Jump to content

Cerll And Cerppc Nerf Has Made The Warhawk The New Awesome


20 replies to this topic

#1 ColonelMetus

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 430 posts

Posted 15 August 2014 - 08:22 AM

do in no small part to its limited hard points and a mandatory 20 double heatsinks the warhawk has an extremely limited repertoire of viable configurations.

now that its two primary weapon systems have been nerfed into oblivion (i find it hard to keep my eyes open now waiting for my PPC to hit, its like watching paint dry) the warhawk has few if any options left, it doesnt have the hardpoints to boat lots of medium lasers, and it doesnt have the space to mount ballistics effectively.

the warhawk was my favorite mech but now ive had to switch back to the dire wolf where my K/D has gone up because of 50 damage alpha strike, but its not as fun as my old warhawk build (4 erppc, 27 double heatsink)

the nerfs to these weapons have made the warhawk a dull mech that is even worse than the awesome.

pls give warhawk a quirk to buff the only weapons it uses back out of the trash.

or just un nerf the weapons so that the game can be better.


also nerf lrms

#2 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 15 August 2014 - 08:30 AM

View PostColonelMetus, on 15 August 2014 - 08:22 AM, said:

do in no small part to its limited hard points and a mandatory 20 double heatsinks the warhawk has an extremely limited repertoire of viable configurations.

now that its two primary weapon systems have been nerfed into oblivion (i find it hard to keep my eyes open now waiting for my PPC to hit, its like watching paint dry) the warhawk has few if any options left, it doesnt have the hardpoints to boat lots of medium lasers, and it doesnt have the space to mount ballistics effectively.

the warhawk was my favorite mech but now ive had to switch back to the dire wolf where my K/D has gone up because of 50 damage alpha strike, but its not as fun as my old warhawk build (4 erppc, 27 double heatsink)

the nerfs to these weapons have made the warhawk a dull mech that is even worse than the awesome.

pls give warhawk a quirk to buff the only weapons it uses back out of the trash.

or just un nerf the weapons so that the game can be better.


No.

The best I can think of is some sort of 2CERLL+2CERPPC combo... or just making them missile boats of some sort. Ballistics won't get you far unless you want to go 2CERPPC+Gauss...

Quote

also nerf lrms


Double No.

#3 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 15 August 2014 - 08:32 AM

If the PeaceDove is the new Awesome....what's the Awesome?

#4 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 15 August 2014 - 08:33 AM

View PostMcgral18, on 15 August 2014 - 08:32 AM, said:

If the PeaceDove is the new Awesome....what's the Awesome?


Awesome Target Practice.

#5 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 15 August 2014 - 09:16 AM

Try using a combination of Large Pulse Lasers, ER Medium Lasers and LRMs.

#6 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 15 August 2014 - 09:21 AM

One thing the Warhawk still does pretty well is LRMs. It can pack on a lot of missile racks and still have laser back ups.

View PostColonelMetus, on 15 August 2014 - 08:22 AM, said:

also nerf lrms


...oh, right.

#7 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 15 August 2014 - 09:22 AM

Warhawk still rules, it's just your build that's been nerfed.

I carry 3 x CLRM-15 and 4 x CERLL and kick ass in mine. 530 average damage, and that includes losses. The Warhawk does not suck.

#8 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 August 2014 - 09:24 AM

530 average damage is pretty low though.

Im averaging 800-900 in my dire wolf.

#9 Archon

    Member

  • PipPipPipPipPipPip
  • 366 posts

Posted 15 August 2014 - 09:38 AM

It does suck that one of the Warhawks' core builds is now worthless (quad PPC/LL) and I really hope they will undo that change or give the mech a quirk since it was designed for boating. However, I've had a lot of success using 1 Gauss with 2 Large Pulse Lasers, LRM 10 and a targeting computer . Best game so far was 4 kills with 6 assists. I don't remember the damage but it's the kills that really matter. And I haven't even unlocked all of the basic skills yet.

Edited by Archon, 15 August 2014 - 09:42 AM.


#10 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 15 August 2014 - 09:38 AM

View PostKhobai, on 15 August 2014 - 09:24 AM, said:

530 average damage is pretty low though.

Im averaging 800-900 in my dire wolf.

800-900 implies that you're estimating, which means you're probably overestimating. Most people believe they do more damage than they actually do because all they remember are the good games and not the receiving end of the stomps.

But even if that's actually accurate, comparing your Dire Wolf to my Warhawk is pointless because pilot skill will almost always override Mech quality. You're obviously a better pilot than I am.

Comparing my Dire Wolf to my Warhawk says 380 vs 530 damage per match.

#11 Carrie Harder

    Clone

  • PipPipPipPipPipPipPip
  • 678 posts
  • LocationCarrying pugs up Mount Tryhard

Posted 15 August 2014 - 09:40 AM

Well, if you want you can maybe do 4 LPL + TC6, but it's only a matter of time until the Large Pulse gets nerfed...

