistic) range, and I can toss missile support while trundling between fights, or do the whole 270-to-180m Death Barrage trick. Emphasized tremendously by Clan LRMs' soft minimum range. Between 450 and about 100m, this thing can toss off a surprising amount of punishment while also still having enough firepower left to actually make an attempt at still fighting after losing its right torso.
This and off-variant emulations of it carried me through to mastery on the Warhawk-B. yeah yeah, Puglandia build, but it isn't actually all bad.
#16
Posted 15 August 2014 - 11:12 AM
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Oh god no. I already won 1st place in a tournament. I vowed Id never do it again.
#17
Posted 15 August 2014 - 11:18 AM
Edited by SaltBeef, 15 August 2014 - 11:21 AM.
#18
Posted 15 August 2014 - 12:15 PM
#19
Posted 15 August 2014 - 01:41 PM
Sandslice, on 15 August 2014 - 10:15 AM, said:
Well, you can run two ballistics, one energy and 3 missile too, as an option.
But really, if you're running two large ballistics, then space is absolutely an issue and those DHS become rather redundant.
#20
Posted 15 August 2014 - 01:45 PM
Didn't really affect me at all, I'm still dominating the underhive in that mech. The comp scene is a different story, I'm sure. But do we really want PPC boating to be the best option? I just want it to be viable in the underhive, which it is.
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