#12 Sandslice

    Member

  • PipPipPipPipPipPipPip
  • 625 posts

Posted 15 August 2014 - 10:15 AM

View PostColonelMetus, on 15 August 2014 - 08:22 AM, said:

do in no small part to its limited hard points and a mandatory 20 double heatsinks the warhawk has an extremely limited repertoire of viable configurations.

now that its two primary weapon systems have been nerfed into oblivion (i find it hard to keep my eyes open now waiting for my PPC to hit, its like watching paint dry) the warhawk has few if any options left, it doesnt have the hardpoints to boat lots of medium lasers, and it doesnt have the space to mount ballistics effectively.

the warhawk was my favorite mech but now ive had to switch back to the dire wolf where my K/D has gone up because of 50 damage alpha strike, but its not as fun as my old warhawk build (4 erppc, 27 double heatsink)

the nerfs to these weapons have made the warhawk a dull mech that is even worse than the awesome.

pls give warhawk a quirk to buff the only weapons it uses back out of the trash.

or just un nerf the weapons so that the game can be better.

also nerf lrms

...wait. "Un-nerf the Warhawk's preferred energy weapons; but nerf its ability to LRM-70..." contradiction detected.

Personally, I like the 2 ERPPC / 2 LPL build (canonically, the C variant if you also add its flamer); but Warhawks are still quite usable. 71kph isn't terrible speed, and the mandatory 20 DHS serve well enough for most builds.

Also, it's not a lack of space, since the arms aren't saddled with a lot of fixed stuff. The Warhawk isn't given hardpoints to use substantial ballistics - though it can UAC/10 or Gauss with the one it has.

#13 Moomtazz

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 577 posts

Posted 15 August 2014 - 10:19 AM

View PostKhobai, on 15 August 2014 - 09:24 AM, said:

530 average damage is pretty low though.

Im averaging 800-900 in my dire wolf.



Yeah? I expect to see your name up on the tourney leaderboard then.

#14 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 15 August 2014 - 10:33 AM

ehhh this seems like a good loadout, i havnt tried it because i just dont like war hawk, its not worth taking instead of a direwolf or even a timberwolf

http://mwo.smurfy-ne...46d27aed253045e

gonna have to stop being lazy and master it soon though but currently ehhh no thanks.

#15 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 5,851 posts

Posted 15 August 2014 - 10:42 AM

WHK-B

I
've actually had a surprising amount of success with this. Yes, it looks like a snarfed-up mess that can't decide where it wants to fight...but frankly, the Warhawk doesn't get to make the choice of where it fights anyways. The Gauss rifle is a hefty whack, the quad C-ERML is an excellent fallback at most any (realistic) range, and I can toss missile support while trundling between fights, or do the whole 270-to-180m Death Barrage trick. Emphasized tremendously by Clan LRMs' soft minimum range. Between 450 and about 100m, this thing can toss off a surprising amount of punishment while also still having enough firepower left to actually make an attempt at still fighting after losing its right torso.

This and off-variant emulations of it carried me through to mastery on the Warhawk-B. yeah yeah, Puglandia build, but it isn't actually all bad.

#16 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 August 2014 - 11:12 AM

Quote

Yeah? I expect to see your name up on the tourney leaderboard then.


Oh god no. I already won 1st place in a tournament. I vowed Id never do it again.

#17 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 15 August 2014 - 11:18 AM

The duel lb20x duel srm 6 is just plain mean if you can sneak close. Little low on ammo though .......and Got 6 kills yesterday with 3lrm 15, s 2 med pulse 2 med standard. Warhawk funnest mech to play.

Edited by SaltBeef, 15 August 2014 - 11:21 AM.


#18 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 15 August 2014 - 12:15 PM

I figured as much would happen to the Warhawk. An energy boat and they nerfed the hell out of the primary energy weapons used by the Warhawk. 2s for a LL........PPC velocity that you can practically side step....

#19 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 15 August 2014 - 01:41 PM

View PostSandslice, on 15 August 2014 - 10:15 AM, said:

Also, it's not a lack of space, since the arms aren't saddled with a lot of fixed stuff. The Warhawk isn't given hardpoints to use substantial ballistics - though it can UAC/10 or Gauss with the one it has.

Well, you can run two ballistics, one energy and 3 missile too, as an option.

But really, if you're running two large ballistics, then space is absolutely an issue and those DHS become rather redundant.

#20 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 15 August 2014 - 01:45 PM

My KDR and W/L rate is still going up after the PPC nerf.

Didn't really affect me at all, I'm still dominating the underhive in that mech. The comp scene is a different story, I'm sure. But do we really want PPC boating to be the best option? I just want it to be viable in the underhive, which it is.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users